2019-09-24 19:41:33 +03:00
|
|
|
# This is a game specific minetest.conf file, do not edit
|
2015-06-29 20:53:39 +03:00
|
|
|
|
2019-09-24 19:41:33 +03:00
|
|
|
# Basic game rules
|
2015-06-29 20:53:39 +03:00
|
|
|
time_speed = 72
|
|
|
|
|
2019-09-24 19:41:33 +03:00
|
|
|
# Player physics
|
2015-06-29 20:53:39 +03:00
|
|
|
movement_acceleration_default = 2.4
|
|
|
|
movement_acceleration_air = 1.2
|
|
|
|
#movement_acceleration_fast = 10
|
|
|
|
|
2017-01-20 23:48:52 +03:00
|
|
|
movement_speed_walk = 4.317
|
|
|
|
movement_speed_crouch = 1.295
|
2017-09-10 07:37:03 +03:00
|
|
|
movement_speed_fast = 25.0
|
2015-06-29 20:53:39 +03:00
|
|
|
|
|
|
|
movement_speed_jump = 6.6
|
2017-06-03 13:38:11 +03:00
|
|
|
movement_speed_climb = 2.35
|
2017-06-03 14:39:34 +03:00
|
|
|
# TODO: Add descend speed (3.0) when available
|
2015-06-29 20:53:39 +03:00
|
|
|
|
2017-06-03 05:18:58 +03:00
|
|
|
movement_liquid_fluidity = 1.13
|
|
|
|
movement_liquid_fluidity_smooth = 0.5
|
2017-11-24 09:07:21 +03:00
|
|
|
movement_liquid_sink = 23
|
2015-06-29 20:53:39 +03:00
|
|
|
|
|
|
|
movement_gravity = 10.4
|
|
|
|
|
2019-09-24 19:41:33 +03:00
|
|
|
# Mapgen stuff
|
|
|
|
|
|
|
|
# altitude_chill and altitude_dry doesn't go well together with MCL2 biomes
|
|
|
|
# which already include "snowed" variants as you go higher.
|
|
|
|
# humid_rivers would cause the MushroomIsland biome to appear frequently around rivers.
|
|
|
|
mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_depth
|
|
|
|
|
|
|
|
# MCL2-specific stuff
|
2015-06-29 20:53:39 +03:00
|
|
|
keepInventory = false
|
2021-02-23 05:48:09 +03:00
|
|
|
|
2021-03-12 13:12:48 +03:00
|
|
|
# Performance settings
|
2021-03-19 13:46:35 +03:00
|
|
|
# dedicated_server_step = 0.001
|
|
|
|
# abm_interval = 0.25
|
|
|
|
# max_objects_per_block = 4096
|
|
|
|
# max_packets_per_iteration = 10096
|
2021-03-05 11:26:13 +03:00
|
|
|
|
|
|
|
# Clientmodding to support official client
|
|
|
|
enable_client_modding = true
|
|
|
|
csm_restriction_flags = 0
|
|
|
|
enable_mod_channels = true
|