2017-01-16 19:40:08 +03:00
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2018-05-31 18:54:35 +03:00
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Mobs Redo: MineClone 2 Edition
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API documentation
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==============================
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2018-01-26 20:06:32 +03:00
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2018-05-31 18:54:35 +03:00
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Welcome to the world of mobs in Minetest and hopefully an easy guide to defining
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2018-01-26 20:06:32 +03:00
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your own mobs and having them appear in your worlds.
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Registering Mobs
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----------------
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To register a mob and have it ready for use requires the following function:
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mobs:register_mob(name, definition)
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The 'name' of a mob usually starts with the mod name it's running from followed
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by it's own name e.g.
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"mobs_monster:sand_monster" or "mymod:totally_awesome_beast"
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... and the 'definition' is a table which holds all of the settings and
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functions needed for the mob to work properly which contains the following:
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'nametag' contains the name which is shown above mob.
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'type' holds the type of mob that inhabits your world e.g.
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"animal" usually docile and walking around.
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"monster" attacks player or npc on sight.
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"npc" walk around and will defend themselves if hit first, they
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kill monsters.
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2019-10-02 19:28:28 +03:00
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'hp_min' the minimum health value the mob can spawn with.
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'hp_max' the maximum health value the mob can spawn with.
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'breath_max' The maximum breath value the mob can spawn with and can have.
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If -1 (default), mob does not take drowning damage.
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'breathes_in_water' If true, mob loses breath when not in water. Otherwise,
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mob loses breath when inside a node with `drowning` attribute
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set (default: false).
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2020-01-30 18:12:25 +03:00
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'armor' entity armor groups (see lua_api.txt). If table, a list of
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armor groups like for entities. If number, set value of
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'fleshy' armor group only.
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Note: The 'immortal=1' armor group will automatically be added
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since this mod handles health and damage manually.
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Default: 100 (mob will take full dmg from 'fleshy' hits)
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2018-01-26 20:06:32 +03:00
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'passive' when true allows animals to defend themselves when hit,
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otherwise they amble onwards.
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'walk_velocity' is the speed that your mob can walk around.
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'run_velocity' is the speed your mob can run with, usually when attacking.
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'walk_chance' has a 0-100 chance value your mob will walk from standing,
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set to 0 for jumping mobs only.
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'jump' when true allows your mob to jump updwards.
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'jump_height' holds the height your mob can jump, 0 to disable jumping.
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2018-03-31 01:18:40 +03:00
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'stepheight' height of a block that your mob can easily walk up onto,
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2020-04-08 03:31:24 +03:00
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defaults to 0.6.
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2018-01-26 20:06:32 +03:00
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'fly' when true allows your mob to fly around instead of walking.
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2020-01-30 18:52:07 +03:00
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'fly_in' holds the node name or a table of node names in which the
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mob flies (or swims) around in. The special name
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'__airlike' stands for all nodes with 'walkable=false'
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that are not liquids
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2018-01-26 20:06:32 +03:00
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'runaway' if true causes animals to turn and run away when hit.
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'view_range' how many nodes in distance the mob can see a player.
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'damage' how many health points the mob does to a player or another
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mob when melee attacking.
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2018-03-31 01:18:40 +03:00
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'knock_back' when true has mobs falling backwards when hit, the greater
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2018-01-26 20:06:32 +03:00
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the damage the more they move back.
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'fear_height' is how high a cliff or edge has to be before the mob stops
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walking, 0 to turn off height fear.
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'fall_speed' has the maximum speed the mob can fall at, default is -10.
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'fall_damage' when true causes falling to inflict damage.
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'water_damage' holds the damage per second infliced to mobs when standing in
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2019-10-02 19:43:48 +03:00
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water (default: 0).
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2018-01-26 20:06:32 +03:00
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'lava_damage' holds the damage per second inflicted to mobs when standing
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2019-10-02 19:28:28 +03:00
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in lava (default: 8).
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2019-10-02 19:43:48 +03:00
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'fire_damage' holds the damage per second inflicted to mobs when standing
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in fire (default: 1).
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2018-01-26 20:06:32 +03:00
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'light_damage' holds the damage per second inflicted to mobs when it's too
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bright (above 13 light).
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2019-01-31 09:23:35 +03:00
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'suffocation' when true causes mobs to suffocate inside solid blocks (2 damage per second).
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2018-01-26 20:06:32 +03:00
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'floats' when set to 1 mob will float in water, 0 has them sink.
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'follow' mobs follow player when holding any of the items which appear
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on this table, the same items can be fed to a mob to tame or
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breed e.g. {"farming:wheat", "default:apple"}
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'reach' is how far the mob can attack player when standing
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nearby, default is 3 nodes.
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'docile_by_day' when true has mobs wandering around during daylight
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hours and only attacking player at night or when
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provoked.
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'attacks_monsters' when true has npc's attacking monsters or not.
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2018-03-31 01:18:40 +03:00
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'attack_animals' when true will have monsters attacking animals.
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2018-01-26 20:06:32 +03:00
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'owner_loyal' when true will have tamed mobs attack anything player
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punches when nearby.
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'group_attack' when true has same mob type grouping together to attack
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offender.
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2019-03-09 03:50:00 +03:00
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[MCL2 extension:] When a table, this is a list of
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mob types that will get alerted as well (besides same mob type)
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2018-01-26 20:06:32 +03:00
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'attack_type' tells the api what a mob does when attacking the player
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or another mob:
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'dogfight' is a melee attack when player is within mob reach.
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'shoot' has mob shoot pre-defined arrows at player when inside
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view_range.
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'dogshoot' has melee attack when inside reach and shoot attack
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when inside view_range.
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2018-03-31 01:18:40 +03:00
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'explode' causes mob to stop and explode when inside reach.
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'explosion_radius' the radius of explosion node destruction,
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defaults to 1
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'explosion_damage_radius' the radius of explosion entity & player damage,
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defaults to explosion_radius * 2
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'explosion_timer' number of seconds before mob explodes while its target
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is still inside reach or explosion_damage_radius,
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defaults to 3.
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2021-02-12 02:27:55 +03:00
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'explosiontimer_reset_radius' The distance you must travel before the timer will be reset.
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2018-03-31 01:18:40 +03:00
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'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume
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chasing if target leaves the blast radius or line of
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sight. Defaults to true.
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'stop_to_explode' When set to true (default), mob must stop and wait for
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explosion_timer in order to explode. If false, mob will
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continue chasing.
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2018-01-26 20:06:32 +03:00
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'arrow' holds the pre-defined arrow object to shoot when
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attacking.
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'dogshoot_switch' allows switching between attack types by using timers
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(1 for shoot, 2 for dogfight)
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'dogshoot_count_max' contains how many seconds before switching from
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dogfight to shoot.
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2018-03-31 01:18:40 +03:00
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'dogshoot_count2_max' contains how many seconds before switching from shoot
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2018-01-26 20:06:32 +03:00
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to dogfight.
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'shoot_interval' has the number of seconds between shots.
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'shoot_offset' holds the y position added as to where the
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arrow/fireball appears on mob.
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'specific_attack' has a table of entity names that mob can also attack
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e.g. {"player", "mobs_animal:chicken"}.
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'runaway_from' contains a table with mob names to run away from, add
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"player" to list to runaway from player also.
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'pathfinding' set to 1 for mobs to use pathfinder feature to locate
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player, set to 2 so they can build/break also (only
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works with dogfight attack and when 'mobs_griefing'
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in minetest.conf is not false).
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'immune_to' is a table that holds specific damage when being hit by
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certain items e.g.
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{"default:sword_wood", 0} -- causes no damage.
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{"default:gold_lump", -10} -- heals by 10 health points.
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{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
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'makes_footstep_sound' when true you can hear mobs walking.
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'sounds' this is a table with sounds of the mob
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'distance' maximum distance sounds can be heard, default is 10.
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2019-03-09 02:44:24 +03:00
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'base_pitch' base pitch to use adult mobs, default is 1.0 (MCL2 extension)
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2019-01-31 08:31:04 +03:00
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'random' played randomly from time to time.
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also played for overfeeding animal.
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2020-12-06 01:37:12 +03:00
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'eat' played when mob eats something
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2019-01-31 09:57:03 +03:00
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'war_cry' what you hear when mob starts to attack player. (currently disabled)
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2018-01-26 20:06:32 +03:00
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'attack' what you hear when being attacked.
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'shoot_attack' sound played when mob shoots.
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'damage' sound heard when mob is hurt.
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'death' played when mob is killed.
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2019-01-31 04:44:05 +03:00
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'jump' played when mob jumps. There's a built-in cooloff timer to avoid sound spam
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2020-12-05 23:33:37 +03:00
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'flop' played when mob flops (like a stranded fish)
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2018-03-31 01:18:40 +03:00
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'fuse' sound played when mob explode timer starts.
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2018-01-26 20:06:32 +03:00
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'explode' sound played when mob explodes.
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2019-03-09 02:44:24 +03:00
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Note: For all sounds except fuse and explode, the pitch is slightly randomized from the base pitch
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The pitch of children is 50% higher.
