592 lines
16 KiB
Lua
592 lines
16 KiB
Lua
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-- Taken from https://minecraft.gamepedia.com/Enchanting
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-- unimplemented
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mcl_enchanting.enchantments.aqua_affinity = {
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name = "Aqua Affinity",
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max_level = 1,
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primary = {armor_head = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {},
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weight = 2,
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description = "Increases underwater mining speed.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.bane_of_anthropods = {
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name = "Bane of Anthropods",
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max_level = 5,
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primary = {sword = true},
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secondary = {axe = true},
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disallow = {},
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incompatible = {smite = true, shaprness = true},
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weight = 5,
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description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.blast_protection = {
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name = "Blast Protection",
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max_level = 4,
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primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {fire_protection = true, protection = true, projectile_protection = true},
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weight = 2,
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description = "Reduces explosion damage and knockback.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.curse_of_binding = {
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name = "Curse of Binding",
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max_level = 1,
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primary = {},
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secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
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disallow = {},
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incompatible = {},
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weight = 1,
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description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.",
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curse = true,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented in mcl_death_drop
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mcl_enchanting.enchantments.curse_of_vanishing = {
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name = "Curse of Vanishing",
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max_level = 1,
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primary = {},
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secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
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disallow = {clock = true},
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incompatible = {},
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weight = 1,
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description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.",
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curse = true,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.depth_strider = {
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name = "Depth Strider",
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max_level = 3,
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primary = {},
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secondary = {armor_feet = true},
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disallow = {non_combat_armor = true},
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incompatible = {frost_walker = true},
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weight = 2,
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description = "Increases underwater movement speed.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.efficiency = {
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name = "Efficiency",
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max_level = 5,
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primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
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secondary = {shears = true},
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disallow = {},
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incompatible = {},
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weight = 10,
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description = "Increases mining speed.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.feather_falling = {
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name = "Feather Falling",
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max_level = 4,
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primary = {armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {},
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weight = 5,
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description = "Reduces fall damage.",curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.fire_aspect = {
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name = "Fire Aspect",
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max_level = 2,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Sets target on fire.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.fire_protection = {
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name = "Fire Protection",
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max_level = 4,
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primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {blast_protection = true, protection = true, projectile_protection = true},
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weight = 5,
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description = "Reduces fire damage.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.flame = {
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name = "Flame",
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max_level = 1,
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primary = {bow = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Arrows set target on fire.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.fortune = {
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name = "Fortune",
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max_level = 4,
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primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
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secondary = {},
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disallow = {},
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incompatible = {silk_touch = true},
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weight = 2,
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description = "Increases certain block drops.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.frost_walker = {
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name = "Frost Walker",
