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mcl_util = { }
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-- Updates all values in t using values from to*.
function table . update ( t , ... )
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for _ , to in ipairs { ... } do
for k , v in pairs ( to ) do
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t [ k ] = v
end
end
return t
end
-- Updates nil values in t using values from to*.
function table . update_nil ( t , ... )
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for _ , to in ipairs { ... } do
for k , v in pairs ( to ) do
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if t [ k ] == nil then
t [ k ] = v
end
end
end
return t
end
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local LOGGING_ON = minetest.settings : get_bool ( " mcl_logging_default " , false )
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local LOG_MODULE = " [MCL2] "
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function mcl_util . mcl_log ( message , module , bypass_default_logger )
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local selected_module = LOG_MODULE
if module then
selected_module = module
end
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if ( bypass_default_logger or LOGGING_ON ) and message then
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minetest.log ( selected_module .. " " .. message )
end
end
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-- This is a dtime timer than can be used in on_step functions so it works every x seconds
-- self - Object you want to store timer data on. E.g. mob or a minecart
-- dtime - The time since last run of on_step, should be passed in to function
-- timer_name - This is the name of the timer and also the key to store the data. No spaces + lowercase.
-- threshold - The time before it returns successful. 0.2 if you want to run it 5 times a second.
function mcl_util . check_dtime_timer ( self , dtime , timer_name , threshold )
if not self or not threshold or not dtime then return end
if not timer_name or timer_name == " " then return end
if not self._timers then
self._timers = { }
end
if not self._timers [ timer_name ] then
self._timers [ timer_name ] = 0
else
self._timers [ timer_name ] = self._timers [ timer_name ] + dtime
--minetest.log("dtime: " .. tostring(self._timers[timer_name]))
end
if self._timers [ timer_name ] > threshold then
--minetest.log("Over threshold")
self._timers [ timer_name ] = 0
return true
--else
--minetest.log("Not over threshold")
end
return false
end
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function mcl_util . file_exists ( name )
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if type ( name ) ~= " string " then return end
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local f = io.open ( name )
if not f then
return false
end
f : close ( )
return true
end
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-- Based on minetest.rotate_and_place
--[[
Attempt to predict the desired orientation of the pillar - like node
defined by ` itemstack ` , and place it accordingly in one of 3 possible
orientations ( X , Y or Z ) .
Stacks are handled normally if the ` infinitestacks `
field is false or omitted ( else , the itemstack is not changed ) .
* ` invert_wall ` : if ` true ` , place wall - orientation on the ground and ground -
orientation on wall
This function is a simplified version of minetest.rotate_and_place .
The Minetest function is seen as inappropriate because this includes mirror
images of possible orientations , causing problems with pillar shadings .
] ]
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function mcl_util . rotate_axis_and_place ( itemstack , placer , pointed_thing , infinitestacks , invert_wall )
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local unode = minetest.get_node_or_nil ( pointed_thing.under )
if not unode then
return
end
local undef = minetest.registered_nodes [ unode.name ]
if undef and undef.on_rightclick then
undef.on_rightclick ( pointed_thing.under , unode , placer ,
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itemstack , pointed_thing )
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return
end
local fdir = minetest.dir_to_facedir ( placer : get_look_dir ( ) )
local wield_name = itemstack : get_name ( )
local above = pointed_thing.above
local under = pointed_thing.under
local is_x = ( above.x ~= under.x )
local is_y = ( above.y ~= under.y )
local is_z = ( above.z ~= under.z )
local anode = minetest.get_node_or_nil ( above )
if not anode then
return
end
local pos = pointed_thing.above
local node = anode
if undef and undef.buildable_to then
pos = pointed_thing.under
node = unode
end
if minetest.is_protected ( pos , placer : get_player_name ( ) ) then
minetest.record_protection_violation ( pos , placer : get_player_name ( ) )
return
end
local ndef = minetest.registered_nodes [ node.name ]
if not ndef or not ndef.buildable_to then
return
end
local p2
if is_y then
if invert_wall then
if fdir == 3 or fdir == 1 then
p2 = 12
else
p2 = 6
end
end
elseif is_x then
if invert_wall then
p2 = 0
else
p2 = 12
end
elseif is_z then
if invert_wall then
p2 = 0
else
p2 = 6
end
end
minetest.set_node ( pos , { name = wield_name , param2 = p2 } )
if not infinitestacks then
itemstack : take_item ( )
return itemstack
end
end
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-- Wrapper of above function for use as `on_place` callback (Recommended).