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2018-01-26 20:06:32 +03:00
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'drops' table of items that are dropped when mob is killed, fields are:
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'name' name of item to drop.
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'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
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'min' minimum number of items dropped.
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'max' maximum number of items dropped.
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'visual' holds the look of the mob you wish to create:
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'cube' looks like a normal node
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'sprite' sprite which looks same from all angles.
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'upright_sprite' flat model standing upright.
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'wielditem' how it looks when player holds it in hand.
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'mesh' uses separate object file to define mob.
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'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
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2018-03-31 01:18:40 +03:00
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'collisionbox' has the box in which mob can be interacted with the
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2020-01-06 16:49:44 +03:00
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world e.g. {-0.5, -0.5, -0.5, 0.5, 0.8, 0.5}.
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NOTE: Due to a workaround, the upper Y coordinate will be forced
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to a minimum value of 0.79.
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2018-03-31 01:18:40 +03:00
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'selectionbox' has the box in which player can interact with mob
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2018-01-26 20:06:32 +03:00
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'textures' holds a table list of textures to be used for mob, or you
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could use multiple lists inside another table for random
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selection e.g. { {"texture1.png"}, {"texture2.png"} }
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'child_texture' holds the texture table for when baby mobs are used.
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'gotten_texture' holds the texture table for when self.gotten value is
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true, used for milking cows or shearing sheep.
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'mesh' holds the name of the external object used for mob model
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e.g. "mobs_cow.b3d"
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'gotten_mesh" holds the name of the external object used for when
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self.gotten is true for mobs.
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'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
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270 = other side.
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'double_melee_attack' when true has the api choose between 'punch' and
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'punch2' animations.
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'animation' holds a table containing animation names and settings for use with mesh models:
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'stand_start' start frame for when mob stands still.
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'stand_end' end frame of stand animation.
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'stand_speed' speed of animation in frames per second.
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'walk_start' when mob is walking around.
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'walk_end'
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'walk_speed'
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'run_start' when a mob runs or attacks.
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'run_end'
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'run_speed'
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'fly_start' when a mob is flying.
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'fly_end'
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'fly_speed'
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'punch_start' when a mob melee attacks.
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'punch_end'
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'punch_speed'
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'punch2_start' alternative melee attack animation.
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'punch2_end'
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'punch2_speed'
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'shoot_start' shooting animation.
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'shoot_end'
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'shoot_speed'
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'die_start' death animation
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'die_end'
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'die_speed'
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'die_loop' when set to false stops the animation looping.
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Using '_loop = false' setting will stop any of the above animations from
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looping.
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'speed_normal' is used for animation speed for compatibility with some
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older mobs.
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2020-12-03 19:37:44 +03:00
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'pushable' Allows players, & other mobs to push the mob.
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2018-01-26 20:06:32 +03:00
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2018-05-30 12:34:17 +03:00
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MineClone 2 extensions:
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2020-04-11 03:46:03 +03:00
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'spawn_class' Classification of mod for the spawning algorithm:
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"hostile", "passive", "ambient" or "water"
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2018-05-30 12:34:17 +03:00
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'ignores_nametag' if true, mob cannot be named by nametag
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2018-05-30 13:01:53 +03:00
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'rain_damage' damage per second if mob is standing in rain (default: 0)
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2018-05-31 04:09:27 +03:00
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'sunlight_damage' holds the damage per second inflicted to mobs when they
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are in direct sunlight
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2019-02-05 21:12:28 +03:00
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'spawn_small_alternative': name of a smaller mob to use as replacement if
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spawning fails due to space requirements
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2019-03-08 05:40:46 +03:00
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'glow' same as in entity definition
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2019-03-09 01:52:41 +03:00
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'child' if true, spawn mob as child
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2019-12-09 11:29:19 +03:00
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'shoot_arrow(self, pos, dir)' function that is called when mob wants to shoot an arrow.
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You can spawn your own arrow here. pos is mob position,
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dir is mob's aiming direction
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2019-12-09 14:17:51 +03:00
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'sounds_child' same as sounds, but for childs. If not defined, childs will use same
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sound as adults but with higher pitch
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2020-08-03 16:37:58 +03:00
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'follow_velocity' The speed at which a mob moves toward the player when they're holding the appropriate follow item.
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2020-12-05 16:42:03 +03:00
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'instant_death' If true, mob dies instantly (no death animation or delay) (default: false)
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2020-12-06 17:46:42 +03:00
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'xp_min' the minimum XP it drops on death (default: 0)
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'xp_max' the maximum XP it drops on death (default: 0)
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2021-01-02 14:34:02 +03:00
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'fire_resistant' If true, the mob can't burn
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'fire_damage_resistant' If true the mob will not take damage when burning
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2021-01-02 14:43:50 +03:00
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'ignited_by_sunlight' If true the mod will burn at daytime. (Takes sunlight_damage per second)
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2020-12-06 17:46:42 +03:00
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2018-05-30 12:34:17 +03:00
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2019-03-09 03:50:00 +03:00
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2018-01-26 20:06:32 +03:00
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Node Replacement
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----------------
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Mobs can look around for specific nodes as they walk and replace them to mimic
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eating.
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'replace_what' group of items to replace e.g.
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{"farming:wheat_8", "farming:carrot_8"}
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or you can use the specific options of what, with and
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y offset by using this instead:
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{
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{"group:grass", "air", 0},
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{"default:dirt_with_grass", "default:dirt", -1}
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}
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'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
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'replace_rate' how random should the replace rate be (typically 10)
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'replace_offset' +/- value to check specific node to replace
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2019-09-10 18:09:17 +03:00
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'on_replace(self, pos, oldnode, newnode)'
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is called when mob is about to replace a node. Also called
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when not actually replacing due to mobs_griefing setting being false.
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2018-01-26 20:06:32 +03:00
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'self' ObjectRef of mob
|
|
|
|
'pos' Position of node to replace
|
|
|
|
'oldnode' Current node
|
|
|
|
'newnode' What the node will become after replacing
|
|
|
|
|
|
|
|
If false is returned, the mob will not replace the node.
|
|
|
|
|
|
|
|
By default, replacing sets self.gotten to true and resets the object
|
|
|
|
properties.
|
|
|
|
|
|
|
|
|
|
|
|
Custom Definition Functions
|
|
|
|
---------------------------
|
|
|
|
|
|
|
|
Along with the above mob registry settings we can also use custom functions to
|
|
|
|
enhance mob functionality and have them do many interesting things:
|
|
|
|
|
2020-12-05 06:33:23 +03:00
|
|
|
'on_die' a function that is called when the mob is killed; the
|
|
|
|
parameters are (self, pos). Return true to skip the builtin
|
|
|
|
death animation and death effects
|
2018-01-26 20:06:32 +03:00
|
|
|
'on_rightclick' its same as in minetest.register_entity()
|
|
|
|
'on_blast' is called when an explosion happens near mob when using TNT
|
|
|
|
functions, parameters are (object, damage) and returns
|
|
|
|
(do_damage, do_knockback, drops)
|
|
|
|
'on_spawn' is a custom function that runs on mob spawn with 'self' as
|
|
|
|
variable, return true at end of function to run only once.
|
|
|
|
'after_activate' is a custom function that runs once mob has been activated
|
|
|
|
with these paramaters (self, staticdata, def, dtime)
|
|
|
|
'on_breed' called when two similar mobs breed, paramaters are
|
|
|
|
(parent1, parent2) objects, return false to stop child from
|
|
|
|
being resized and owner/tamed flags and child textures being
|
|
|
|
applied. Function itself must spawn new child mob.
|
|
|
|
'on_grown' is called when a child mob has grown up, only paramater is
|
|
|
|
(self).
|
|
|
|
'do_punch' called when mob is punched with paramaters (self, hitter,
|
|
|
|
time_from_last_punch, tool_capabilities, direction), return
|
|
|
|
false to stop punch damage and knockback from taking place.
|
|
|
|
'custom_attack' when set this function is called instead of the normal mob
|
|
|
|
melee attack, parameters are (self, to_attack).
|
|
|
|
'on_die' a function that is called when mob is killed (self, pos)
|
|
|
|
'do_custom' a custom function that is called every tick while mob is
|
|
|
|
active and which has access to all of the self.* variables
|
|
|
|
e.g. (self.health for health or self.standing_in for node
|
|
|
|
status), return with 'false' to skip remainder of mob API.
|
|
|
|
|
|
|
|
|
|
|
|
Internal Variables
|
|
|
|
------------------
|
|
|
|
|
|
|
|
The mob api also has some preset variables and functions that it will remember
|
|
|
|
for each mob.
|
|
|
|
|
|
|
|
'self.health' contains current health of mob (cannot exceed
|
|
|
|
self.hp_max)
|
2019-10-02 19:28:28 +03:00
|
|
|
'self.breath' contains current breath of mob, if mob takes drowning
|
|
|
|
damage at all (cannot exceed self.breath_max). Breath
|
|
|
|
decreases by 1 each second while in a node with drowning
|
|
|
|
damage and increases by 1 each second otherwise.
