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local S = mobs.intllib
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mcl_mobspawners = { }
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local default_mob = " mobs_mc:pig "
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-- Monster spawner
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local spawner_default = default_mob .. " 0 15 4 15 "
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local function get_mob_textures ( mob )
-- FIXME: Ummm … wtf? Why isn't there a textures attribute?
return minetest.registered_entities [ mob ] . texture_list [ 1 ]
end
local function find_doll ( pos )
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for _ , obj in ipairs ( minetest.get_objects_inside_radius ( pos , 1 ) ) do
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if not obj : is_player ( ) then
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if obj ~= nil and obj : get_luaentity ( ) . name == " mcl_mobspawners:doll " then
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return obj
end
end
end
return nil
end
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local function spawn_doll ( pos )
return minetest.add_entity ( { x = pos.x , y = pos.y - 0.3 , z = pos.z } , " mcl_mobspawners:doll " )
end
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local function set_doll_properties ( doll , mob )
local mobinfo = minetest.registered_entities [ mob ]
local prop = {
mesh = mobinfo.mesh ,
textures = get_mob_textures ( mob ) ,
visual_size = {
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x = mobinfo.visual_size . x * 0.33333 ,
y = mobinfo.visual_size . y * 0.33333 ,
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}
}
doll : set_properties ( prop )
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doll : get_luaentity ( ) . _mob = mob
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end
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--[[ Public function: Setup the spawner at pos.
This function blindly assumes there ' s actually a spawner at pos.
If not , then the results are undefined .
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All the arguments are optional !
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* Mob : ID of mob to spawn ( default : mobs_mc : pig )
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* MinLight : Minimum light to spawn ( default : 0 )
* MaxLight : Maximum light to spawn ( default : 15 )
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* MaxMobsInArea : How many mobs are allowed in the area around the spawner ( default : 4 )
* PlayerDistance : Spawn mobs only if a player is within this distance ; 0 to disable ( default : 15 )
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* YOffset : Y offset to spawn mobs ; 0 to disable ( default : 0 )
] ]
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function mcl_mobspawners . setup_spawner ( pos , Mob , MinLight , MaxLight , MaxMobsInArea , PlayerDistance , YOffset )
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-- Activate monster spawner and disable editing functionality
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if Mob == nil then Mob = default_mob end
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if MinLight == nil then MinLight = 0 end
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if MaxLight == nil then MaxLight = 15 end
if MaxMobsInArea == nil then MaxMobsInArea = 4 end
if PlayerDistance == nil then PlayerDistance = 15 end
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if YOffset == nil then YOffset = 0 end
local meta = minetest.get_meta ( pos )
meta : set_string ( " Mob " , Mob )
meta : set_int ( " MinLight " , MinLight )
meta : set_int ( " MaxLight " , MaxLight )
meta : set_int ( " MaxMobsInArea " , MaxMobsInArea )
meta : set_int ( " PlayerDistance " , PlayerDistance )
meta : set_int ( " YOffset " , YOffset )
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-- Create doll or replace existing doll
local doll = find_doll ( pos )
if not doll then
doll = spawn_doll ( pos )
end
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set_doll_properties ( doll , Mob )
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-- Start spawning very soon
local t = minetest.get_node_timer ( pos )
t : start ( 2 )
end
-- Spawn monsters around pos
-- NOTE: The node is timer-based, rather than ABM-based.
local spawn_monsters = function ( pos , elapsed )
-- get meta
local meta = minetest.get_meta ( pos )
-- get settings
local mob = meta : get_string ( " Mob " )
local mlig = meta : get_int ( " MinLight " )
local xlig = meta : get_int ( " MaxLight " )
local num = meta : get_int ( " MaxMobsInArea " )
local pla = meta : get_int ( " PlayerDistance " )
local yof = meta : get_int ( " YOffset " )
-- if amount is 0 then do nothing
if num == 0 then
return
end
-- are we spawning a registered mob?