-- Similar to minetest.rotate_node.
function mcl_util . rotate_axis ( itemstack , placer , pointed_thing )
mcl_util.rotate_axis_and_place ( itemstack , placer , pointed_thing ,
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minetest.is_creative_enabled ( placer : get_player_name ( ) ) ,
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placer : get_player_control ( ) . sneak )
return itemstack
end
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-- Returns position of the neighbor of a double chest node
-- or nil if node is invalid.
-- This function assumes that the large chest is actually intact
-- * pos: Position of the node to investigate
-- * param2: param2 of that node
-- * side: Which "half" the investigated node is. "left" or "right"
function mcl_util . get_double_container_neighbor_pos ( pos , param2 , side )
if side == " right " then
if param2 == 0 then
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return { x = pos.x - 1 , y = pos.y , z = pos.z }
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elseif param2 == 1 then
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return { x = pos.x , y = pos.y , z = pos.z + 1 }
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elseif param2 == 2 then
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return { x = pos.x + 1 , y = pos.y , z = pos.z }
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elseif param2 == 3 then
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return { x = pos.x , y = pos.y , z = pos.z - 1 }
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end
else
if param2 == 0 then
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return { x = pos.x + 1 , y = pos.y , z = pos.z }
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elseif param2 == 1 then
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return { x = pos.x , y = pos.y , z = pos.z - 1 }
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elseif param2 == 2 then
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return { x = pos.x - 1 , y = pos.y , z = pos.z }
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elseif param2 == 3 then
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return { x = pos.x , y = pos.y , z = pos.z + 1 }
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end
end
end
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-- Iterates through all items in the given inventory and
-- returns the slot of the first item which matches a condition.
-- Returns nil if no item was found.
--- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item
--- destination_inventory: Put item into this inventory
--- destination_list: List name of the destination inventory to which to put the item into
--- condition: Function which takes an itemstack and returns true if it matches the desired item condition.
--- If set to nil, the slot of the first item stack will be taken unconditionally.
-- dst_inventory and dst_list can also be nil if condition is nil.
function mcl_util . get_eligible_transfer_item_slot ( src_inventory , src_list , dst_inventory , dst_list , condition )
local size = src_inventory : get_size ( src_list )
local stack
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for i = 1 , size do
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stack = src_inventory : get_stack ( src_list , i )
if not stack : is_empty ( ) and ( condition == nil or condition ( stack , src_inventory , src_list , dst_inventory , dst_list ) ) then
return i
end
end
return nil
end
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-- Returns true if itemstack is a shulker box
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local function is_not_shulker_box ( itemstack )
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local g = minetest.get_item_group ( itemstack : get_name ( ) , " shulker_box " )
return g == 0 or g == nil
end
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-- Moves a single item from one inventory to another.
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--- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item
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--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
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--- destination_inventory: Put item into this inventory
--- destination_list: List name of the destination inventory to which to put the item into
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-- Returns true on success and false on failure
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-- Possible failures: No item in source slot, destination inventory full
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function mcl_util . move_item ( source_inventory , source_list , source_stack_id , destination_inventory , destination_list )
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if source_stack_id == - 1 then
source_stack_id = mcl_util.get_first_occupied_inventory_slot ( source_inventory , source_list )
if source_stack_id == nil then
return false
end
end
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if not source_inventory : is_empty ( source_list ) then
local stack = source_inventory : get_stack ( source_list , source_stack_id )
if not stack : is_empty ( ) then
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local new_stack = ItemStack ( stack )
new_stack : set_count ( 1 )
if not destination_inventory : room_for_item ( destination_list , new_stack ) then
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return false
end
stack : take_item ( )
source_inventory : set_stack ( source_list , source_stack_id , stack )
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destination_inventory : add_item ( destination_list , new_stack )
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return true
end
end
return false
end
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-- Moves a single item from one container node into another. Performs a variety of high-level
-- checks to prevent invalid transfers such as shulker boxes into shulker boxes
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--- source_pos: Position ({x,y,z}) of the node to take the item from
--- destination_pos: Position ({x,y,z}) of the node to put the item into
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--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace
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--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
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--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
-- Returns true on success and false on failure.