|
2018-01-26 20:06:32 +03:00
|
|
|
'self.texture_list' contains list of all mob textures
|
|
|
|
'self.child_texture' contains mob child texture when growing up
|
|
|
|
'self.base_texture' contains current skin texture which was randomly
|
|
|
|
selected from textures list
|
2019-09-10 18:14:34 +03:00
|
|
|
'self.gotten' this is used to track whether some special item has been
|
|
|
|
gotten from the mob, for example, wool from sheep.
|
|
|
|
Initialized as false, and the mob must set this value
|
|
|
|
manually.
|
2018-01-26 20:06:32 +03:00
|
|
|
'self.horny' when animal fed enough it is set to true and animal can
|
|
|
|
breed with same animal
|
|
|
|
'self.hornytimer' background timer that controls breeding functions and
|
|
|
|
mob childhood timings
|
|
|
|
'self.child' used for when breeding animals have child, will use
|
|
|
|
child_texture and be half size
|
|
|
|
'self.owner' string used to set owner of npc mobs, typically used for
|
|
|
|
dogs
|
|
|
|
'self.order' set to "follow" or "stand" so that npc will follow owner
|
|
|
|
or stand it's ground
|
2020-12-05 04:17:39 +03:00
|
|
|
'self.state' Current mob state.
|
|
|
|
"stand": no movement (except turning around)
|
|
|
|
"walk": walk or move around aimlessly
|
|
|
|
"attack": chase and attack enemy
|
|
|
|
"runaway": flee from target
|
|
|
|
"flop": bounce around aimlessly
|
|
|
|
(for swimming mobs that have stranded)
|
|
|
|
"die": during death
|
2018-01-26 20:06:32 +03:00
|
|
|
'self.nametag' contains the name of the mob which it can show above
|
|
|
|
|
|
|
|
|
|
|
|
Spawning Mobs in World
|
|
|
|
----------------------
|
|
|
|
|
|
|
|
mobs:register_spawn(name, nodes, max_light, min_light, chance,
|
|
|
|
active_object_count, max_height, day_toggle)
|
|
|
|
|
|
|
|
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
|
|
|
|
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
|
|
|
|
|
|
|
These functions register a spawn algorithm for the mob. Without this function
|
|
|
|
the call the mobs won't spawn.
|
|
|
|
|
|
|
|
'name' is the name of the animal/monster
|
|
|
|
'nodes' is a list of nodenames on that the animal/monster can
|
|
|
|
spawn on top of
|
|
|
|
'neighbors' is a list of nodenames on that the animal/monster will
|
|
|
|
spawn beside (default is {"air"} for
|
|
|
|
mobs:register_spawn)
|
|
|
|
'max_light' is the maximum of light
|
|
|
|
'min_light' is the minimum of light
|
|
|
|
'interval' is same as in register_abm() (default is 30 for
|
|
|
|
mobs:register_spawn)
|
|
|
|
'chance' is same as in register_abm()
|
|
|
|
'active_object_count' number of this type of mob to spawn at one time inside
|
|
|
|
map area
|
|
|
|
'min_height' is the minimum height the mob can spawn
|
|
|
|
'max_height' is the maximum height the mob can spawn
|
|
|
|
'day_toggle' true for day spawning, false for night or nil for
|
|
|
|
anytime
|
|
|
|
'on_spawn' is a custom function which runs after mob has spawned
|
|
|
|
and gives self and pos values.
|
|
|
|
|
|
|
|
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
|
|
|
|
command which uses above names to make settings clearer:
|
2017-01-16 19:40:08 +03:00
|
|
|
|
|
|
|
mobs:spawn({name = "mobs_monster:tree_monster",
|
|
|
|
nodes = {"group:leaves"},
|
|
|
|
max_light = 7,
|
|
|
|
})
|
|
|
|
|
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
For each mob that spawns with this function is a field in mobs.spawning_mobs.
|
|
|
|
It tells if the mob should spawn or not. Default is true. So other mods can
|
|
|
|
only use the API of this mod by disabling the spawning of the default mobs in
|
|
|
|
this mod.
|
2017-01-16 19:40:08 +03:00
|
|
|
|
|
|
|
|
2018-03-31 01:18:40 +03:00
|
|
|
mobs:spawn_abm_check(pos, node, name)
|
|
|
|
|
|
|
|
This global function can be changed to contain additional checks for mobs to
|
|
|
|
spawn e.g. mobs that spawn only in specific areas and the like. By returning
|
|
|
|
true the mob will not spawn.
|
|
|
|
|
|
|
|
'pos' holds the position of the spawning mob
|
|
|
|
'node' contains the node the mob is spawning on top of
|
|
|
|
'name' is the name of the animal/monster
|
|
|
|
|
|
|
|
|
2018-05-30 13:56:39 +03:00
|
|
|
MineClone 2 extensions
|
|
|
|
----------------------
|
|
|
|
|
|
|
|
mobs:spawn_child(pos, mob_type)
|
|
|
|
|
|
|
|
This function spawns a mob as a child. The parameter mob_type is the
|
|
|
|
entitystring of the new mob.
|
|
|
|
This function returns the mob on success and nil otherwise.
|
|
|
|
|
2020-08-19 19:31:45 +03:00
|
|
|
mobs:death_effect(pos, collisionbox)
|
|
|
|
|
|
|
|
Create death particles at pos with the given collisionbox.
|
|
|
|
|
2018-05-30 13:56:39 +03:00
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
Making Arrows
|
|
|
|
-------------
|
2017-01-16 19:40:08 +03:00
|
|
|
|
|
|
|
mobs:register_arrow(name, definition)
|
|
|
|
|
|
|
|
This function registers a arrow for mobs with the attack type shoot.
|
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
'name' is the name of the arrow
|
|
|
|
'definition' is a table with the following values:
|
|
|
|
'visual' same is in minetest.register_entity()
|
|
|
|
'visual_size' same is in minetest.register_entity()
|
|
|
|
'textures' same is in minetest.register_entity()
|
|
|
|
'velocity' the velocity of the arrow
|
|
|
|
'drop' if set to true any arrows hitting a node will drop as item
|
|
|
|
'hit_player' a function that is called when the arrow hits a player;
|
|
|
|
this function should hurt the player, the parameters are
|
|
|
|
(self, player)
|
|
|
|
'hit_mob' a function that is called when the arrow hits a mob;
|
|
|
|
this function should hurt the mob, the parameters are
|
2019-02-09 00:44:26 +03:00
|
|
|
(self, mob)
|
2020-01-31 01:11:16 +03:00
|
|
|
'hit_object' a function that is called when the arrow hits an object
|
|
|
|
that is neither a player nor a mob. this function should
|
|
|
|
hurt the object, the parameters are (self, object)
|
2018-01-26 20:06:32 +03:00
|
|
|
'hit_node' a function that is called when the arrow hits a node, the
|
|
|
|
parameters are (self, pos, node)
|
|
|
|
'tail' when set to 1 adds a trail or tail to mob arrows
|
|
|
|
'tail_texture' texture string used for above effect
|
|
|
|
'tail_size' has size for above texture (defaults to between 5 and 10)
|
|
|
|
'expire' contains float value for how long tail appears for
|
|
|
|
(defaults to 0.25)
|
|
|
|
'glow' has value for how brightly tail glows 1 to 10 (default is
|
|
|
|
0 for no glow)
|
|
|
|
'rotate' integer value in degrees to rotate arrow
|
|
|
|
'on_step' is a custom function when arrow is active, nil for
|
|
|
|
default.
|
|
|
|
|
|
|
|
|
|
|
|
Spawn Eggs
|
|
|
|
----------
|
2017-01-16 19:40:08 +03:00
|
|
|
|
2017-07-05 02:52:39 +03:00
|
|
|
mobs:register_egg(name, description, background, addegg, no_creative)
|
2017-01-16 19:40:08 +03:00
|
|
|
|
|
|
|
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
|
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
|
|
|
|
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
|
|
|
|
'background' the texture displayed for the egg in inventory
|
|
|
|
'addegg' would you like an egg image in front of your texture (1 = yes,
|
|
|
|
0 = no)
|
|
|
|
'no_creative' when set to true this stops spawn egg appearing in creative
|
|
|
|
mode for destructive mobs like Dungeon Masters.
|
|
|
|
|
2017-01-16 19:40:08 +03:00
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
Explosion Function
|
|
|
|
------------------
|
2017-01-16 19:40:08 +03:00
|
|
|
|
2017-07-25 05:30:23 +03:00
|
|
|
mobs:boom(self, pos, radius)
|
2018-01-26 20:06:32 +03:00
|
|
|
'self' mob entity
|
|
|
|
'pos' centre position of explosion
|
|
|
|
'radius' radius of explosion (typically set to 3)
|
2017-01-16 19:40:08 +03:00
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
This function generates an explosion which removes nodes in a specific radius
|
|
|
|
and damages any entity caught inside the blast radius. Protection will limit
|
|
|
|
node destruction but not entity damage.
