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local reverse = true
local function destruct_bed ( pos , n )
local node = minetest.get_node ( pos )
local other
if n == 2 then
local dir = minetest.facedir_to_dir ( node.param2 )
other = vector.subtract ( pos , dir )
elseif n == 1 then
local dir = minetest.facedir_to_dir ( node.param2 )
other = vector.add ( pos , dir )
end
if reverse then
reverse = not reverse
minetest.remove_node ( other )
minetest.check_for_falling ( other )
else
reverse = not reverse
end
end
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local function kick_player_after_destruct ( pos )
for name , _ in pairs ( mcl_beds.pos ) do
if vector.equals ( pos , mcl_beds.pos ) then
local player = minetest.get_player_by_name ( name )
if player and player : is_player ( ) then
mcl_beds.kick_player ( player )
break
end
end
end
end
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local beddesc = " Beds allow you to sleep at night and make the time pass faster. "
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local beduse = " To use a bed, stand close to it and right-click the bed to sleep in it. Sleeping only works when the sun sets, at night or during a thunderstorm. The bed must also be clear of any danger. "
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if minetest.settings : get_bool ( " enable_bed_respawn " ) == false then
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beddesc = beddesc .. " \n " .. " In local folklore, legends are told of other worlds where setting the start point for your next life would be possible. But this world is not one of them. "
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else
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beddesc = beddesc .. " \n " .. " By sleeping in a bed, you set the starting point for your next life. If you die, you will start your next life at this bed, unless it is obstructed or destroyed. "
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end
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if minetest.settings : get_bool ( " enable_bed_night_skip " ) == false then
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beddesc = beddesc .. " \n " .. " In this strange world, going to bed won't skip the night, but you can skip thunderstorms. "
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else
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beddesc = beddesc .. " \n " .. " Sleeping allows you to skip the night. The night is skipped when all players in this world went to sleep. The night is skipped after sleeping for a few seconds. Thunderstorms can be skipped in the same manner. "
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end
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local default_sounds
if minetest.get_modpath ( " mcl_sounds " ) then
default_sounds = mcl_sounds.node_sound_wood_defaults ( )
end
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function mcl_beds . register_bed ( name , def )
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local node_box_bottom , selection_box_bottom , collision_box_bottom
if def.nodebox and def.nodebox . bottom then
node_box_bottom = { type = " fixed " , fixed = def.nodebox . bottom }
end
if def.selectionbox and def.selectionbox . bottom then
selection_box_bottom = { type = " fixed " , fixed = def.selectionbox . bottom }
end
if def.collisionbox and def.collisionbox . bottom then
collision_box_bottom = { type = " fixed " , fixed = def.collisionbox . bottom }
end
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minetest.register_node ( name .. " _bottom " , {
description = def.description ,
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_doc_items_longdesc = def._doc_items_longdesc or beddesc ,
_doc_items_usagehelp = def._doc_items_usagehelp or beduse ,
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inventory_image = def.inventory_image ,
wield_image = def.wield_image ,
drawtype = " nodebox " ,
tiles = def.tiles . bottom ,
paramtype = " light " ,
paramtype2 = " facedir " ,
is_ground_content = false ,
stack_max = 1 ,
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groups = { handy = 1 , flammable = 3 , bed = 1 , dig_by_piston = 1 , bouncy = 66 , fall_damage_add_percent =- 50 , deco_block = 1 } ,
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_mcl_hardness = 0.2 ,
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_mcl_blast_resistance = 1 ,
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sounds = def.sounds or default_sounds ,
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node_box = node_box_bottom ,
selection_box = selection_box_bottom ,
collision_box = collision_box_bottom ,
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on_place = function ( itemstack , placer , pointed_thing )
local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node ( under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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local pos
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local undername = minetest.get_node ( under ) . name
if minetest.registered_items [ undername ] and minetest.registered_items [ undername ] . buildable_to then
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pos = under
else
pos = pointed_thing.above
end