function mcl_util . move_item_container ( source_pos , destination_pos , source_list , source_stack_id , destination_list )
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local dpos = table.copy ( destination_pos )
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local spos = table.copy ( source_pos )
local snode = minetest.get_node ( spos )
local dnode = minetest.get_node ( dpos )
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local dctype = minetest.get_item_group ( dnode.name , " container " )
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local sctype = minetest.get_item_group ( snode.name , " container " )
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-- Container type 7 does not allow any movement
if sctype == 7 then
return false
end
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-- Normalize double container by forcing to always use the left segment first
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local function normalize_double_container ( pos , node , ctype )
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if ctype == 6 then
pos = mcl_util.get_double_container_neighbor_pos ( pos , node.param2 , " right " )
if not pos then
return false
end
node = minetest.get_node ( pos )
ctype = minetest.get_item_group ( node.name , " container " )
-- The left segment seems incorrect? We better bail out!
if ctype ~= 5 then
return false
end
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end
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return pos , node , ctype
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end
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spos , snode , sctype = normalize_double_container ( spos , snode , sctype )
dpos , dnode , dctype = normalize_double_container ( dpos , dnode , dctype )
if not spos or not dpos then return false end
local smeta = minetest.get_meta ( spos )
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local dmeta = minetest.get_meta ( dpos )
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local sinv = smeta : get_inventory ( )
local dinv = dmeta : get_inventory ( )
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-- Default source lists
if not source_list then
-- Main inventory for most container types
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if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
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source_list = " main "
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-- Furnace: output
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elseif sctype == 4 then
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source_list = " dst "
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-- Unknown source container type. Bail out
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else
return false
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end
end
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-- Automatically select stack slot ID if set to automatic
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if not source_stack_id then
source_stack_id = - 1
end
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if source_stack_id == - 1 then
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local cond = nil
-- Prevent shulker box inception
if dctype == 3 then
cond = is_not_shulker_box
end
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source_stack_id = mcl_util.get_eligible_transfer_item_slot ( sinv , source_list , dinv , dpos , cond )
if not source_stack_id then
-- Try again if source is a double container
if sctype == 5 then
spos = mcl_util.get_double_container_neighbor_pos ( spos , snode.param2 , " left " )
smeta = minetest.get_meta ( spos )
sinv = smeta : get_inventory ( )
source_stack_id = mcl_util.get_eligible_transfer_item_slot ( sinv , source_list , dinv , dpos , cond )
if not source_stack_id then
return false
end
else
return false
end
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end
end
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-- Abort transfer if shulker box wants to go into shulker box
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if dctype == 3 then
local stack = sinv : get_stack ( source_list , source_stack_id )
if stack and minetest.get_item_group ( stack : get_name ( ) , " shulker_box " ) == 1 then
return false
end
end
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-- Container type 7 does not allow any placement
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if dctype == 7 then
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return false
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end
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-- If it's a container, put it into the container
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if dctype ~= 0 then
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-- Automatically select a destination list if omitted
if not destination_list then
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-- Main inventory for most container types
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if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
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destination_list = " main "
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-- Furnace source slot
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elseif dctype == 4 then
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destination_list = " src "
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end
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end
if destination_list then
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-- Move item
local ok = mcl_util.move_item ( sinv , source_list , source_stack_id , dinv , destination_list )
-- Try transfer to neighbor node if transfer failed and double container
if not ok and dctype == 5 then
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dpos = mcl_util.get_double_container_neighbor_pos ( dpos , dnode.param2 , " left " )
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dmeta = minetest.get_meta ( dpos )
dinv = dmeta : get_inventory ( )
ok = mcl_util.move_item ( sinv , source_list , source_stack_id , dinv , destination_list )
end
-- Update furnace
if ok and dctype == 4 then
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer ( dpos ) : start ( 1.0 )
end
return ok
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end
end
return false
end
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-- Returns the ID of the first non-empty slot in the given inventory list
-- or nil, if inventory is empty.