|
2017-01-16 19:40:08 +03:00
|
|
|
|
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
|
|
|
|
Feeding and Taming/Breeding
|
|
|
|
---------------------------
|
2017-01-16 19:40:08 +03:00
|
|
|
|
2017-07-05 02:52:39 +03:00
|
|
|
mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
2017-01-16 19:40:08 +03:00
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
This function allows the mob to be fed the item inside self.follow be it apple,
|
|
|
|
wheat or whatever a set number of times and be tamed or bred as a result.
|
|
|
|
Will return true when mob is fed with item it likes.
|
|
|
|
|
|
|
|
'self' mob information
|
|
|
|
'clicker' player information
|
|
|
|
'feed_count' number of times mob must be fed to tame or breed
|
|
|
|
'breed' true or false stating if mob can be bred and a child created
|
|
|
|
afterwards
|
|
|
|
'tame' true or false stating if mob can be tamed so player can pick
|
|
|
|
them up
|
2017-01-16 19:40:08 +03:00
|
|
|
|
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
Riding Mobs
|
|
|
|
-----------
|
|
|
|
|
|
|
|
Mobs can now be ridden by players and the following shows its functions and
|
|
|
|
usage:
|
2017-05-25 11:33:19 +03:00
|
|
|
|
|
|
|
|
|
|
|
mobs:attach(self, player)
|
|
|
|
|
|
|
|
This function attaches a player to the mob so it can be ridden.
|
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
'self' mob information
|
|
|
|
'player' player information
|
2017-05-25 11:33:19 +03:00
|
|
|
|
|
|
|
|
|
|
|
mobs:detach(player, offset)
|
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
This function will detach the player currently riding a mob to an offset
|
|
|
|
position.
|
2017-05-25 11:33:19 +03:00
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
'player' player information
|
|
|
|
'offset' position table containing offset values
|
2017-05-25 11:33:19 +03:00
|
|
|
|
|
|
|
|
|
|
|
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
|
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
This function allows an attached player to move the mob around and animate it at
|
|
|
|
same time.
|
2017-05-25 11:33:19 +03:00
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
'self' mob information
|
|
|
|
'move_animation' string containing movement animation e.g. "walk"
|
|
|
|
'stand_animation' string containing standing animation e.g. "stand"
|
|
|
|
'can_fly' if true then jump and sneak controls will allow mob to fly
|
|
|
|
up and down
|
|
|
|
'dtime' tick time used inside drive function
|
2017-05-25 11:33:19 +03:00
|
|
|
|
|
|
|
|
|
|
|
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
|
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
This function allows an attached player to fly the mob around using directional
|
|
|
|
controls.
|
2017-05-25 11:33:19 +03:00
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
'self' mob information
|
|
|
|
'dtime' tick time used inside fly function
|
|
|
|
'speed' speed of flight
|
|
|
|
'can_shoot' true if mob can fire arrow (sneak and left mouse button
|
|
|
|
fires)
|
|
|
|
'arrow_entity' name of arrow entity used for firing
|
|
|
|
'move_animation' string containing name of pre-defined animation e.g. "walk"
|
|
|
|
or "fly" etc.
|
|
|
|
'stand_animation' string containing name of pre-defined animation e.g.
|
|
|
|
"stand" or "blink" etc.
|
2017-07-05 02:52:39 +03:00
|
|
|
|
2018-01-26 20:06:32 +03:00
|
|
|
Note: animation names above are from the pre-defined animation lists inside mob
|
|
|
|
registry without extensions.
|
2017-07-05 02:52:39 +03:00
|
|
|
|
|
|
|
|
Merge NEW MOBS by @jordan4ibanez from `mineclone5` branch
commit cd472337985d6e885eef019185f0965d13148e7f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 22:02:20 2021 -0400
Fix rabbit rotation
commit 0f4628db09d68f69a997f98dcd462f29e7ecbe06
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 20:48:42 2021 -0400
Bring mob spawning variable to the top of the spawning.lua file so it's easier to find
commit ddb33acf0d85f29dddb8bdab7a3a7030f9f595be
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 20:46:45 2021 -0400
Add in unused head code elements
commit e52aab45c07c22605993126c4a8ba39c8318d904
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 20:23:46 2021 -0400
Implement no-op head operations for enderman
commit ac852309388e1f9a7dec294440975c7dc89e498c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 20:08:45 2021 -0400
Add in chicken head code with additional pitch modifier
commit f57c4709ac74d1e2b0b683bebc706a1a3e59db73
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 19:54:11 2021 -0400
Comment out code that causes mobs to glitch push players in mcl_playerplus
commit b6c9a1c423a9831cb3684e6a7e1b57163d6d4ab4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 19:51:11 2021 -0400
Fix creeper head
commit a8152760b96ca3a9f142b006d2d888da0ebeff6a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 19:44:15 2021 -0400
Integrate more switches into internal api elements of head code
commit 6a38198e97fd0b573b3b9e590177977d900d5b14
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 18:24:10 2021 -0400
Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element
commit d28e81bc9fc1f11b10da524d6874e8e1ee4a956d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 17:54:14 2021 -0400
Add in mobs look pitch
commit 5a2773ea1abb6c8706c477802aae2fa60704714c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 17:48:41 2021 -0400
Add in basics of head code yaw
commit 555935ff3d35d4ac28dad42f5facac0bbfe9b1c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 16:43:23 2021 -0400
Implement basic fall damage
commit 7e3b69348e405425712cf8196907a913be10b62e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 16:11:45 2021 -0400
Add secondary existence check after main logic has been executed to prevent future crashes
commit c898e1e4db3b866ddc4ff391ff89798397775fbf
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 15:59:00 2021 -0400
Update sheep.lua
commit 9b5c9dc8ae9d1221340d1c72e4f48f3212a07fb7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 04:31:48 2021 -0400
Make farmable mobs/food mobs a lot less rare
commit 5e6653ff651a65e6bfc4057cb5de39f09e9b9cca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 04:19:02 2021 -0400
Implement mob cramming
commit 1616cb7538141cd38485b4bf59a7b8b049ddd3f0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 04:09:35 2021 -0400
Fix nametags
commit a3ff108cd4b71cd823518eae0186cbf1d819267e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 04:03:06 2021 -0400
Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes
commit df364eed286fced64f3c4bff897fcfe91a9dd540
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 01:45:35 2021 -0400
Implement basics of head movement and fix walking mobs flying away after floating
commit bac191293bc23405bfc02ef0795f0296fdaeb95a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 01:45:03 2021 -0400
Fix clientside guessing making floating go crazy client side
commit b7c7c2627beba086c922df0a20939b67ae1eb464
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 01:44:46 2021 -0400
Fix parrots not drowning
commit 38c22f277db652226ce9911e8bffbb8e8b8bc398
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 01:24:19 2021 -0400
Add pop sound when baby mob is born
commit f83ccdb2ed5974486a030196f9b31d0490dcdff3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 01:22:43 2021 -0400
Add in breeding and feeding baby mob sounds
commit 7733e05a120cb07ed37c351956c1f451da3658b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 01:14:48 2021 -0400
Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again
commit 0a380265c888c64386406187b34914438cdff161
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 00:16:54 2021 -0400
Fix dead-alive mobs and add in hurt/die sound
commit 8d3eff0c16abeff9fbce2f9d4af2b64931765696
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 25 00:06:12 2021 -0400
Enable mob drowning
commit 56086bf02be689ba83ba3ccf4858429ad4d6a10b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 23:33:46 2021 -0400
Fix villager
commit 079811984cd952714e6cf85297c91830c0790a1d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 23:29:56 2021 -0400
Make every mob besides spiders get slowed down by cobwebs like players
commit 7e8e63b0e37300b16a4556aa45758d737514316e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 23:15:40 2021 -0400
If mob is in daylight and ignites_in_daylight = true, make mob burn
commit 49b01dca4fcea165314c1548f6c3e673a5de0bd3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 22:28:26 2021 -0400
Make mobs drop xp on death
commit 3d5cceab76768e360e3ea958c71bcf79e9cc2eec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 22:21:58 2021 -0400
Fix ghast strange behavior in the nether
commit a73e5b57c02275a37b98dc9c80cf35a8c782d9f7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 22:14:25 2021 -0400
Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking
commit b401b50c045830386c1c06c22be2232bda3e5b61
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 21:15:42 2021 -0400
Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something
commit 807fb6966d747550da276b264e8e3bf376b332ab
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 20:27:37 2021 -0400
Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox
commit 11b5684a90a7779986b5685d899a55a606922a0f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 20:05:14 2021 -0400
Remove wolf-dog shift click breeding, and implement better logic
commit 41bfaae370729b7409d5dea2cc65a6f5c83979ac
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 20:02:59 2021 -0400
Allow putting chest on carpeted llama by owner, enable swapping carpets
commit 8c855f5b0955ebce15a1aaf4c17e407b5cad7ae8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 19:29:37 2021 -0400
Add in llama carpets
commit e0185a93113136862b24ad06bea75f1b2e24901f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 18:43:17 2021 -0400
Fix pig logic issue
commit c2cb15a47f75674afaac721217384c8d7ead1c57
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 18:36:22 2021 -0400
Fix horse breeding
commit 39f7d0cf3cc7d33d786761376a035a31e434434f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 18:18:53 2021 -0400
Update api.txt
commit 3e9bbca91400e0f587aef13df1ece7d8071b188a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 18:06:24 2021 -0400
Fix enderman crashing
commit 81713a342d8038c2b51140dbd4bc00f1440b73e8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 00:38:50 2021 -0400
Allow tamed wolves to be shift click bred
commit a27e6731cd97a1e41861d8a2acbdd4d2d530c220
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 00:29:30 2021 -0400
Make sheep breedable
commit efce97c1723ac25e9dabdfd9572781a6d50f0821
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 00:27:17 2021 -0400
Make llamas shift click breedable
commit 53c96cae2d28c3a6f4642b8a6d5b72365d32267d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 00:26:45 2021 -0400
Make pigs shift click breedable
commit dbe712bc17cc875c5e9b4b1a919880b0f6893ea1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 00:23:33 2021 -0400
Make llama breedable
commit 0d4d85bac6b3412a2fec3f01ebc5b3ff6c294173
