2017-02-20 21:05:26 +03:00
|
|
|
|
|
|
|
--[[
|
|
|
|
|
|
|
|
Copyright (C) 2016 - Auke Kok <sofar@foo-projects.org>
|
|
|
|
|
|
|
|
"lightning" is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU Lesser General Public License as
|
|
|
|
published by the Free Software Foundation; either version 2.1
|
|
|
|
of the license, or (at your option) any later version.
|
|
|
|
|
|
|
|
--]]
|
|
|
|
|
|
|
|
lightning = {}
|
|
|
|
|
|
|
|
lightning.interval_low = 17
|
|
|
|
lightning.interval_high = 503
|
|
|
|
lightning.range_h = 100
|
|
|
|
lightning.range_v = 50
|
|
|
|
lightning.size = 100
|
|
|
|
-- disable this to stop lightning mod from striking
|
|
|
|
lightning.auto = true
|
|
|
|
|
|
|
|
local rng = PcgRandom(32321123312123)
|
|
|
|
|
|
|
|
local ps = {}
|
|
|
|
local ttl = 1
|
|
|
|
|
|
|
|
local revertsky = function()
|
|
|
|
if ttl == 0 then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
ttl = ttl - 1
|
|
|
|
if ttl > 0 then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
for key, entry in pairs(ps) do
|
|
|
|
local sky = entry.sky
|
|
|
|
entry.p:set_sky(sky.bgcolor, sky.type, sky.textures)
|
|
|
|
end
|
|
|
|
|
|
|
|
ps = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.register_globalstep(revertsky)
|
|
|
|
|
|
|
|
-- select a random strike point, midpoint
|
|
|
|
local function choose_pos(pos)
|
|
|
|
if not pos then
|
|
|
|
local playerlist = minetest.get_connected_players()
|
|
|
|
local playercount = table.getn(playerlist)
|
|
|
|
|
|
|
|
-- nobody on
|
|
|
|
if playercount == 0 then
|
|
|
|
return nil, nil
|
|
|
|
end
|
|
|
|
|
|
|
|
local r = rng:next(1, playercount)
|
|
|
|
local randomplayer = playerlist[r]
|
|
|
|
pos = randomplayer:getpos()
|
|
|
|
|
|
|
|
-- avoid striking underground
|
|
|
|
if pos.y < -20 then
|
|
|
|
return nil, nil
|
|
|
|
end
|
|
|
|
|
|
|
|
pos.x = math.floor(pos.x - (lightning.range_h / 2) + rng:next(1, lightning.range_h))
|
|
|
|
pos.y = pos.y + (lightning.range_v / 2)
|
|
|
|
pos.z = math.floor(pos.z - (lightning.range_h / 2) + rng:next(1, lightning.range_h))
|
|
|
|
end
|
|
|
|
|
|
|
|
local b, pos2 = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1)
|
|
|
|
|
|
|
|
-- nothing but air found
|
|
|
|
if b then
|
|
|
|
return nil, nil
|
|
|
|
end
|
|
|
|
|
|
|
|
local n = minetest.get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z})
|
|
|
|
if n.name == "air" or n.name == "ignore" then
|
|
|
|
return nil, nil
|
|
|
|
end
|
|
|
|
|
|
|
|
return pos, pos2
|
|
|
|
end
|
|
|
|
|
|
|
|
-- lightning strike API
|
|
|
|
-- * pos: optional, if not given a random pos will be chosen
|
|
|
|
-- * returns: bool - success if a strike happened
|
|
|
|
lightning.strike = function(pos)
|
|
|
|
if lightning.auto then
|
|
|
|
minetest.after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
|
|
|
|
end
|
|
|
|
|
|
|
|
local pos2
|
|
|
|
pos, pos2 = choose_pos(pos)
|
|
|
|
|
|
|
|
if not pos then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.add_particlespawner({
|
|
|
|
amount = 1,
|
|
|
|
time = 0.2,
|
|
|
|
-- make it hit the top of a block exactly with the bottom
|
|
|
|
minpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z },
|
|
|
|
maxpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z },
|
|
|
|
minvel = {x = 0, y = 0, z = 0},
|
|
|
|
maxvel = {x = 0, y = 0, z = 0},
|
|
|
|
minacc = {x = 0, y = 0, z = 0},
|
|
|
|
maxacc = {x = 0, y = 0, z = 0},
|
|
|
|
minexptime = 0.2,
|
|
|
|
maxexptime = 0.2,
|
|
|
|
minsize = lightning.size * 10,
|
|
|
|
maxsize = lightning.size * 10,
|
|
|
|
collisiondetection = true,
|
|
|
|
vertical = true,
|
|
|
|
-- to make it appear hitting the node that will get set on fire, make sure
|
|
|
|
-- to make the texture lightning bolt hit exactly in the middle of the
|
|
|
|
-- texture (e.g. 127/128 on a 256x wide texture)
|
|
|
|
texture = "lightning_lightning_" .. rng:next(1,3) .. ".png",
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })
|
|
|
|
|
|
|
|
-- damage nearby objects, player or not
|
|
|
|
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
|
|
|
|
-- nil as param#1 is supposed to work, but core can't handle it.
|
|
|
|
obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=8}}, nil)
|
|
|
|
end
|
|
|
|
|
|
|
|
local playerlist = minetest.get_connected_players()
|
|
|
|
for i = 1, #playerlist do
|
|
|
|
local player = playerlist[i]
|
|
|
|
local sky = {}
|
|
|
|
|
|
|
|
sky.bgcolor, sky.type, sky.textures = player:get_sky()
|
|
|
|
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if ps[name] == nil then
|
|
|
|
ps[name] = {p = player, sky = sky}
|
|
|
|
player:set_sky(0xffffff, "plain", {})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- trigger revert of skybox
|
|
|
|
ttl = 5
|
|
|
|
|
|
|
|
-- set the air node above it on fire
|
|
|
|
pos2.y = pos2.y + 1/2
|
|
|
|
if minetest.get_item_group(minetest.get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then
|
|
|
|
if minetest.get_node(pos2).name == "air" then
|
2017-02-20 21:29:36 +03:00
|
|
|
-- Rarely cause a fire
|
|
|
|
-- TODO: Always cause a fire, but the rain should put out fires then
|
|
|
|
if rng:next(1, 100) == 1 then
|
|
|
|
minetest.set_node(pos2, {name = "mcl_fire:fire"})
|
|
|
|
end
|
2017-02-20 21:05:26 +03:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
-- if other mods disable auto lightning during initialization, don't trigger the first lightning.
|
|
|
|
minetest.after(5, function(dtime)
|
|
|
|
if lightning.auto then
|
|
|
|
minetest.after(rng:next(lightning.interval_low,
|
|
|
|
lightning.interval_high), lightning.strike)
|
|
|
|
end
|
|
|
|
end)
|