function mcl_util . get_first_occupied_inventory_slot ( inventory , listname )
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return mcl_util.get_eligible_transfer_item_slot ( inventory , listname )
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end
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local function drop_item_stack ( pos , stack )
if not stack or stack : is_empty ( ) then return end
local drop_offset = vector.new ( math.random ( ) - 0.5 , 0 , math.random ( ) - 0.5 )
minetest.add_item ( vector.add ( pos , drop_offset ) , stack )
end
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function mcl_util . drop_items_from_meta_container ( listname )
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return function ( pos , oldnode , oldmetadata )
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if oldmetadata and oldmetadata.inventory then
-- process in after_dig_node callback
local main = oldmetadata.inventory . main
if not main then return end
for _ , stack in pairs ( main ) do
drop_item_stack ( pos , stack )
end
else
local meta = minetest.get_meta ( pos )
local inv = meta : get_inventory ( )
for i = 1 , inv : get_size ( " main " ) do
drop_item_stack ( pos , inv : get_stack ( " main " , i ) )
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end
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meta : from_table ( )
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end
end
end
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-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
-- Returns false otherwise
function mcl_util . is_fuel ( item )
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return minetest.get_craft_result ( { method = " fuel " , width = 1 , items = { item } } ) . time ~= 0
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end
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-- Returns a on_place function for plants
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-- * condition: function(pos, node, itemstack)
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-- * A function which is called by the on_place function to check if the node can be placed
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-- * Must return true, if placement is allowed, false otherwise.
-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
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-- * pos, node: Position and node table of plant node
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-- * itemstack: Itemstack to place
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function mcl_util . generate_on_place_plant_function ( condition )
return function ( itemstack , placer , pointed_thing )
if pointed_thing.type ~= " node " then
-- no interaction possible with entities
return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node ( pointed_thing.under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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local place_pos
local def_under = minetest.registered_nodes [ minetest.get_node ( pointed_thing.under ) . name ]
local def_above = minetest.registered_nodes [ minetest.get_node ( pointed_thing.above ) . name ]
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if not def_under or not def_above then
return itemstack
end
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if def_under.buildable_to then
place_pos = pointed_thing.under
elseif def_above.buildable_to then
place_pos = pointed_thing.above
else
return itemstack
end
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-- Check placement rules
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local result , param2 = condition ( place_pos , node , itemstack )
if result == true then
local idef = itemstack : get_definition ( )
local new_itemstack , success = minetest.item_place_node ( itemstack , placer , pointed_thing , param2 )
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if success then
if idef.sounds and idef.sounds . place then
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minetest.sound_play ( idef.sounds . place , { pos = pointed_thing.above , gain = 1 } , true )
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end
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end
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itemstack = new_itemstack
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end
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return itemstack
end
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end
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-- adjust the y level of an object to the center of its collisionbox
-- used to get the origin position of entity explosions
function mcl_util . get_object_center ( obj )
local collisionbox = obj : get_properties ( ) . collisionbox
local pos = obj : get_pos ( )
local ymin = collisionbox [ 2 ]
local ymax = collisionbox [ 5 ]
pos.y = pos.y + ( ymax - ymin ) / 2.0
return pos
end
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function mcl_util . get_color ( colorstr )
local mc_color = mcl_colors [ colorstr : upper ( ) ]
if mc_color then
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colorstr = mc_color
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elseif # colorstr ~= 7 or colorstr : sub ( 1 , 1 ) ~= " # " then
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return
end
local hex = tonumber ( colorstr : sub ( 2 , 7 ) , 16 )
if hex then
return colorstr , hex
end
end
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function mcl_util . call_on_rightclick ( itemstack , player , pointed_thing )
-- Call on_rightclick if the pointed node defines it
if pointed_thing and pointed_thing.type == " node " then
