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local S = minetest.get_translator ( minetest.get_current_modname ( ) )
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-- Cauldron mod, adds cauldrons.
-- TODO: Extinguish fire of burning entities
-- Convenience function because the cauldron nodeboxes are very similar
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local function create_cauldron_nodebox ( water_level )
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local floor_y
if water_level == 0 then -- empty
floor_y = - 0.1875
elseif water_level == 1 then -- 1/3 filled
floor_y = 1 / 16
elseif water_level == 2 then -- 2/3 filled
floor_y = 4 / 16
elseif water_level == 3 then -- full
floor_y = 7 / 16
end
return {
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type = " fixed " ,
fixed = {
{ - 0.5 , - 0.1875 , - 0.5 , - 0.375 , 0.5 , 0.5 } , -- Left wall
{ 0.375 , - 0.1875 , - 0.5 , 0.5 , 0.5 , 0.5 } , -- Right wall
{ - 0.375 , - 0.1875 , 0.375 , 0.375 , 0.5 , 0.5 } , -- Back wall
{ - 0.375 , - 0.1875 , - 0.5 , 0.375 , 0.5 , - 0.375 } , -- Front wall
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{ - 0.5 , - 0.3125 , - 0.5 , 0.5 , floor_y , 0.5 } , -- Floor
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{ - 0.5 , - 0.5 , - 0.5 , - 0.375 , - 0.3125 , - 0.25 } , -- Left front foot, part 1
{ - 0.375 , - 0.5 , - 0.5 , - 0.25 , - 0.3125 , - 0.375 } , -- Left front foot, part 2
{ - 0.5 , - 0.5 , 0.25 , - 0.375 , - 0.3125 , 0.5 } , -- Left back foot, part 1
{ - 0.375 , - 0.5 , 0.375 , - 0.25 , - 0.3125 , 0.5 } , -- Left back foot, part 2
{ 0.375 , - 0.5 , 0.25 , 0.5 , - 0.3125 , 0.5 } , -- Right back foot, part 1
{ 0.25 , - 0.5 , 0.375 , 0.375 , - 0.3125 , 0.5 } , -- Right back foot, part 2
{ 0.375 , - 0.5 , - 0.5 , 0.5 , - 0.3125 , - 0.25 } , -- Right front foot, part 1
{ 0.25 , - 0.5 , - 0.5 , 0.375 , - 0.3125 , - 0.375 } , -- Right front foot, part 2
}
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}
end
-- Empty cauldron
minetest.register_node ( " mcl_cauldrons:cauldron " , {
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description = S ( " Cauldron " ) ,
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_tt_help = S ( " Stores water " ) ,
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_doc_items_longdesc = S ( " Cauldrons are used to store water and slowly fill up under rain. " ) ,
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_doc_items_usagehelp = S ( " Place a water bucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water. " ) ,
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wield_image = " mcl_cauldrons_cauldron.png " ,
inventory_image = " mcl_cauldrons_cauldron.png " ,
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use_texture_alpha = minetest.features . use_texture_alpha_string_modes and " opaque " or false ,
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drawtype = " nodebox " ,
paramtype = " light " ,
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is_ground_content = false ,
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groups = { pickaxey = 1 , deco_block = 1 , cauldron = 1 } ,
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node_box = create_cauldron_nodebox ( 0 ) ,
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selection_box = { type = " regular " } ,
tiles = {
" mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png " ,
" mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png " ,
" mcl_cauldrons_cauldron_side.png "
} ,
sounds = mcl_sounds.node_sound_metal_defaults ( ) ,
_mcl_hardness = 2 ,
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_mcl_blast_resistance = 2 ,
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} )
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-- Template function for cauldrons with water
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local function register_filled_cauldron ( water_level , description , liquid )
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local id = " mcl_cauldrons:cauldron_ " .. water_level
local water_tex
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if liquid == " river_water " then
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id = id .. " r "
water_tex = " default_river_water_source_animated.png^[verticalframe:16:0 "
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elseif liquid == " lava " then
id = id .. " _lava "
water_tex = " default_lava_source_animated.png^[verticalframe:16:0 "
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else
water_tex = " default_water_source_animated.png^[verticalframe:16:0 "
end
minetest.register_node ( id , {
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description = description ,
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_doc_items_create_entry = false ,
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use_texture_alpha = minetest.features . use_texture_alpha_string_modes and " opaque " or false ,
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drawtype = " nodebox " ,
paramtype = " light " ,
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is_ground_content = false ,
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groups = { pickaxey = 1 , not_in_creative_inventory = 1 , cauldron = ( 1 + water_level ) , cauldron_filled = water_level , comparator_signal = water_level } ,
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node_box = create_cauldron_nodebox ( water_level ) ,
collision_box = create_cauldron_nodebox ( 0 ) ,
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selection_box = { type = " regular " } ,
tiles = {
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" ( " .. water_tex .. " )^mcl_cauldrons_cauldron_top.png " ,
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" mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png " ,
" mcl_cauldrons_cauldron_side.png "
} ,
sounds = mcl_sounds.node_sound_metal_defaults ( ) ,
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drop = " mcl_cauldrons:cauldron " ,
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_mcl_hardness = 2 ,
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_mcl_blast_resistance = 2 ,
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} )
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-- Add entry aliases for the Help
if minetest.get_modpath ( " doc " ) then
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doc.add_entry_alias ( " nodes " , " mcl_cauldrons:cauldron " , " nodes " , id )
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end
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end
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-- Filled cauldrons (3 levels)
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for i = 1 , 3 do
register_filled_cauldron ( i , S ( " Cauldron ( " .. i .. " /3 Water) " ) )
register_filled_cauldron ( i , S ( " Cauldron ( " .. i .. " /3 Water) " ) , " lava " )
if minetest.get_modpath ( " mclx_core " ) then
register_filled_cauldron ( i , S ( " Cauldron ( " .. i .. " /3 Water) " ) , " river_water " )
end
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end
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minetest.register_craft ( {
output = " mcl_cauldrons:cauldron " ,
recipe = {
{ " mcl_core:iron_ingot " , " " , " mcl_core:iron_ingot " } ,
{ " mcl_core:iron_ingot " , " " , " mcl_core:iron_ingot " } ,
{ " mcl_core:iron_ingot " , " mcl_core:iron_ingot " , " mcl_core:iron_ingot " } ,
}
} )
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minetest.register_abm ( {
label = " cauldrons " ,
nodenames = { " group:cauldron_filled " } ,
interval = 0.5 ,
chance = 1 ,
action = function ( pos , node )
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for _ , obj in pairs ( minetest.get_objects_inside_radius ( pos , 0.4 ) ) do
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if mcl_burning.is_burning ( obj ) then
mcl_burning.extinguish ( obj )
local new_group = minetest.get_item_group ( node.name , " cauldron_filled " ) - 1
minetest.swap_node ( pos , { name = " mcl_cauldrons:cauldron " .. ( new_group == 0 and " " or " _ " .. new_group ) } )
break
end
end
end
} )