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max_level = 2,
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primary = {},
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secondary = {armor_feet = true},
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disallow = {non_combat_armor = true},
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incompatible = {depth_strider = true},
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weight = 2,
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description = "Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented in mcl_bows
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mcl_enchanting.enchantments.infinity = {
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name = "Infinity",
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max_level = 1,
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primary = {bow = true},
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secondary = {},
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disallow = {},
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incompatible = {mending = true},
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weight = 1,
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description = "Shooting consumes no regular arrows.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.knockback = {
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name = "Knockback",
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max_level = 2,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 5,
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description = "Increases knockback.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.looting = {
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name = "Looting",
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max_level = 3,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Increases mob loot.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.luck_of_the_sea = {
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name = "Luck of the Sea",
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max_level = 3,
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primary = {fishing_rod = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Increases rate of good loot (enchanting books, etc.)",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.lure = {
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name = "Lure",
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max_level = 3,
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primary = {fishing_rod = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Decreases wait time until fish/junk/loot \"bites\".",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.mending = {
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name = "Mending",
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max_level = 1,
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primary = {},
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secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
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disallow = {non_combat_armor = true, compass = true, clock = true},
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incompatible = {infinity = true},
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weight = 2,
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description = "Repair the item while gaining XP orbs.",
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curse = false,
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on_enchant = function() end,
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requires_tool = true,
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}
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-- unimplemented
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mcl_enchanting.enchantments.power = {
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name = "Power",
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max_level = 5,
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primary = {},
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secondary = {bow = true},
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disallow = {},
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incompatible = {},
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weight = 10,
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description = "Increases arrow damage.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.projectile_protection = {
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name = "Projectile Protection",
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max_level = 4,
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primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {blast_protection = true, fire_protection = true, protection = true},
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weight = 5,
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description = "Reduces projectile damage.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.protection = {
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name = "Protection",
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max_level = 4,
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primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
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weight = 10,
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description = "Reduces most types of damage by 4% for each level.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.punch = {
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name = "Punch",
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max_level = 2,
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primary = {},
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secondary = {bow = true},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Increases arrow knockback.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.respiration = {
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name = "Respiration",
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max_level = 3,
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primary = {armor_head = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {},
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weight = 2,
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description = "Extends underwater breathing time.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.sharpness = {
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name = "Sharpness",
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max_level = 5,
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primary = {sword = true},
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secondary = {axe = true},
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disallow = {},
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incompatible = {bane_of_anthropods = true, smite = true},
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weight = 5,
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description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.silk_touch = {
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name = "Silk Touch",
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max_level = 1,
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primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
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secondary = {shears = true},
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disallow = {},