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local pos = pointed_thing.under
local node = minetest.get_node ( pos )
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if player and not player : get_player_control ( ) . sneak then
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local nodedef = minetest.registered_nodes [ node.name ]
local on_rightclick = nodedef and nodedef.on_rightclick
if on_rightclick then
return on_rightclick ( pos , node , player , itemstack , pointed_thing ) or itemstack
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end
end
end
end
function mcl_util . calculate_durability ( itemstack )
local unbreaking_level = mcl_enchanting.get_enchantment ( itemstack , " unbreaking " )
local armor_uses = minetest.get_item_group ( itemstack : get_name ( ) , " mcl_armor_uses " )
local uses
if armor_uses > 0 then
uses = armor_uses
if unbreaking_level > 0 then
uses = uses / ( 0.6 + 0.4 / ( unbreaking_level + 1 ) )
end
else
local def = itemstack : get_definition ( )
if def then
local fixed_uses = def._mcl_uses
if fixed_uses then
uses = fixed_uses
if unbreaking_level > 0 then
uses = uses * ( unbreaking_level + 1 )
end
end
end
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local _ , groupcap = next ( itemstack : get_tool_capabilities ( ) . groupcaps )
uses = uses or ( groupcap or { } ) . uses
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end
return uses or 0
end
function mcl_util . use_item_durability ( itemstack , n )
local uses = mcl_util.calculate_durability ( itemstack )
itemstack : add_wear ( 65535 / uses * n )
end
function mcl_util . deal_damage ( target , damage , mcl_reason )
local luaentity = target : get_luaentity ( )
if luaentity then
if luaentity.deal_damage then
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luaentity : deal_damage ( damage , mcl_reason or { type = " generic " } )
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return
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elseif luaentity.is_mob then
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-- local puncher = mcl_reason and mcl_reason.direct or target
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
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if luaentity.health > 0 then
luaentity.health = luaentity.health - damage
end
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return
end
end
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local is_immortal = target : get_armor_groups ( ) . immortal or 0
if is_immortal > 0 then
return
end
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local hp = target : get_hp ( )
if hp > 0 then
target : set_hp ( hp - damage , { _mcl_reason = mcl_reason } )
end
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end
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function mcl_util . get_hp ( obj )
local luaentity = obj : get_luaentity ( )
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if luaentity and luaentity.is_mob then
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return luaentity.health
else
return obj : get_hp ( )
end
end
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function mcl_util . get_inventory ( object , create )
if object : is_player ( ) then
return object : get_inventory ( )
else
local luaentity = object : get_luaentity ( )
local inventory = luaentity.inventory
if create and not inventory and luaentity.create_inventory then
inventory = luaentity : create_inventory ( )
end
return inventory
end
end
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function mcl_util . get_wielded_item ( object )
if object : is_player ( ) then
return object : get_wielded_item ( )
else
-- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems
return ItemStack ( )
end
end
function mcl_util . get_object_name ( object )
if object : is_player ( ) then
return object : get_player_name ( )
else
local luaentity = object : get_luaentity ( )
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if not luaentity then
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return tostring ( object )
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end
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return luaentity.nametag and luaentity.nametag ~= " " and luaentity.nametag or luaentity.description or luaentity.name
end
end
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function mcl_util . replace_mob ( obj , mob )
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if not obj then return end
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local rot = obj : get_yaw ( )
local pos = obj : get_pos ( )
obj : remove ( )
obj = minetest.add_entity ( pos , mob )
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if not obj then return end
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obj : set_yaw ( rot )
return obj
end
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function mcl_util . get_pointed_thing ( player , liquid )
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local pos = vector.offset ( player : get_pos ( ) , 0 , player : get_properties ( ) . eye_height , 0 )
local look_dir = vector.multiply ( player : get_look_dir ( ) , 5 )
local pos2 = vector.add ( pos , look_dir )
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local ray = minetest.raycast ( pos , pos2 , false , liquid )
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if ray then
for pointed_thing in ray do
return pointed_thing
end
end
end
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-- This following part is 2 wrapper functions + helpers for
-- object:set_bones
-- and player:set_properties preventing them from being resent on
-- every globalstep when they have not changed.