if minetest.is_protected ( pos , placer : get_player_name ( ) ) and
not minetest.check_player_privs ( placer , " protection_bypass " ) then
minetest.record_protection_violation ( pos , placer : get_player_name ( ) )
return itemstack
end
local node_def = minetest.registered_nodes [ minetest.get_node ( pos ) . name ]
if not node_def or not node_def.buildable_to then
return itemstack
end
local dir = minetest.dir_to_facedir ( placer : get_look_dir ( ) )
local botpos = vector.add ( pos , minetest.facedir_to_dir ( dir ) )
if minetest.is_protected ( botpos , placer : get_player_name ( ) ) and
not minetest.check_player_privs ( placer , " protection_bypass " ) then
minetest.record_protection_violation ( botpos , placer : get_player_name ( ) )
return itemstack
end
local botdef = minetest.registered_nodes [ minetest.get_node ( botpos ) . name ]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node ( pos , { name = name .. " _bottom " , param2 = dir } )
minetest.set_node ( botpos , { name = name .. " _top " , param2 = dir } )
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if not minetest.settings : get_bool ( " creative_mode " ) then
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itemstack : take_item ( )
end
return itemstack
end ,
on_destruct = function ( pos )
destruct_bed ( pos , 1 )
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kick_player_after_destruct ( pos )
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end ,
on_rightclick = function ( pos , node , clicker , itemstack , pointed_thing )
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mcl_beds.on_rightclick ( pos , clicker )
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return itemstack
end ,
on_rotate = function ( pos , node , user , mode , new_param2 )
local dir = minetest.facedir_to_dir ( node.param2 )
local p = vector.add ( pos , dir )
local node2 = minetest.get_node_or_nil ( p )
if not node2 or not minetest.get_item_group ( node2.name , " bed " ) == 2 or
not node.param2 == node2.param2 then
return false
end
if minetest.is_protected ( p , user : get_player_name ( ) ) then
minetest.record_protection_violation ( p , user : get_player_name ( ) )
return false
end
if mode ~= screwdriver.ROTATE_FACE then
return false
end
local newp = vector.add ( pos , minetest.facedir_to_dir ( new_param2 ) )
local node3 = minetest.get_node_or_nil ( newp )
local node_def = node3 and minetest.registered_nodes [ node3.name ]
if not node_def or not node_def.buildable_to then
return false
end
if minetest.is_protected ( newp , user : get_player_name ( ) ) then
minetest.record_protection_violation ( newp , user : get_player_name ( ) )
return false
end
node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed()
minetest.set_node ( p , { name = " air " } )
minetest.set_node ( pos , node )
minetest.set_node ( newp , { name = name .. " _top " , param2 = new_param2 } )
return true
end ,
} )
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local node_box_top , selection_box_top , collision_box_top
if def.nodebox and def.nodebox . top then
node_box_top = { type = " fixed " , fixed = def.nodebox . top }
end
if def.selectionbox and def.selectionbox . top then
selection_box_top = { type = " fixed " , fixed = def.selectionbox . top }
end
if def.collisionbox and def.collisionbox . top then
collision_box_top = { type = " fixed " , fixed = def.collisionbox . top }
end
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minetest.register_node ( name .. " _top " , {
drawtype = " nodebox " ,
tiles = def.tiles . top ,
paramtype = " light " ,
paramtype2 = " facedir " ,
is_ground_content = false ,
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-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
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groups = { handy = 1 , flammable = 3 , bed = 2 , dig_by_piston = 1 , bouncy = 33 , fall_damage_add_percent =- 50 , not_in_creative_inventory = 1 } ,
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_mcl_hardness = 0.2 ,
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_mcl_blast_resistance = 1 ,
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sounds = def.sounds or default_sounds ,
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drop = name .. " _bottom " ,
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node_box = node_box_top ,
selection_box = selection_box_top ,
collision_box = collision_box_top ,
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on_rightclick = function ( pos , node , clicker , itemstack , pointed_thing )
mcl_beds.on_rightclick ( pos , clicker )
return itemstack
end ,
on_rotate = false ,
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on_destruct = function ( pos )
destruct_bed ( pos , 2 )
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kick_player_after_destruct ( pos )
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end ,
} )
minetest.register_alias ( name , name .. " _bottom " )
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if def.recipe then
minetest.register_craft ( {
output = name ,
recipe = def.recipe
} )
end
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doc.add_entry_alias ( " nodes " , name .. " _bottom " , " nodes " , name .. " _top " )
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end
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