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 00:19:41 2021 -0400
Fix horse literally blinding you following you
commit 6f2e2ab4c57fe651dd90b4897e4f10673da1de3a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 00:17:22 2021 -0400
Make chicken breedable
commit 3649e5f6f50c917e3c29bbd0b95327e3667ae1ef
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 00:17:09 2021 -0400
Make horse breedable
commit 2dab0773dffd40cb166c8a14ad79035ac898d4dc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 24 00:00:21 2021 -0400
Remove unused breedable api call
commit 0568c14a435e663dccc1a42ae999a76d0936f153
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 23:59:35 2021 -0400
Fix timer and make mooshroom breedable
commit 531253008a13559cdab63f420e9d35c78b382c95
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 23:56:59 2021 -0400
Complete mob breeding, make cows breedable
commit 79cb6ddc4923ea8a009b2810efe785cf3720c63f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 22:35:35 2021 -0400
Fix lua locals in environment.lua
commit 6eb3eef21561ddf2091682f3703fa9a23e35915e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 22:34:40 2021 -0400
Fix typo in function
commit c37a82d4a2589d372f88b5101918858c2d210e57
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 22:03:29 2021 -0400
Add comments
commit ed9d629b99a9f873cebfa8e45239271a81a8025c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 21:59:42 2021 -0400
Add in mob following for cows
commit fcfd6b9d19bbc1e894b8dafed490e04102c87878
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 21:14:23 2021 -0400
Set up basics for breeding mechanics
commit 5ee6cf6c9b3b9da36830c8a58f105d289dfbe54c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 19:49:35 2021 -0400
Implement mob despawner/mob limiter
commit 19c8dd1dd48532bfb07eac133cd11b702ad74de7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 18:41:41 2021 -0400
Stop hostile mobs from falling through water when stunned
commit 31ded5e40fc97a7afd252fd74154183afaf1f568
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 18:34:20 2021 -0400
Re-implement neutral mob switch
commit 13c321e8f2c8cb43460093852d44ddae7edec0c1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 18:03:01 2021 -0400
Re-enable mob spawning
commit ea6912c980952bed2a0b5e62009e0a2639d75d75
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 17:44:49 2021 -0400
Don't do knockback effect for mobs when hurt by a rider
commit 8dafac50a865f189074272303b83f37391c11c3c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 17:37:20 2021 -0400
Make mobs run away slightly faster
commit 3560bda4a5a8be026c5d50eb8ddeca9ed45e0b8e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 17:29:23 2021 -0400
Remove unused code and variables from mob punch
commit 9720986c4d30bf8fcd2cf1117d80eea06da5332a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 17:27:08 2021 -0400
Fix punching a mob breaking it's velocity
commit dc7592528cf948556e4e925310e830648b52dff1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 17:23:00 2021 -0400
Add red tint hurt effect
commit 304cbed447adbcccff246f242d18d51fc010df35
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 17:12:02 2021 -0400
Make mobs that should be skittish, skittish
commit af4c42fea7112ada76fd9b273f771611532bdcf9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 17:10:44 2021 -0400
Add skittish behavior (runaway from punch) and fix ocelot
commit 8daf197fb899a0bee8f61aad4ccedec1108f5f92
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 16:52:07 2021 -0400
Fix iron golem rotation
commit c138050e0b877f5dc987959efe4acbe17ffd86f2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 16:45:12 2021 -0400
Make iron golem neutral and protective, fix rotation
commit 36d5af1d15b432d84e24e161b78d4b41ce2731bd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 16:35:16 2021 -0400
Stop dead mobs from getting in the way of fighting other mobs
commit 73b4d3c1d2c74cb5bd5bb23604ce1d74e183cb0d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 16:31:13 2021 -0400
stop projectile mobs from being completely disabled while stunned
commit eb7ae5e10e731fc949a9a4184e02a39103f83a1e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 16:28:30 2021 -0400
Fix random crash
commit c831da2c02253450df965930cbfcd539b820f3b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 16:22:34 2021 -0400
Fix mobs not making hit sound when hit by node
commit d5a38fef58c1862490c9f32238ec83cf1a2c2d5c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 16:19:37 2021 -0400
Add in new mob punched sounds
commit 8e7ce5a72ae3e7cedf985a414c64ca259bcd6136
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 16:04:01 2021 -0400
Add in a visual for horse taming (hearts)
commit 189c0ad157a8871d51045effcded0662aff7b1af
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 15:53:01 2021 -0400
Half finish horse (riding logic, etc)
commit f64f8e31e3ba8e7a14b22d084be5ef584895242d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 14:50:38 2021 -0400
Fix llama blaze and ghast projectile sprites
commit 58bee2a2dd1b4d6d3d1873d3ac566be9e0aa7930
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 14:43:00 2021 -0400
Fix projectile tails clipping through sprite
commit 16cc7e37d2fc83e50d4e2c380cef05224dbbed38
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 14:34:59 2021 -0400
Randomize projectile cooldown timer
commit 8eb9ba12cef918cb116aea8eaea5a1e757123b01
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 14:33:40 2021 -0400
Fix crash when mob collides with nil entity
commit 5d59583583462563f7d65747a198b0d6d8ed34fc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 14:10:12 2021 -0400
Massive overhaul to projectile mobs with custom projectile function, make llamas spit
commit f6fa90096dfdb9d21b6f52968daa60943a07470e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 13:35:30 2021 -0400
Fix enderman teleport attack
commit 4fb9e69e41a8c2ee91c659acb0b11fc76a6a97fe
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 13:27:17 2021 -0400
Make enderman become hostile when stared at, freeze when attacking when stared at
commit 99f13f84b563c1962c285b2e9973aec8a5d079d7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 13:13:23 2021 -0400
Half-fix enderman
commit dd76b15c501a1a458f2fa112b29784e26c3140bd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 13:06:57 2021 -0400
Make ghasts not insta-kill
commit b6f19699e9059a382421f55ac9ee5b642e7751a6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 13:06:17 2021 -0400
Make enderdragon half work
commit 4efec1ef58ba4afe4692a22a361079b5026a7de3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 23 12:55:11 2021 -0400
Add in chicken slow falling
commit 08956664073078fd896add1e57ff0a524de2a32f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 23:36:58 2021 -0400
Fix random crash with mixed mob ally data types
commit 408296140a4fe0c785f5fb4760899fdb3851fe00
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 23:30:32 2021 -0400
Fix and overhaul wolves
commit aac1e1933677d119b52c25a64b3ee6c77e16e770
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 23:18:33 2021 -0400
Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs
commit fa059b5df245e81d71d73bbc87b51c59cd47a876
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 22:59:03 2021 -0400
Fix ghast's eyeheight
commit 2e3e92e39337e5c4ecba13855f134af1bd672ae6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 22:58:32 2021 -0400
Fix ghast's insane difficulty
commit 11bcf3aa34e85dcc19142258ca2c4abaf963b806
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 22:51:13 2021 -0400
Add attributes to epCode
commit 2099be43ea25740a402587f40b3004f6ef2d8c1d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 22:50:14 2021 -0400
Update to epCode's fixed version of ghast model
commit 5037ec3736a564157408df12699c91df17c934b6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 22:40:16 2021 -0400
Fix ghasts horrible collisionbox
commit 0a8fff65249610aba7fef7e9675bf28469265f29
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 22:08:54 2021 -0400
Add in mob criticals when falling
commit afdcada1fd6f7c8cbe68b0fd1486d6d92f3d12f7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 21:46:13 2021 -0400
Fix endermite
commit 5d876725c599b060c5150b0508f21b6a83001f9a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 21:45:00 2021 -0400
Fix bats
commit ef0d52a2df9a3d2d2c1e59b12084017c405bc398
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 21:41:54 2021 -0400
Update backup_code_api.lua
commit 8142f7e51214672292d3bffe3fa8119eb8a1cf1c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 21:36:42 2021 -0400
Add in mob death
commit ebf27866ca3bb02c726d4729c0666ee28e20a3dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 21:12:08 2021 -0400
Fix typo and error in animation.lua
commit 3fe8d2d3c59ca6c173817a9d2d6b48e3549acd57
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 20:30:50 2021 -0400
Add file death_logic.lua
commit b73ab976a1115044bc336f9e3f181ecf6e75cc06
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 20:25:58 2021 -0400
Implement framework for mob death
commit 8530e6ee368f510581c618666613432f25266ce5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 20:20:56 2021 -0400
Make mob punching time based
commit e1812b2cdba132afec9ed6cdc45ee9f078806264
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 20:12:02 2021 -0400
Reset pause timer to 0
commit 991bba0a1d611cf545020c9129fdcbc4806e73c6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 20:10:01 2021 -0400
Add comments into ai.lua
commit f9a7144b658f747be895bb6a8b69c8a0124fdd2a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 20:07:30 2021 -0400
Implement ability to hurt mobs
commit 45790c0be0eec380e281a687a1ff03ea1f114143
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 19:12:02 2021 -0400
Re-enable mob punching (broken)
commit 31a791c33b19d76350993d844747a0c51a77382c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 18:20:58 2021 -0400
Undo debug.txt spam from mob spawning
commit d0d128c1d8f84e8de590e34adfe0265556ccd3e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 18:18:57 2021 -0400
Break infinite loop if unable to find any mob to spawn
commit ee905642c2cdfaa3be3eb5c2af7ec75599ffd41e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 17:56:38 2021 -0400
Add temporary warning debug to spawning algorithm output
commit 2cef9e7cca2e70e544eb3068a0e3e36487cab669
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 00:39:32 2021 -0400
Optimize mob spawning even further with additional lua locals
commit edb1939649c62a2b486e1c04c5af27458f978388
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 00:27:35 2021 -0400
Fix mob_counter in mob spawning limiter
commit 7c1adeab459d452ac016108b588957082c1347c1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 22 00:20:57 2021 -0400
Hyper-optimize mob spawning
commit fbe3ccc5c05b5d5141737d3a73df3e4d14a33a33
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 23:28:38 2021 -0400
Delete current state of things comment
commit 5e15af260bed13b07b295f558f5cb05bedaa7eae
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 23:25:19 2021 -0400
Fix pig rotation
commit 6aa636449211b1bbec1297723281f72b4c76c4da