local function roundN ( n , d )
if type ( n ) ~= " number " then return n end
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local m = 10 ^ d
return math.floor ( n * m + 0.5 ) / m
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end
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local function close_enough ( a , b )
local rt = true
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if type ( a ) == " table " and type ( b ) == " table " then
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for k , v in pairs ( a ) do
if roundN ( v , 2 ) ~= roundN ( b [ k ] , 2 ) then
rt = false
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break
end
end
else
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rt = roundN ( a , 2 ) == roundN ( b , 2 )
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end
return rt
end
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local function props_changed ( props , oldprops )
local changed = false
local p = { }
for k , v in pairs ( props ) do
if not close_enough ( v , oldprops [ k ] ) then
p [ k ] = v
changed = true
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end
end
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return changed , p
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end
--tests for roundN
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local test_round1 = 15
local test_round2 = 15.00199999999
local test_round3 = 15.00111111
local test_round4 = 15.00999999
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assert ( roundN ( test_round1 , 2 ) == roundN ( test_round1 , 2 ) )
assert ( roundN ( test_round1 , 2 ) == roundN ( test_round2 , 2 ) )
assert ( roundN ( test_round1 , 2 ) == roundN ( test_round3 , 2 ) )
assert ( roundN ( test_round1 , 2 ) ~= roundN ( test_round4 , 2 ) )
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-- tests for close_enough
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local test_cb = { - 0.35 , 0 , - 0.35 , 0.35 , 0.8 , 0.35 } --collisionboxes
local test_cb_close = { - 0.351213 , 0 , - 0.35 , 0.35 , 0.8 , 0.351212 }
local test_cb_diff = { - 0.35 , 0 , - 1.35 , 0.35 , 0.8 , 0.35 }
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local test_eh = 1.65 --eye height
local test_eh_close = 1.65123123
local test_eh_diff = 1.35
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local test_nt = { r = 225 , b = 225 , a = 225 , g = 225 } --nametag
local test_nt_diff = { r = 225 , b = 225 , a = 0 , g = 225 }
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assert ( close_enough ( test_cb , test_cb_close ) )
assert ( not close_enough ( test_cb , test_cb_diff ) )
assert ( close_enough ( test_eh , test_eh_close ) )
assert ( not close_enough ( test_eh , test_eh_diff ) )
assert ( not close_enough ( test_nt , test_nt_diff ) ) --no floats involved here
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--tests for properties_changed
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local test_properties_set1 = { collisionbox = { - 0.35 , 0 , - 0.35 , 0.35 , 0.8 , 0.35 } , eye_height = 0.65 ,
nametag_color = { r = 225 , b = 225 , a = 225 , g = 225 } }
local test_properties_set2 = { collisionbox = { - 0.35 , 0 , - 0.35 , 0.35 , 0.8 , 0.35 } , eye_height = 1.35 ,
nametag_color = { r = 225 , b = 225 , a = 225 , g = 225 } }
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local test_p1 , _ = props_changed ( test_properties_set1 , test_properties_set1 )
local test_p2 , _ = props_changed ( test_properties_set1 , test_properties_set2 )
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assert ( not test_p1 )
assert ( test_p2 )
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function mcl_util . set_properties ( obj , props )
local changed , p = props_changed ( props , obj : get_properties ( ) )
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if changed then
obj : set_properties ( p )
end
end
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function mcl_util . set_bone_position ( obj , bone , pos , rot )
local current_pos , current_rot = obj : get_bone_position ( bone )
local pos_equal = not pos or vector.equals ( vector.round ( current_pos ) , vector.round ( pos ) )
local rot_equal = not rot or vector.equals ( vector.round ( current_rot ) , vector.round ( rot ) )
if not pos_equal or not rot_equal then
obj : set_bone_position ( bone , pos or current_pos , rot or current_rot )
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end
end
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---Return a function to use in `on_place`.
---
---Allow to bypass the `buildable_to` node field in a `on_place` callback.
---
---You have to make sure that the nodes you return true for have `buildable_to = true`.
---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
function mcl_util . bypass_buildable_to ( func )
--------------------------
-- MINETEST CODE: UTILS --
--------------------------
local function copy_pointed_thing ( pointed_thing )
return {
type = pointed_thing.type ,
above = pointed_thing.above and vector.copy ( pointed_thing.above ) ,
under = pointed_thing.under and vector.copy ( pointed_thing.under ) ,
ref = pointed_thing.ref ,
}
end
local function user_name ( user )
return user and user : get_player_name ( ) or " "
end
-- Returns a logging function. For empty names, does not log.
local function make_log ( name )
return name ~= " " and minetest.log or function ( ) end
end
local function check_attached_node ( p , n , group_rating )
local def = core.registered_nodes [ n.name ]
local d = vector.zero ( )
if group_rating == 3 then
-- always attach to floor
d.y = - 1
elseif group_rating == 4 then
-- always attach to ceiling
d.y = 1
elseif group_rating == 2 then
-- attach to facedir or 4dir direction
if ( def.paramtype2 == " facedir " or
def.paramtype2 == " colorfacedir " ) then
-- Attach to whatever facedir is "mounted to".
-- For facedir, this is where tile no. 5 point at.
-- The fallback vector here is in case 'facedir to dir' is nil due
-- to voxelmanip placing a wallmounted node without resetting a
-- pre-existing param2 value that is out-of-range for facedir.