if not mobs.spawning_mobs [ mob ] then
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minetest.log ( " error " , " [mcl_mobspawners] Monster Spawner: Mob doesn't exist: " .. mob )
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return
end
-- check objects inside 8× 8 area around spawner
local objs = minetest.get_objects_inside_radius ( pos , 8 )
local count = 0
local ent = nil
local timer = minetest.get_node_timer ( pos )
-- spawn mob if player detected and in range
if pla > 0 then
local in_range = 0
local objs = minetest.get_objects_inside_radius ( pos , pla )
for _ , oir in pairs ( objs ) do
if oir : is_player ( ) then
in_range = 1
break
end
end
-- player not found
if in_range == 0 then
-- Try again quickly
timer : start ( 2 )
return
end
end
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--[[ HACK!
The doll may not stay spawned if the monster spawner is placed far away from
players , so we will check for its existance periodically when a player is nearby .
This would happen almost always when the monster spawner is placed by the mapgen .
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This is probably caused by a Minetest bug :
https : // github.com / minetest / minetest / issues / 4759
FIXME : Fix this horrible hack .
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] ]
local doll = find_doll ( pos )
if not doll then
doll = spawn_doll ( pos )
set_doll_properties ( doll , mob )
end
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-- count mob objects of same type in area
for k , obj in ipairs ( objs ) do
ent = obj : get_luaentity ( )
if ent and ent.name and ent.name == mob then
count = count + 1
end
end
-- Are there too many of same type? then fail
if count >= num then
timer : start ( math.random ( 5 , 20 ) )
return
end
-- find air blocks within 8× 3× 8 nodes of spawner
local air = minetest.find_nodes_in_area (
{ x = pos.x - 4 , y = pos.y - 1 + yof , z = pos.z - 4 } ,
{ x = pos.x + 4 , y = pos.y + 1 + yof , z = pos.z + 4 } ,
{ " air " } )
-- spawn up to 4 mobs in random air blocks
if air then
for a = 1 , 4 do
if # air <= 0 then
-- We're out of space! Stop spawning
break
end
local air_index = math.random ( # air )
local pos2 = air [ air_index ]
local lig = minetest.get_node_light ( pos2 ) or 0
pos2.y = pos2.y + 0.5
-- only if light levels are within range
if lig >= mlig and lig <= xlig then
minetest.add_entity ( pos2 , mob )
end
table.remove ( air , air_index )
end
end
-- Spawn attempt done. Next spawn attempt much later
timer : start ( math.random ( 10 , 39.95 ) )
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end
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-- The monster spawner node.
-- PLACEMENT INSTRUCTIONS:
-- If this node is placed by a player, minetest.item_place, etc. default settings are applied
-- automatially.
-- IF this node is placed by ANY other method (e.g. minetest.set_node, LuaVoxelManip), you
-- MUST call mcl_mobspawners.setup_spawner right after the spawner has been placed.
