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-- Chorus plants
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-- This includes chorus flowers, chorus plant stem nodes and chorus fruit
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--- Plant parts ---
local MAX_FLOWER_AGE = 5 -- Maximum age of chorus flower before it dies
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local chorus_flower_box = {
type = " fixed " ,
fixed = {
{ - 0.5 , - 0.375 , - 0.375 , 0.5 , 0.375 , 0.375 } ,
{ - 0.375 , - 0.375 , 0.375 , 0.375 , 0.375 , 0.5 } ,
{ - 0.375 , - 0.375 , - 0.5 , 0.375 , 0.375 , - 0.375 } ,
{ - 0.375 , 0.375 , - 0.375 , 0.375 , 0.5 , 0.375 } ,
{ - 0.375 , - 0.5 , - 0.375 , 0.375 , - 0.375 , 0.375 } ,
}
}
minetest.register_node ( " mcl_end:chorus_flower " , {
description = " Chorus Flower " ,
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_doc_items_longdesc = " A chorus flower is the living part of a chorus plant. It can grow into a tall chorus plant, step by step. When it grows, it may die on old age eventually. It also dies when it is unable to grow. " ,
_doc_items_usagehelp = " Place it and wait for it to grow. It can only be placed on top of end stone, on top of a chorus plant stem, or at the side of exactly a chorus plant stem. " ,
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tiles = {
" mcl_end_chorus_flower.png " ,
" mcl_end_chorus_flower.png " ,
" mcl_end_chorus_flower.png " ,
" mcl_end_chorus_flower.png " ,
" mcl_end_chorus_flower.png " ,
" mcl_end_chorus_flower.png " ,
} ,
drawtype = " nodebox " ,
paramtype = " light " ,
sunlight_propagates = true ,
node_box = chorus_flower_box ,
selection_box = { type = " regular " } ,
sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
groups = { handy = 1 , axey = 1 , deco_block = 1 , dig_by_piston = 1 , destroy_by_lava_flow = 1 , } ,
node_placement_prediction = " " ,
on_place = function ( itemstack , placer , pointed_thing )
local node_under = minetest.get_node ( pointed_thing.under )
local node_above = minetest.get_node ( pointed_thing.above )
if placer and not placer : get_player_control ( ) . sneak then
-- Use pointed node's on_rightclick function first, if present
if minetest.registered_nodes [ node_under.name ] and minetest.registered_nodes [ node_under.name ] . on_rightclick then
return minetest.registered_nodes [ node_under.name ] . on_rightclick ( pointed_thing.under , node_under , placer , itemstack ) or itemstack
end
end
--[[ Part 1: Check placement rules. Placement is legal is one of the following
conditions is met :
1 ) On top of end stone or chorus plant
2 ) On top of air and horizontally adjacent to exactly 1 chorus plant ] ]
local pos
if minetest.registered_nodes [ node_under.name ] . buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
end
local below = { x = pos.x , y = pos.y - 1 , z = pos.z }
local node_below = minetest.get_node ( below )
local plant_ok = false
-- Condition 1
if node_below.name == " mcl_end:chorus_plant " or node_below.name == " mcl_end:end_stone " then
plant_ok = true
-- Condition 2
elseif node_below.name == " air " then
local around = {
{ x = 1 , y = 0 , z = 0 } ,
{ x =- 1 , y = 0 , z = 0 } ,
{ x = 0 , y = 0 , z = 1 } ,
{ x = 0 , y = 0 , z =- 1 } ,
}
local around_count = 0
for a = 1 , # around do
local pos_side = vector.add ( pos , around [ a ] )
local node_side = minetest.get_node ( pos_side )
if node_side.name == " mcl_end:chorus_plant " then
around_count = around_count + 1
if around_count > 1 then
break
end
end
end
if around_count == 1 then
plant_ok = true
end
end
if plant_ok then
-- Placement OK! Proceed normally