-- The fallback vector corresponds to param2 = 0.
d = core.facedir_to_dir ( n.param2 ) or vector.new ( 0 , 0 , 1 )
elseif ( def.paramtype2 == " 4dir " or
def.paramtype2 == " color4dir " ) then
-- Similar to facedir handling
d = core.fourdir_to_dir ( n.param2 ) or vector.new ( 0 , 0 , 1 )
end
elseif def.paramtype2 == " wallmounted " or
def.paramtype2 == " colorwallmounted " then
-- Attach to whatever this node is "mounted to".
-- This where tile no. 2 points at.
-- The fallback vector here is used for the same reason as
-- for facedir nodes.
d = core.wallmounted_to_dir ( n.param2 ) or vector.new ( 0 , 1 , 0 )
else
d.y = - 1
end
local p2 = vector.add ( p , d )
local nn = core.get_node ( p2 ) . name
local def2 = core.registered_nodes [ nn ]
if def2 and not def2.walkable then
return false
end
return true
end
return function ( itemstack , placer , pointed_thing , param2 )
-------------------
-- MINETEST CODE --
-------------------
local def = itemstack : get_definition ( )
if def.type ~= " node " or pointed_thing.type ~= " node " then
return itemstack
end
local under = pointed_thing.under
local oldnode_under = minetest.get_node_or_nil ( under )
local above = pointed_thing.above
local oldnode_above = minetest.get_node_or_nil ( above )
local playername = user_name ( placer )
local log = make_log ( playername )
if not oldnode_under or not oldnode_above then
log ( " info " , playername .. " tried to place "
.. " node in unloaded position " .. minetest.pos_to_string ( above ) )
return itemstack
end
local olddef_under = minetest.registered_nodes [ oldnode_under.name ]
olddef_under = olddef_under or minetest.nodedef_default
local olddef_above = minetest.registered_nodes [ oldnode_above.name ]
olddef_above = olddef_above or minetest.nodedef_default
if not olddef_above.buildable_to and not olddef_under.buildable_to then
log ( " info " , playername .. " tried to place "
.. " node in invalid position " .. minetest.pos_to_string ( above )
.. " , replacing " .. oldnode_above.name )
return itemstack
end
---------------------
-- CUSTOMIZED CODE --
---------------------
-- Place above pointed node
local place_to = vector.copy ( above )
-- If node under is buildable_to, check for callback result and place into it instead
if olddef_under.buildable_to and not func ( oldnode_under.name ) then
log ( " info " , " node under is buildable to " )
place_to = vector.copy ( under )
end
-------------------
-- MINETEST CODE --
-------------------
if minetest.is_protected ( place_to , playername ) then
log ( " action " , playername
.. " tried to place " .. def.name
.. " at protected position "
.. minetest.pos_to_string ( place_to ) )
minetest.record_protection_violation ( place_to , playername )
return itemstack
end
local oldnode = minetest.get_node ( place_to )
local newnode = { name = def.name , param1 = 0 , param2 = param2 or 0 }
-- Calculate direction for wall mounted stuff like torches and signs
if def.place_param2 ~= nil then
newnode.param2 = def.place_param2
elseif ( def.paramtype2 == " wallmounted " or
def.paramtype2 == " colorwallmounted " ) and not param2 then
local dir = vector.subtract ( under , above )
newnode.param2 = minetest.dir_to_wallmounted ( dir )
-- Calculate the direction for furnaces and chests and stuff
elseif ( def.paramtype2 == " facedir " or
def.paramtype2 == " colorfacedir " or
def.paramtype2 == " 4dir " or
def.paramtype2 == " color4dir " ) and not param2 then
local placer_pos = placer and placer : get_pos ( )
if placer_pos then
local dir = vector.subtract ( above , placer_pos )
newnode.param2 = minetest.dir_to_facedir ( dir )
log ( " info " , " facedir: " .. newnode.param2 )
end
end
local metatable = itemstack : get_meta ( ) : to_table ( ) . fields
-- Transfer color information
if metatable.palette_index and not def.place_param2 then
local color_divisor = nil
if def.paramtype2 == " color " then
color_divisor = 1
elseif def.paramtype2 == " colorwallmounted " then
color_divisor = 8
elseif def.paramtype2 == " colorfacedir " then
color_divisor = 32
elseif def.paramtype2 == " color4dir " then
color_divisor = 4
elseif def.paramtype2 == " colordegrotate " then
color_divisor = 32
end
if color_divisor then
local color = math.floor ( metatable.palette_index / color_divisor )
local other = newnode.param2 % color_divisor
newnode.param2 = color * color_divisor + other
end
end
-- Check if the node is attached and if it can be placed there
local an = minetest.get_item_group ( def.name , " attached_node " )
if an ~= 0 and
not check_attached_node ( place_to , newnode , an ) then
log ( " action " , " attached node " .. def.name ..