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 23:25:10 2021 -0400
Fix sheep rotation
commit 29305f548db88b0b895ec747ebfbc092c51c4762
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 15:08:35 2021 -0400
Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players
commit 08c90c34e83c498ee2cc883a2cad9b98a269a850
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 13:05:46 2021 -0400
Make parrots and squids work with tilt fly/swim
commit 91099c3be93689c2569f838a63e75e38ca382162
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 13:01:14 2021 -0400
Fix auto-true statement for tilt fly/swim
commit 71c34823bc87b0892d4450b877fb1c78cd6ad416
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 12:56:36 2021 -0400
Make tilt flying/swimming dynamic
commit 20886f54bb8887fb88ce0e0e0c6f28a789868740
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 12:48:23 2021 -0400
Make shooty mobs jump
commit ebd995fbd2eb089a37b659e9ae87c86562e3ed69
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 12:45:02 2021 -0400
Simplify skeleton arrow damage calculation
commit c9f71d66f52f2e80fea6cd01fcb2db30ae399c39
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 12:42:34 2021 -0400
Implement skeletons/strays
commit 99e808296b81f37a9e01d4b4beb02120526bb4e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 12:17:51 2021 -0400
Add missing skeleton/stray run animation
commit 74094938bb0918df12ffa778c95b966d7bd6c9f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 12:10:29 2021 -0400
Fix crash with non-punch attack mobs in collision
commit 6bd279255c7e4b5623afa39caae8f988127f7ac3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 11:50:22 2021 -0400
Fully implement zombie pigmen
commit 964ce9ccf7101aef387bdd5ec2213ba4ac361a51
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 11:42:01 2021 -0400
Temporarily disable spawn eggs from setting owner
commit 5062d56a5d89346234f6125848799f32915b31a4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 11:00:02 2021 -0400
Implement neutral mob mechanics and partial implement of zombie pigmen
commit b0b1ec9436776fdc89edaf3046499a9e2cfaed0f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 10:53:20 2021 -0400
Implement zombie pigmen and make them turn hostile when punched
commit f1dc2864425bab2eed2f5bec7b7ccd0307145b1f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 10:23:51 2021 -0400
Dump mob_punch from backup_code_api.lua back into interaction.lua
commit cc2a0ae52cefc388d18c9d106ef70fc0718f5e40
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 10:21:11 2021 -0400
Complete charged creeper
commit 486959515ca13ba0d5756ba5d930ff43e9d135b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 21 10:20:31 2021 -0400
Make creepers even more dangerous
commit 576621169b468f317cf32d6d0be391252a033d3a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 23:26:18 2021 -0400
Make creepers and zombies even harder
commit 2c87bd19f3c6a4a5a1a3b88a45cd673ecccb838b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 23:14:53 2021 -0400
Overhaul zombie villager
commit 1ed3377559c4690fa19488f526bcaf97d5ff94b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 23:11:18 2021 -0400
Add punch mobs knockback to players when hit
commit 8c9356a18cb60cd28691e3782723df763b75a1fa
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 22:58:39 2021 -0400
Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes
commit a05ebd7cc29c96b622dbc043529513b07d5cf47b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 22:44:34 2021 -0400
Add informative text art
commit 60ac3058ce1e3e05caa87c18bdf95c78a71ed750
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 22:42:51 2021 -0400
Make zombies more difficult
commit 751c4c2d995a011a3298d374c77b9c4567ed2fa1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 22:41:13 2021 -0400
Integrate mob punching into collision detection
commit 6b52b945165a8501e09ca70c18514049df194c05
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 22:30:34 2021 -0400
Start setting up hostile punch attack type
commit d371d6fdc9cb85e140399eafb89f15195f72d09f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 22:04:54 2021 -0400
Adjust creeper explosion settings
commit fabd4d64e6745b9ea8c4bb1a76c190c2d66576be
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 21:35:19 2021 -0400
Slow down creeper type mobs explosion buildup
commit bf367fffd054fe180dbc6d7f46e20e286d68bb09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 21:34:18 2021 -0400
Add in sound_handling and make explosion type mobs make their attack sound before explosion animation
commit 0b763f54b55ea47b7889816612759447bfb50422
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 21:00:36 2021 -0400
Finish creeper movement ai and move jump_check into environment
commit cd6f07537f64bdbe7573642982ec24ac3fb19ec1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 20:43:45 2021 -0400
Make creepers even more deadly
commit 9678b556e17b124f841b0019b3a31880a415bd11
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 20:33:30 2021 -0400
Fix crashes when trying to collision detect a removed mob
commit cdb840609dc2586b31a1e44c8c1004379ef37979
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 20:19:55 2021 -0400
Add in creeper basic prototype
commit 008d670ed9006d918b1ed1698a5b644de27191b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 17:10:51 2021 -0400
Remove wandering from ai
commit 491ef6c8f818e43ef0545963eb27b5476c95ea28
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 16:48:20 2021 -0400
Add in auto mob removal if something goes horribly wrong
commit 348df0fcecc2709fe088493d5665112827f08129
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 16:46:10 2021 -0400
Rename detect_players_in_area to detect_closest_player_within_radius
commit ac08c6991c0ce7f9bb8d9de5880ec64a7882c3e7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 16:39:05 2021 -0400
Add in detect_players_in_area
commit 3d776138e97b904c9b299119ae9b9a8a2811ae7a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 20 14:55:22 2021 -0400
Start implementing creeper ai
commit 85e531bf106df326b2ca470b5a94aeb06f92d4d6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 18 21:24:31 2021 -0400
Remove unneeded mobs:protect from code
commit 4d589dfb2aa10cb664b4d3b3471960e6d648b92c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 18 21:22:39 2021 -0400
Remove literally unneeded mobs:capture_mob
commit 39985aa558d9f43a6a2e82fb6d59ad0ca8b6324d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 18 21:22:21 2021 -0400
Up fallback max xp to 3
commit 1920ddf91530a7c033c8288cd3a752f3ee7ba850
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 18 21:02:03 2021 -0400
Change all enemy attack info to more workable and understandable attacks
commit 719bb2a3c96ca020f8f828959e377831f47cd27b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 18:21:33 2021 -0400
Add in prototype jump-only mobs api
commit db87b8e0a37cd15ef7931a76d21bbb190a158205
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 17:09:57 2021 -0400
fix chicken rotation
commit e2987245fd6c6ee75383ea92da30e9fc5e10ad1e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 17:00:34 2021 -0400
Balance out collision forces for mobs
commit 3cf263d292f9fc5a7a18fafa2aa1fbc8e1840a0a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 16:23:38 2021 -0400
Add in dynamic pitch in flying/swimming mobs
commit 5ade34115cff228994ff3fd680aa15c8225ab6e7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 13:17:29 2021 -0400
Remove random state initialization in set_up.lua
commit d9729fc8651d06566e61bcfcb2e7df0484f25f48
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 13:13:45 2021 -0400
Fix parrot's rotation
commit 58d9670e777c3798c676924023375a2579450142
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 13:11:39 2021 -0400
Remove collisionbox addition for y position for fly mobs
commit a20f272e08f0170b2761eeba2a12aeaf88efad7b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 13:05:53 2021 -0400
re-adjust logic gate for mobs floating in water and lava
commit 0794bc54372c6aaa9c653693da3a18194adf5c95
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 13:04:55 2021 -0400
Make flying mobs float in water and lava
commit 8783912938aed1f5566f3e2f5056213f0cefe4a6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 12:48:57 2021 -0400
Add in mobs api swimming animation
commit f2e909ab8d182febabbdacd9de50a65f27137761
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 12:41:14 2021 -0400
Add in fly logic gate
commit 07841c89632626f1c3bb4790f8db0c2adddfb2eb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 12:38:48 2021 -0400
Swap name of quick_rotate_45 to quick_rotate
commit 240d6ea21155f2044d3b728a210811821540013a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 12:37:04 2021 -0400
Add note about quick_rotate_45 actually rotating 11.25 degrees
commit e8148f81ab7641554096bc03ecda8927d9ad9491
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 12:36:19 2021 -0400
Make underwater mobs try to continuously swim around with quick_rotate_45
commit 061602d9d46d4e4607e407c064070709ef99f9b7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 12:28:07 2021 -0400
Overhaul separation of swimming and flying for ease of use with writing mobs api
commit 5365dec19a8a088263916a3686f27859be51e870
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sat Apr 17 12:01:27 2021 -0400
Adjust "flying" vector checks for mobs
commit dda7839d8c4c2292e9c8d6472faf38372654d886
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 21:43:02 2021 -0400
Add in prototype swimming
commit f1141aed9fa52bf57e8867fdb3ffb520793dab07
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 21:08:54 2021 -0400
Make mobs flop when outside of flying node
commit 84ca7681fc9ee3e9945488865678b2b82eb0a22d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 20:47:16 2021 -0400
Make squids fly in water flowing and water source
commit 52c3db041e602ebd0861a0b86c55b35662c8c33a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 20:32:05 2021 -0400
Add in fly state prep for mobs
commit 6db4511dd5b038cd95c7ea196559bb25a53246e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 20:06:55 2021 -0400
Add notes
commit 15ea9c1c71f3e4d4dd24ce145d385f8457e4905e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 19:59:20 2021 -0400
Implement self walking velocity for walking state
commit 9d6d042ee325a010d97abdff7efc37f3dcf46b5e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 19:37:01 2021 -0400
Fix formatting in ai.lua
commit ce7f4918b061fa9a4d46045a389497cb0da1a5ee
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 19:35:19 2021 -0400
Re-organize comments
commit 05d06a4c8f0128ac5edd21b8096bb75553c1f89e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 18:36:23 2021 -0400
Add comment to state_execution
commit c761db86c7e67aab27d3806a76b7a58504a7d5c6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 18:29:42 2021 -0400
re-arrange mob logic for random wandering
commit ed456ecb47d788efe9aa526849110015e9c04e9a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 18:17:51 2021 -0400
Make mobs not fear cliffs if fear_height is 0