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minetest.register_node ( " mcl_mobspawners:spawner " , {
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tiles = { " mob_spawner.png " } ,
drawtype = " glasslike " ,
paramtype = " light " ,
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sunlight_propagates = true ,
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walkable = true ,
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description = S ( " Monster Spawner " ) ,
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_doc_items_longdesc = S ( " A monster spawner regularily causes mobs to appear around it while a player is nearby. Mobs are spawned regardless of the light level. " ) ,
_doc_items_usagehelp = S ( " If you have a spawn egg, you use it to change the monter to spawn. Just place the item on the monster spawner. " ) ,
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groups = { pickaxey = 1 , material_stone = 1 , deco_block = 1 } ,
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is_ground_content = false ,
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drop = " " ,
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-- If placed by player, setup spawner with default settings
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on_place = function ( itemstack , placer , pointed_thing )
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if pointed_thing.type ~= " node " then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node ( pointed_thing.under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
local name = placer : get_player_name ( )
local privs = minetest.get_player_privs ( name )
if not privs.maphack then
minetest.chat_send_player ( name , " Placement denied. You need the “maphack” privilege to place monster spawners. " )
return itemstack
end
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local node_under = minetest.get_node ( pointed_thing.under )
local new_itemstack , success = minetest.item_place ( itemstack , placer , pointed_thing )
if success then
local placepos
if minetest.registered_nodes [ node_under.name ] . buildable_to then
placepos = pointed_thing.under
else
placepos = pointed_thing.above
end
mcl_mobspawners.setup_spawner ( placepos )
end
return new_itemstack
end ,
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on_destruct = function ( pos )
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-- Remove doll (if any)
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local obj = find_doll ( pos )
if obj then
obj : remove ( )
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end
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end ,
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on_timer = spawn_monsters ,
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on_receive_fields = function ( pos , formname , fields , sender )
if not fields.text or fields.text == " " then
return
end
local meta = minetest.get_meta ( pos )
local comm = fields.text : split ( " " )
local name = sender : get_player_name ( )
if minetest.is_protected ( pos , name ) then
minetest.record_protection_violation ( pos , name )
return
end
local mob = comm [ 1 ] -- mob to spawn
local mlig = tonumber ( comm [ 2 ] ) -- min light
local xlig = tonumber ( comm [ 3 ] ) -- max light
local num = tonumber ( comm [ 4 ] ) -- total mobs in area
local pla = tonumber ( comm [ 5 ] ) -- player distance (0 to disable)
local yof = tonumber ( comm [ 6 ] ) or 0 -- Y offset to spawn mob
if mob and mob ~= " " and mobs.spawning_mobs [ mob ] == true
and num and num >= 0 and num <= 10
and mlig and mlig >= 0 and mlig <= 15
and xlig and xlig >= 0 and xlig <= 15
and pla and pla >= 0 and pla <= 20
and yof and yof > - 10 and yof < 10 then
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mcl_mobspawners.setup_spawner ( pos , mob , mlig , xlig , num , pla , yof )
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else
minetest.chat_send_player ( name , S ( " Mob Spawner settings failed! " ) )
minetest.chat_send_player ( name ,
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S ( " Syntax: name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10] " ) )
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end
end ,
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sounds = mcl_sounds.node_sound_metal_defaults ( ) ,
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_mcl_blast_resistance = 25 ,
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_mcl_hardness = 5 ,
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} )
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-- Mob spawner doll (rotating icon inside cage)
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local doll_def = {
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hp_max = 1 ,
physical = true ,
collisionbox = { 0 , 0 , 0 , 0 , 0 , 0 } ,
visual = " mesh " ,
makes_footstep_sound = false ,
timer = 0 ,
automatic_rotate = math.pi * 2.9 ,
_mob = default_mob , -- name of the mob this doll represents
}
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doll_def.get_staticdata = function ( self )
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return self._mob
end
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doll_def.on_activate = function ( self , staticdata , dtime_s )
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local mob = staticdata
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if mob == " " or mob == nil then
mob = default_mob
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end
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set_doll_properties ( self.object , mob )
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self.object : setvelocity ( { x = 0 , y = 0 , z = 0 } )
self.object : setacceleration ( { x = 0 , y = 0 , z = 0 } )
self.object : set_armor_groups ( { immortal = 1 } )
end
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doll_def.on_step = function ( self , dtime )
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-- Check if spawner is still present. If not, delete the entity
self.timer = self.timer + 0.01
local n = minetest.get_node_or_nil ( self.object : getpos ( ) )
if self.timer > 1 then
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if n and n.name and n.name ~= " mcl_mobspawners:spawner " then
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self.object : remove ( )
end
end
end
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doll_def.on_punch = function ( self , hitter ) end
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minetest.register_entity ( " mcl_mobspawners:doll " , doll_def )
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