" cannot be placed at " .. minetest.pos_to_string ( place_to ) )
return itemstack
end
log ( " action " , playername .. " places node "
.. def.name .. " at " .. minetest.pos_to_string ( place_to ) )
-- Add node and update
minetest.add_node ( place_to , newnode )
-- Play sound if it was done by a player
if playername ~= " " and def.sounds and def.sounds . place then
minetest.sound_play ( def.sounds . place , {
pos = place_to ,
exclude_player = playername ,
} , true )
end
local take_item = true
-- Run callback
if def.after_place_node then
-- Deepcopy place_to and pointed_thing because callback can modify it
local place_to_copy = vector.copy ( place_to )
local pointed_thing_copy = copy_pointed_thing ( pointed_thing )
if def.after_place_node ( place_to_copy , placer , itemstack ,
pointed_thing_copy ) then
take_item = false
end
end
-- Run script hook
for _ , callback in ipairs ( minetest.registered_on_placenodes ) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = vector.copy ( place_to )
local newnode_copy = { name = newnode.name , param1 = newnode.param1 , param2 = newnode.param2 }
local oldnode_copy = { name = oldnode.name , param1 = oldnode.param1 , param2 = oldnode.param2 }
local pointed_thing_copy = copy_pointed_thing ( pointed_thing )
if callback ( place_to_copy , newnode_copy , placer , oldnode_copy , itemstack , pointed_thing_copy ) then
take_item = false
end
end
if take_item then
itemstack : take_item ( )
end
return itemstack
end
end
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--[[Check for a protection violation in a given area.
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--
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-- Applies is_protected() to a 3D lattice of points in the defined volume. The points are spaced
-- evenly throughout the volume and have a spacing similar to, but no larger than, "interval".
--
-- @param pos1 A position table of the area volume's first edge.
-- @param pos2 A position table of the area volume's second edge.
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-- @param player The player performing the action.
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-- @param interval Optional. Max spacing between checked points at the volume.
-- Default: Same as minetest.is_area_protected.
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--
-- @return true on protection violation detection. false otherwise.
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--
-- @notes *All corners and edges of the defined volume are checked.
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] ]
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function mcl_util . check_area_protection ( pos1 , pos2 , player , interval )
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local name = player and player : get_player_name ( ) or " "
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local protected_pos = minetest.is_area_protected ( pos1 , pos2 , name , interval )
if protected_pos then
minetest.record_protection_violation ( protected_pos , name )
return true
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end
return false
end
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--[[Check for a protection violation on a single position.
--
-- @param position A position table to check for protection violation.
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-- @param player The player performing the action.
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--
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-- @return true on protection violation detection. false otherwise.
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] ]
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function mcl_util . check_position_protection ( position , player )
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local name = player and player : get_player_name ( ) or " "
if minetest.is_protected ( position , name ) then
minetest.record_protection_violation ( position , name )
return true
end
return false
end
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local palette_indexes = { grass_palette_index = 0 , foliage_palette_index = 0 , water_palette_index = 0 }
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function mcl_util . get_palette_indexes_from_pos ( pos )
local biome_data = minetest.get_biome_data ( pos )
local biome = biome_data.biome
local biome_name = minetest.get_biome_name ( biome )
local reg_biome = minetest.registered_biomes [ biome_name ]
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if reg_biome and reg_biome._mcl_grass_palette_index and reg_biome._mcl_foliage_palette_index and reg_biome._mcl_water_palette_index then
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local gpi = reg_biome._mcl_grass_palette_index
local fpi = reg_biome._mcl_foliage_palette_index
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local wpi = reg_biome._mcl_water_palette_index
local palette_indexes = { grass_palette_index = gpi , foliage_palette_index = fpi , water_palette_index = wpi }
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return palette_indexes
else
return palette_indexes
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end
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end
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function mcl_util . get_colorwallmounted_rotation ( pos )
local colorwallmounted_node = minetest.get_node ( pos )
for i = 0 , 32 , 1 do
local colorwallmounted_rotation = colorwallmounted_node.param2 - ( i * 8 )
if colorwallmounted_rotation < 6 then
return colorwallmounted_rotation
end
end
end