commit 8ca5f221ec9ce534e91f7094193b4ec951e743b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 18:13:54 2021 -0400
clean up ai.lua
commit cadd53c103f4047069f581abdc033d2def4ed2dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 16:39:03 2021 -0400
Adjust mob jumping default to account for higher gravity
commit 57b293de2b02be81ff3e17e620807c653fe9b625
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 16:37:15 2021 -0400
Make mobs gravity equal to player's
commit fb9a55e562c3e4102fa4e02603f93d1c78e397ad
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 15:55:11 2021 -0400
Make jump_check more modular and allow mobs to turn if at a wall
commit a6a54b34140c279d7a9ff3db5b21f1be0ead15f8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 15:49:03 2021 -0400
Make mobs not jump if against a wall
commit 6c5393427f72c082a5c85514cb3b54aa4a9ce45f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 15:39:39 2021 -0400
Smooth out mob cliff check and check if falling before cliff check
commit 2486ffef11113a40b43a2548bde57e9cca186da9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 15:30:44 2021 -0400
Make wandering mobs avoid cliffs
commit adc683c6a7cd56c33bebc22ce1363671db4f4846
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 14:19:22 2021 -0400
Clear mob animation on activate
commit d0695e7929460728f7da2e01cc809cb343481e1a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 13:58:08 2021 -0400
Fix mob animation "memory leak"
commit 024cf46307abb6fefbfe8be04941205026561177
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 11:52:29 2021 -0400
Adjust spacing in animation.lua
commit f38492bcb031b7fcc2ee8299f66fcd3cd3a68398
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 11:50:29 2021 -0400
Re-implement animation check gate for mobs
commit a934a59f3b64e8adef64676daaf81b574a6ceecd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 11:50:13 2021 -0400
Implement mob random walk directions
commit 94ca7e8b89bd39144d85bc6a622778babb226d47
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 11:31:18 2021 -0400
Add in state switch and state execution for mobs
commit 626c30de6d4191cd4a18b0f11cb4805c425f9648
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 16 11:30:55 2021 -0400
Create todo.txt
commit c2bac87a6d03364193aedf67c780fdea9f545cac
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 21:46:33 2021 -0400
Update set_up.lua
commit 375d683d08266586d024491dcba2268c66583989
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 16:18:42 2021 -0400
Fix forgotten localization in collision.lua
commit 246bdf9707c98f787cb5264dc7ff638e340d768b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 15:55:10 2021 -0400
Implement basic mob walking animation test
commit d07d0ae31c0d39c526c8418e725b5dce1d120793
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 15:34:07 2021 -0400
Make mobs jump properly
commit 6cb6d714c9bcf55213a9449416bec37c0fe318af
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 15:04:55 2021 -0400
Reorganize all mob sections into multiple files
commit 5155d12d05c5b563a78923b3fc02a885cd23fe85
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 14:09:54 2021 -0400
Reformat mobs_mcl to api folder for ease of use
commit bbcfb3fdb171053e3142854f658860e7693f31d1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 11:33:09 2021 -0400
Randomize walking or standing on spawn in
commit 9e4bf6e130195b4f2176658581ad17646a48ce3a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 11:29:18 2021 -0400
Move old set_yaw and add node on set_velocity
commit e53a193c4fe61e88e6501a2a863e22d533132ae4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 11:25:55 2021 -0400
Fix get_velocity (mobs internal)
commit 14207dd96aa60652c0ad1f4351441659c33d3ff6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 11:23:52 2021 -0400
Smooth out mob movement set_velocity more
commit a0ed1a0b2004baeb3d0f64c5eb02bbf0b21bf823
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 10:05:24 2021 -0400
Add automatic rotation lock
commit ba46e7fa42bbd25175d3505ca9699a11912d491f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 09:28:58 2021 -0400
Remove old debug of colliding with objects
commit 61124905f3d862d00f00674067003d8da7722405
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 15 09:28:22 2021 -0400
Add in mob auto rotation (implementation 1)
commit 8b200c7352cb9fdd01f1b073308acacd36b2672a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 14 19:38:14 2021 -0400
Add in basic movement rotation testing
commit 67259891a85e54f56dc543087bd98cfe12feb6f4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 14 18:01:29 2021 -0400
Remove unneeded comments
commit d063db751c1657c367f2277b24a5aa51a8d90fa3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 14 17:26:20 2021 -0400
Disable mcl_playerplus random check that moves players randomly
commit d4db27f0e1edd439f65821b814146a237ebea799
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 14 17:25:39 2021 -0400
Update backup_code_api.lua
commit 755533beeb6c708603096cce4f99bea558c8b6ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 14 11:50:22 2021 -0400
Disable literally everything in mobs api
commit 3f6312a631c6726c3bc4b09d9ec3e64b3ae810e5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 13 20:24:46 2021 -0400
Make mobs magnetic collision more jello-y
commit aa4d34c10e4bc367fc6ad7d898cd145d9f58ed0c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 13 20:00:38 2021 -0400
Improve mob to mob collision
commit 1210bc463adb949496fc521e3169fb88e49fc4e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 13 19:44:24 2021 -0400
prevent mob collision detection shootout
commit ed6026671381c99723eccbf2089d99748e19bfe2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 13 19:17:48 2021 -0400
Gut even more elements of the api
commit 220d30df5f159d69be22663733feb1fbf51c45f8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 13 19:13:29 2021 -0400
Completely gut do_states
commit 9758bbf2e7e382948b4ad1ab8c360519270fec14
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 13 08:21:04 2021 -0400
Finish gutting mob api
commit f29ad4b8b78689ed0d759c18178a6b2dbc9a1e25
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 13 08:20:11 2021 -0400
Reorganize more settings to the top of file
commit 54f5bee8a379bf910c1cc6ea3d33bd32b819f3dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 13 08:08:29 2021 -0400
reorganize load settings
commit 02515f0778bbe9cd962acc514b084c9dedf55074
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 13 08:07:32 2021 -0400
Move a large chunk of code to backup_code_api.lua
commit 3fc0184182f70be0c2fd9b3be1c5d78fa7f00503
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Tue Apr 13 07:39:57 2021 -0400
Disable entire mob ai to work on vanilla walking
commit 6fff719322ee250fc7c074d2362edbf0c4090406
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Mon Apr 12 08:47:07 2021 -0400
Localize minetest library
commit adaf74fc5c6354cf2fb1a9f784e5a37a4fb31caa
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Mon Apr 12 08:13:11 2021 -0400
Remove spacing and delete old collision comments
commit a564009e4aeda08372b80fb1a5fc2d16f5dfd364
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Mon Apr 12 08:11:55 2021 -0400
Change HORNY_TIMER to BREED_TIMER
commit 00759da39d621b36be6200fa365c51be86dbb99f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 11 18:29:32 2021 -0400
Unlimit mob ai
commit 9aafc28a2009998017753d0aa4d013e3cd8795b6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 11 14:47:56 2021 -0400
Fix mobs nil check during mob_step
commit 67c40885ef62b4e4e8dcaba3b65c58502c558f7e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 11 14:21:19 2021 -0400
Fix mobs collision system only running during movement - major overhaul with ai disabled
commit 2456e3cd1ef6954415e4a771bb704a12364895eb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 11 12:52:31 2021 -0400
Adjust math localizations in api.lua
commit 725dc731ddc2a6f1cf1a20832e06883613d5974a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Sun Apr 11 11:58:33 2021 -0400
Adjust mob collision detection - this breaks a lot of things and will be fixed later
commit e15fd2f4b60fafcae3b765d345914032b4a52668
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Fri Apr 9 01:38:34 2021 -0400
Add lua locals into mcl_dungeons for performance
commit c937b2a97338097700cd3836811ce46366e88027
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 14:19:42 2021 -0400
test
commit 8c10fe4057d5a973d448e32addbc07617f9b8edc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 12:48:02 2021 -0400
Adjust spawning to be closer and more frequent
commit bd7866d7983aae52aef426bc7a305ae166817ed7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 12:07:20 2021 -0400
Finish mob limiter
commit 9369c9cab8f25d5fa34fe0cdaeee4f9570db4551
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 10:01:15 2021 -0400
Fix spawn timer reset debug
commit 28823298e1536d4ce34d67ada624dcb5aaf377e0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 10:00:04 2021 -0400
Fix forgotten biome check
commit 9d48549ec5901de887eb9fb2d75fd07f08edb39b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 09:52:50 2021 -0400
Complete prototype of biome generated mobs
commit 518252679f642d00057889b462eb8c87b0992de7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 08:42:57 2021 -0400
Fix a lot of things
commit bb078b0c4c48ac6932d2953561ac03bea3bde51a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 08:33:50 2021 -0400
Fix silverfish typo
commit adab48ff0c95c2fad11e4d58824d635ae6945875
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 08:29:16 2021 -0400
Readjust mobs internal settings to not cause insane memory usage
commit 47c59edb511fde5db934fca519b9d8aa1fc68838
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 08:13:46 2021 -0400
Fix typo
commit 5ca30fa8eec24a1f9bee879bb49d3dfce82484fb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 08:12:43 2021 -0400
Combine air and ground type spawning into ground
commit aacb8fc7b95013e42c832927088708b8c9889201
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 08:09:43 2021 -0400
Add in extra_mobs information
commit f900b24b53a802fd5db1bf1a633d7f89e42bcce5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 07:39:18 2021 -0400
Add in all biome information to mobs
commit 0ad833c046095d83a789705aa15dd7f30fd8f3ed
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 06:57:24 2021 -0400
Add bats, chicken, and blaze spawn info
commit f4a6bdc6b89b2d605cfd06f0b7baa6170a19314c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 06:48:25 2021 -0400
Make reference list copy-pastable
commit bf4bf9a0cc60a1a15f1ddbfed314ec5a9c75561c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 06:10:07 2021 -0400
Ignore default or void dimensions
commit 8e1e02d1fbc189680dbd004bdd905446467a4e29
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 06:04:36 2021 -0400
Add biome list
commit da045c207d3bd5931e3cf73c5459b45d86596c12
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 8 02:07:15 2021 -0400
Refactor spawning into it's own file
commit 6ec66ef6f666007e411e23689e0d4eccd5a5fbfe
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 7 23:16:03 2021 -0400