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incompatible = {fortune = true},
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weight = 1,
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description = "Mined blocks drop themselves.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.smite = {
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name = "Smite",
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max_level = 5,
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primary = {sword = true},
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secondary = {axe = true},
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disallow = {},
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incompatible = {bane_of_anthropods = true, sharpness = true},
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weight = 5,
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description = "Increases damage to undead mobs.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.soul_speed = {
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name = "Soul Speed",
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max_level = 3,
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primary = {},
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secondary = {armor_feet = true},
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disallow = {non_combat_armor = true},
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incompatible = {frost_walker = true},
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weight = 2,
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description = "Incerases walking speed on soul sand.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.sweeping_edge = {
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name = "Sweeping Edge",
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max_level = 3,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Increases sweeping attack damage.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.thorns = {
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name = "Thorns",
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max_level = 3,
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primary = {armor_head = true},
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secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
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disallow = {non_combat_armor = true},
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incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
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weight = 1,
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description = "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
|
||
|
|
||
|
-- unimplemented
|
||
|
mcl_enchanting.enchantments.unbreaking = {
|
||
|
name = "Unbreaking",
|
||
|
max_level = 3,
|
||
|
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
|
||
|
secondary = {tool = true},
|
||
|
disallow = {non_combat_armor = true},
|
||
|
incompatible = {},
|
||
|
weight = 5,
|
||
|
description = "Increases item durability.",
|
||
|
curse = false,
|
||
|
on_enchant = function() end,
|
||
|
requires_tool = true,
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
--[[
|
||
|
local pickaxes = {"mcl_tools:pick_wood", "mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
|
||
|
local pickaxes_better_than_iron = {"mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
|
||
|
local pickaxes_better_than_stone = {"mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
|
||
|
local shovels = {"mcl_tools:shovel_wood", "mcl_tools:shovel_stone", "mcl_tools:shovel_gold", "mcl_tools:shovel_iron", "mcl_tools:shovel_diamond"}
|
||
|
|
||
|
local silk_touch_tool_lists = {
|
||
|
["mcl_books:bookshelf"] = true,
|
||
|
["mcl_core:clay"] = true,
|
||
|
["mcl_core:stone_with_coal"] = pickaxes,
|
||
|
["group:coral_block"] = pickaxes,
|
||
|
["group:coral"] = true,
|
||
|
["group:coral_fan"] = true,
|
||
|
["mcl_core:stone_with_diamond"] = pickaxes_better_than_iron,
|
||
|
["mcl_core:stone_with_emerald"] = pickaxes_better_than_iron,
|
||
|
["mcl_chests:ender_chest"] = pickaxes,
|
||
|
["group:glass"] = true,
|
||
|
["mcl_nether:glowstone"] = true,
|
||
|
["mcl_core:dirt_with_grass"] = true,
|
||
|
["mcl_core:gravel"] = true,
|
||
|
["mcl_core:ice"] = true,
|
||
|
["mcl_core:stone_with_lapis"] = pickaxes_better_than_stone,
|
||
|
["group:leaves"] = true,
|
||
|
["mcl_farming:melon"] = true,
|
||
|
["group:huge_mushroom"] = true,
|
||
|
["mcl_core:mycelium"] = true,
|
||
|
["mcl_nether:quartz_ore"] = pickaxes,
|
||
|
["mcl_core:packed_ice"] = true,
|
||
|
["mcl_core:podzol"] = true,
|
||
|
["mcl_core:stone_with_redstone"] = pickaxes_better_than_iron,
|
||
|
["mcl_ocean:sea_lantern"] = true,
|
||
|
["group:top_snow"] = shovels,
|
||
|
["mcl_core:snowblock"] = shovels,
|
||
|
["mcl_core:stone"] = pickaxes,
|
||
|
}
|
||
|
|
||
|
minetest.register_on_mods_loaded(function()
|
||
|
local old_handle_node_drops = minetest.handle_node_drops
|
||
|
function minetest.handle_node_drops(pos, drops, digger)
|
||
|
if digger and digger:is_player() then
|
||
|
local wielditem = digger:get_wielded_item()
|
||
|
local tooldef = wielditem:get_definition()
|
||
|
if tooldef._silk_touch then
|
||
|
local nodename = minetest.get_node(pos).name
|
||
|
local nodedef = minetest.registered_nodes[nodename]
|
||
|
local silk_touch_spec = silk_touch_tool_lists[nodename]
|
||
|
local suitable_tool = false
|
||
|
local tool_list
|
||
|
if silk_touch_spec == true then
|
||
|
suitable_tool = true
|
||
|
elseif silk_touch_spec then
|
||
|
tool_list = silk_touch_spec
|
||
|
else
|
||
|
for k, v in pairs(nodedef.groups) do
|
||
|
if v > 0 then
|
||
|
local group_spec = silk_touch_tool_lists["group:" .. k]
|
||
|
if group_spec == true then
|
||
|
suitable_tool = true
|
||
|
elseif group_spec then
|
||
|
toollist = group_spec
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if tool_list and not suitable_tool then
|
||
|
suitable_tool = (table.indexof(tool_list, tooldef._original_tool) ~= -1)
|
||
|
end
|
||
|
if suitable_tool then
|
||
|
drops = {nodename}
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
old_handle_node_drops(pos, drops, digger)
|
||
|
end
|
||
|
end)
|
||
|
--]]
|
||
|
|
||
|
|
||
|
--[[
|
||
|
sharpness = {
|
||
|
name = "Sharpness",
|
||
|
max_level = 5,
|
||
|
create_itemdef = function(def, level)
|
||
|
def.tool_capabilities.damage_groups.fleshy = def.tool_capabilities.damage_groups.fleshy + (level + 1) / 2
|
||
|
end,
|
||
|
},
|
||
|
efficiency = {
|
||
|
name = "Efficiency",
|
||
|
max_level = 5,
|
||
|
create_itemdef = function(def, level)
|
||
|
local groupcaps = def.tool_capabilities.groupcaps
|
||
|
for _, groupcap in pairs(groupcaps) do
|
||
|
for i, t in pairs(groupcap.times) do
|
||
|
local m = 1 / t
|
||
|
m = m + math.pow(level, 2) + 1
|
||
|
groupcap.times[i] = 1 / m
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
},
|
||
|
unbreaking = {
|
||
|
name = "Unbreaking",
|
||
|
max_level = 3,
|
||
|
create_itemdef = function(def, level)
|
||
|
local toolcaps = def.tool_capabilities
|
||
|
local armor_uses = def.groups.mcl_armor_uses
|
||
|
local factor = 0.5
|
||
|
if toolcaps then
|
||
|
local groupcaps = toolcaps.groupcaps
|
||
|
for _, groupcap in pairs(groupcaps) do
|
||
|
groupcap.uses = math.floor(groupcap.uses * (1 + level))
|
||
|
end
|
||
|
def.tool_capabilities.punch_attack_uses = math.floor(def.tool_capabilities.punch_attack_uses * (1 + level))
|
||
|
elseif armor_uses then
|
||
|
def.groups.mcl_armor_uses = math.floor(armor_uses / (0.6 + (0.4 / (level + 1))))
|
||
|
end
|
||
|
end
|
||
|
},
|
||
|
},--]]
|
||
|
|
||
|
|