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local S = minetest.get_translator ( " mcl_end " )
local explosion_strength = 6
local directions = {
{ x = 1 } , { x = - 1 } , { z = 1 } , { z = - 1 }
}
local dimensions = { " x " , " y " , " z " }
for _ , dir in pairs ( directions ) do
for _ , dim in pairs ( dimensions ) do
dir [ dim ] = dir [ dim ] or 0
end
end
local function find_crystal ( pos )
local objects = minetest.get_objects_inside_radius ( pos , 0 )
for _ , obj in pairs ( objects ) do
local luaentity = obj : get_luaentity ( )
if luaentity and luaentity.name == " mcl_end:crystal " then
return luaentity
end
end
end
local function crystal_explode ( self , puncher )
if self._exploded then return end
self._exploded = true
local strength = puncher and explosion_strength or 1
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mcl_explosions.explode ( vector.add ( self.object : get_pos ( ) , { x = 0 , y = 1.5 , z = 0 } ) , strength , { drop_chance = 1 } , puncher )
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minetest.after ( 0 , self.object . remove , self.object )
end
local function set_crystal_animation ( self )
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self.object : set_animation ( { x = 0 , y = 120 } , 25 )
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end
local function spawn_crystal ( pos )
local crystal = minetest.add_entity ( pos , " mcl_end:crystal " )
if not vector.equals ( pos , vector.floor ( pos ) ) then return end
if mcl_worlds.pos_to_dimension ( pos ) ~= " end " then return end
local portal_center
for _ , dir in pairs ( directions ) do
local node = minetest.get_node ( vector.add ( pos , dir ) )
if node.name == " mcl_portals:portal_end " then
portal_center = vector.add ( pos , vector.multiply ( dir , 3 ) )
break
end
end
if not portal_center then return end
local crystals = { }
for i , dir in pairs ( directions ) do
local crystal_pos = vector.add ( portal_center , vector.multiply ( dir , 3 ) )
crystals [ i ] = find_crystal ( crystal_pos )
if not crystals [ i ] then return end
end
for _ , crystal in pairs ( crystals ) do
crystal_explode ( crystal )
end
local dragon = minetest.add_entity ( vector.add ( portal_center , { x = 0 , y = 10 , z = 0 } ) , " mobs_mc:enderdragon " )
dragon : get_luaentity ( ) . _egg_spawn_pos = minetest.pos_to_string ( vector.add ( portal_center , { x = 0 , y = 4 , z = 0 } ) )
end
minetest.register_entity ( " mcl_end:crystal " , {
initial_properties = {
physical = true ,
visual = " mesh " ,
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visual_size = { x = 6 , y = 6 } ,
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collisionbox = { - 1 , 0.5 , - 1 , 1 , 2.5 , 1 } ,
mesh = " mcl_end_crystal.b3d " ,
textures = { " mcl_end_crystal.png " } ,
collide_with_objects = true ,
} ,
on_punch = crystal_explode ,
on_activate = set_crystal_animation ,
_exploded = false ,
_hittable_by_projectile = true
} )
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minetest.register_craftitem ( " mcl_end:crystal " , {
inventory_image = " mcl_end_crystal_item.png " ,
description = S ( " End Crystal " ) ,
stack_max = 64 ,
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local pos = minetest.get_pointed_thing_position ( pointed_thing )
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local node = minetest.get_node ( pos )
local node_name = node.name
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if placer and not placer : get_player_control ( ) . sneak then
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if minetest.registered_nodes [ node_name ] and minetest.registered_nodes [ node_name ] . on_rightclick then
return minetest.registered_nodes [ node_name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
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end
end
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if find_crystal ( pos ) then return itemstack end
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if node_name == " mcl_core:obsidian " or node_name == " mcl_core:bedrock " then
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if not minetest.is_creative_enabled ( placer : get_player_name ( ) ) then
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itemstack : take_item ( )
end
spawn_crystal ( pos )
end
end
return itemstack
end ,
_tt_help = S ( " Ignited by a punch or a hit with an arrow " ) .. " \n " .. S ( " Explosion radius: @1 " , tostring ( explosion_strength ) ) ,
_doc_items_longdesc = S ( " End Crystals are explosive devices. They can be placed on Obsidian or Bedrock. Ignite them by a punch or a hit with an arrow. End Crystals can also be used the spawn the Ender Dragon by placing one at each side of the End Exit Portal. " ) ,
_doc_items_usagehelp = S ( " Place the End Crystal on Obsidian or Bedrock, then punch it or hit it with an arrow to cause an huge and probably deadly explosion. To Spawn the Ender Dragon, place one at each side of the End Exit Portal. " ) ,
} )
minetest.register_craft ( {
output = " mcl_end:crystal " ,
recipe = {
{ " mcl_core:glass " , " mcl_core:glass " , " mcl_core:glass " } ,
{ " mcl_core:glass " , " mcl_end:ender_eye " , " mcl_core:glass " } ,
{ " mcl_core:glass " , " mcl_mobitems:ghast_tear " , " mcl_core:glass " } ,
}
} )
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minetest.register_alias ( " mcl_end_crystal:end_crystal " , " mcl_end:crystal " )