techage_modpack_ru_upd/towercrane
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locale mtsr version 2024-10-24 17:00:53 +03:00
textures built on 14/05/2021 18:50:16 2021-05-14 18:50:16 +02:00
config.lua built on 14/05/2021 18:50:16 2021-05-14 18:50:16 +02:00
control.lua built on 25/08/2024 19:49:57 2024-08-25 19:49:57 +02:00
init.lua built on 09/05/2023 18:41:56 2023-05-09 18:44:21 +02:00
LICENSE.txt built on 31/05/2020 22:31:18 2020-05-31 22:31:18 +02:00
mod.conf built on 05/11/2023 13:18:27 2023-11-05 13:18:27 +01:00
README.md built on 26/08/2023 10:27:15 2023-08-26 10:27:15 +02:00
screenshot.png built on 31/05/2020 22:31:18 2020-05-31 22:31:18 +02:00
settingtypes.txt built on 31/05/2020 22:31:18 2020-05-31 22:31:18 +02:00
towercrane640.png built on 31/05/2020 22:31:18 2020-05-31 22:31:18 +02:00

Tower Crane Mod

In order to simplify the construction of buildings, the crane forms a construction area in which the player gets fly privs.

Browse on: GitHub

Download: GitHub

The crane can be completely assembled by setting only the base block. The size of the crane (which is the construction area) and the rope length can be configured.

Tower Crane

Introduction

  • Place the crane base block. The crane arm will later be built in the same direction the player is looking.

  • Right-click the crane base block and set the crane dimensions in height and width (between 8 and 32 by default). The crane will be built according to these settings. If there is not enough free space for the crane mast/arm or the potential construction area of the crane intersects a protected area from another player, the crane will not be built.

  • Right-click the crane switch block to start the crane (get fly privs). The player is placed in front of the crane.

  • To remove the crane, destroy the base block.

Minetest v5.0+ is required!

Dependencies

default

License

Copyright (C) 2017-2020 Joachim Stolberg
Code: Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
Textures: Mostly CC0 (by Ammoth)

  • morelights_extras_blocklight.png: CC BY-SA 4.0 (by random-geek)

History:

  • 2017-06-04 v0.01 first version
  • 2017-06-06 v0.02 Hook bugfix
  • 2017-06-07 v0.03 fixed 2 bugs, added config.lua and sound
  • 2017-06-08 v0.04 recipe and rope length now configurable
  • 2017-06-10 v0.05 resizing bugfix, area protection added
  • 2017-07-11 v0.06 fixed the space check bug, settingtypes added
  • 2017-07-16 v0.07 crane remove bug fix
  • 2017-07-16 v0.08 player times out bugfix
  • 2017-08-19 v0.09 crane protection area to prevent crane clusters
  • 2017-08-27 v0.10 hook instance and sound switch off bug fixes
  • 2017-09-09 v0.11 further player bugfixes
  • 2017-09-24 v0.12 Switched from entity hook model to real fly privs
  • 2017-10-17 v0.13 Area protection bugfix
  • 2017-11-01 v0.14 Crane handing over bugfix
  • 2017-11-07 v0.15 Working zone is now restricted to areas with necessary rights
  • 2018-02-27 v0.16 "fly privs" bug fixed (issue #2)
  • 2018-04-12 v0.17 "area owner changed" bug fixed (issue #3)
  • 2018-05-28 v1.0 Mod released
  • 2019-09-08 v2.0 Completely restructured, protection areas removed
  • 2019-12-03 v2.1 Bugfix issue #2 (Some players still have "fly" after detaching)
  • 2020-01-03 V2.2 dying player bugfix (when fly mode is disabled)
  • 2020-03-16 V2.3 switched to 16 bit textures (by tuedel/Ammoth) and crane upright time increased to 5 real days