Fix mobs colliding with other mobs/players
commit 6bd249547a888493af6c5cfc65d3e206e1467c19
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Wed Apr 7 23:07:04 2021 -0400
Fix mobs colliding with objects
commit c4d030d111ea6e21ca6343f76fb98b8aa9d29f6c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date: Thu Apr 1 23:48:00 2021 -0400
Fix item drop on laggy servers
2021-04-29 03:11:33 +03:00
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mobs.set_mob_animation(self, name)
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2017-07-05 02:52:39 +03:00
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2018-01-26 20:06:32 +03:00
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This function sets the current animation for mob, defaulting to "stand" if not
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found.
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2017-07-05 02:52:39 +03:00
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2018-01-26 20:06:32 +03:00
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'self' mob information
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'name' name of animation
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2017-05-25 11:33:19 +03:00
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Certain variables need to be set before using the above functions:
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2018-01-26 20:06:32 +03:00
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'self.v2' toggle switch used to define below values for the
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first time
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'self.max_speed_forward' max speed mob can move forward
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'self.max_speed_reverse' max speed mob can move backwards
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'self.accel' acceleration speed
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'self.terrain_type' integer containing terrain mob can walk on
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(1 = water, 2 or 3 = land)
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'self.driver_attach_at' position offset for attaching player to mob
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'self.driver_eye_offset' position offset for attached player view
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'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
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External Settings for "minetest.conf"
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------------------------------------
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'enable_damage' if true monsters will attack players (default is true)
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'only_peaceful_mobs' if true only animals will spawn in game (default is
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false)
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2019-10-03 13:04:30 +03:00
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'mobs_disable_blood' if false, damage effects appear when mob is hit (default
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2018-01-26 20:06:32 +03:00
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is false)
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'mobs_spawn_protected' if set to false then mobs will not spawn in protected
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areas (default is true)
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2019-10-03 13:24:37 +03:00
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'mob_difficulty' sets difficulty level (health and hit damage
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2018-01-26 20:06:32 +03:00
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multiplied by this number), defaults to 1.0.
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2019-10-03 13:12:50 +03:00
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'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
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2018-01-26 20:06:32 +03:00
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to 0.5 to have mobs spawn more or 2.0 to spawn less.
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e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
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spawning.
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'mobs_spawn' if false then mobs no longer spawn without spawner or
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spawn egg.
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'mobs_drop_items' when false mobs no longer drop items when they die.
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'mobs_griefing' when false mobs cannot break blocks when using either
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pathfinding level 2, replace functions or mobs:boom
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function.
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Players can override the spawn chance for each mob registered by adding a line
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to their minetest.conf file with a new value, the lower the value the more each
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mob will spawn e.g.
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mobs_animal:sheep_chance 11000
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mobs_monster:sand_monster_chance 100
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Rideable Horse Example Mob
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--------------------------
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2017-05-25 11:33:19 +03:00
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mobs:register_mob("mob_horse:horse", {
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type = "animal",
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visual = "mesh",
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visual_size = {x = 1.20, y = 1.20},
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mesh = "mobs_horse.x",
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
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2018-01-26 20:06:32 +03:00
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animation = {
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2017-05-25 11:33:19 +03:00
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speed_normal = 15,
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speed_run = 30,
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stand_start = 25,
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stand_end = 75,
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walk_start = 75,
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walk_end = 100,
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run_start = 75,
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run_end = 100,
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},
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textures = {
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{"mobs_horse.png"},
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{"mobs_horsepeg.png"},
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{"mobs_horseara.png"}
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},
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fear_height = 3,
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runaway = true,
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fly = false,
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walk_chance = 60,
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view_range = 5,
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follow = {"farming:wheat"},
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passive = true,
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hp_min = 12,
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hp_max = 16,
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armor = 200,
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lava_damage = 5,
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fall_damage = 5,
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water_damage = 1,
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makes_footstep_sound = true,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
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},
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2018-01-26 20:06:32 +03:00
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sounds = {
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random = "horse_neigh.ogg",
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damage = "horse_whinney.ogg",
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},
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2017-05-25 11:33:19 +03:00
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 6
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self.max_speed_reverse = 2
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self.accel = 6
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 20, z = -2}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_scale = {x = 1, y = 1}
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end
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-- if driver present allow control of horse
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, "mobs:saddle")
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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-- feed, tame or heal horse
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if mobs:feed_tame(self, clicker, 10, true, true) then
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return
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end
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", "mobs:saddle") then
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inv:add_item("main", "mobs:saddle")
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else
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2019-02-01 08:33:07 +03:00
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minetest.add_item(clicker.get_pos(), "mobs:saddle")
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2017-05-25 11:33:19 +03:00
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end
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-- attach player to horse
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elseif not self.driver
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and clicker:get_wielded_item():get_name() == "mobs:saddle" then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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-- take saddle from inventory
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inv:remove_item("main", "mobs:saddle")
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end
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end
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end
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})
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