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local absorb = function ( pos )
local change = false
local p , n
for i =- 3 , 3 do
for j =- 3 , 3 do
for k =- 3 , 3 do
p = { x = pos.x + i , y = pos.y + j , z = pos.z + k }
n = minetest.get_node ( p )
if minetest.get_item_group ( n.name , " water " ) ~= 0 then
minetest.add_node ( p , { name = " air " } )
change = true
end
end
end
end
return change
end
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minetest.register_node ( " mcl_sponges:sponge " , {
description = " Sponge " ,
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_doc_items_longdesc = " Sponges are blocks which remove water around them when they are placed or come in contact with water, turning it into a wet sponge. " ,
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drawtype = " normal " ,
is_ground_content = false ,
tiles = { " mcl_sponges_sponge.png " } ,
walkable = true ,
pointable = true ,
diggable = true ,
buildable_to = false ,
stack_max = 64 ,
sounds = mcl_sounds.node_sound_dirt_defaults ( ) ,
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groups = { handy = 1 , building_block = 1 } ,
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on_place = function ( itemstack , placer , pointed_thing )
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local pn = placer : get_player_name ( )
if pointed_thing.type ~= " node " then
return itemstack
end
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-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node ( pointed_thing.under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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if minetest.is_protected ( pointed_thing.above , pn ) then
return itemstack
end
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local pos = pointed_thing.above
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local on_water = false
if minetest.get_item_group ( minetest.get_node ( pos ) . name , " water " ) ~= 0 then
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on_water = true
end
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local water_found = minetest.find_node_near ( pos , 1 , " group:water " )
if water_found ~= nil then
on_water = true
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end
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if on_water then
-- Absorb water
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-- FIXME: pos is not always the right placement position because of pointed_thing
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if absorb ( pos ) then
minetest.item_place_node ( ItemStack ( " mcl_sponges:sponge_wet " ) , placer , pointed_thing )
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if not minetest.settings : get_bool ( " creative_mode " ) then
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itemstack : take_item ( )
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end
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return itemstack
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end
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end
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return minetest.item_place_node ( itemstack , placer , pointed_thing )
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end ,
_mcl_blast_resistance = 3 ,
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_mcl_hardness = 0.6 ,
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} )
minetest.register_node ( " mcl_sponges:sponge_wet " , {
description = " Wet Sponge " ,
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_doc_items_longdesc = " Wet sponges can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, water will pour into the bucket. " ,
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drawtype = " normal " ,
is_ground_content = false ,
tiles = { " mcl_sponges_sponge_wet.png " } ,
walkable = true ,
pointable = true ,
diggable = true ,
buildable_to = false ,
stack_max = 64 ,
sounds = mcl_sounds.node_sound_dirt_defaults ( ) ,
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groups = { handy = 1 , building_block = 1 } ,
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_mcl_blast_resistance = 3 ,
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_mcl_hardness = 0.6 ,
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} )
minetest.register_craft ( {
type = " cooking " ,
output = " mcl_sponges:sponge " ,
recipe = " mcl_sponges:sponge_wet " ,
cooktime = 10 ,
} )
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minetest.register_abm ( {
label = " Sponge water absorbtion " ,
nodenames = { " mcl_sponges:sponge " } ,
neighbors = { " group:water " } ,
interval = 1 ,
chance = 1 ,
action = function ( pos )
if absorb ( pos ) then
minetest.add_node ( pos , { name = " mcl_sponges:sponge_wet " } )
end
end ,
} )