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minetest.sound_play ( mcl_sounds.node_sound_wood_defaults ( ) . place , { pos = pos } )
return minetest.item_place_node ( itemstack , placer , pointed_thing )
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else
return itemstack
end
end ,
_mcl_blast_resistance = 2 ,
_mcl_hardness = 0.4 ,
} )
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minetest.register_node ( " mcl_end:chorus_flower_dead " , {
description = " Dead Chorus Flower " ,
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_doc_items_longdesc = " This is a part of a chorus plant. It doesn't grow. Chorus flowers die of old age or when they are unable to grow. A dead chorus flower can be harvested to obtain a fresh chorus flower which is able to grow again. " ,
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tiles = {
" mcl_end_chorus_flower_dead.png " ,
" mcl_end_chorus_flower_dead.png " ,
" mcl_end_chorus_flower_dead.png " ,
" mcl_end_chorus_flower_dead.png " ,
" mcl_end_chorus_flower_dead.png " ,
" mcl_end_chorus_flower_dead.png " ,
} ,
drawtype = " nodebox " ,
paramtype = " light " ,
sunlight_propagates = true ,
node_box = chorus_flower_box ,
selection_box = { type = " regular " } ,
sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
drop = " mcl_end:chorus_flower " ,
groups = { handy = 1 , axey = 1 , deco_block = 1 , dig_by_piston = 1 , destroy_by_lava_flow = 1 , } ,
_mcl_blast_resistance = 2 ,
_mcl_hardness = 0.4 ,
} )
minetest.register_node ( " mcl_end:chorus_plant " , {
description = " Chorus Plant Stem " ,
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_doc_items_longdesc = " A chorus plant stem is the part of a chorus plant which holds the whole plant together. It needs end stone as its soil. Stems are grown from chorus flowers. " ,
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tiles = {
" mcl_end_chorus_plant.png " ,
" mcl_end_chorus_plant.png " ,
" mcl_end_chorus_plant.png " ,
" mcl_end_chorus_plant.png " ,
" mcl_end_chorus_plant.png " ,
" mcl_end_chorus_plant.png " ,
} ,
drawtype = " nodebox " ,
paramtype = " light " ,
sunlight_propagates = true ,
node_box = {
type = " connected " ,
fixed = { - 0.25 , - 0.25 , - 0.25 , 0.25 , 0.25 , 0.25 } , -- Core
connect_top = { - 0.1875 , 0.25 , - 0.1875 , 0.1875 , 0.5 , 0.1875 } ,
connect_left = { - 0.5 , - 0.1875 , - 0.1875 , - 0.25 , 0.1875 , 0.1875 } ,
connect_right = { 0.25 , - 0.1875 , - 0.1875 , 0.5 , 0.1875 , 0.1875 } ,
connect_bottom = { - 0.1875 , - 0.5 , - 0.25 , 0.1875 , - 0.25 , 0.25 } ,
connect_front = { - 0.1875 , - 0.1875 , - 0.5 , 0.1875 , 0.1875 , - 0.25 } ,
connect_back = { - 0.1875 , - 0.1875 , 0.25 , 0.1875 , 0.1875 , 0.5 } ,
} ,
connect_sides = { " top " , " bottom " , " front " , " back " , " left " , " right " } ,
connects_to = { " mcl_end:chorus_plant " , " mcl_end:chorus_flower " , " mcl_end:chorus_flower_dead " , " mcl_end:end_stone " } ,
sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
drop = {
items = {
{ items = { " mcl_end:chorus_fruit " } , rarity = 2 } ,
}
} ,
groups = { handy = 1 , axey = 1 , not_in_creative_inventory = 1 , dig_by_piston = 1 , destroy_by_lava_flow = 1 } ,
_mcl_blast_resistance = 2 ,
_mcl_hardness = 0.4 ,
} )
--- ABM ---
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minetest.register_abm ( {
label = " Chorus plant growth " ,
nodenames = { " mcl_end:chorus_flower " } ,
interval = 35.0 ,
chance = 4.0 ,
action = function ( pos , node , active_object_count , active_object_count_wider )
local above = { x = pos.x , y = pos.y + 1 , z = pos.z }
local node_above = minetest.get_node ( above )
local around = {
{ x =- 1 , y = 0 , z = 0 } ,
{ x = 1 , y = 0 , z = 0 } ,
{ x = 0 , y = 0 , z =- 1 } ,
{ x = 0 , y = 0 , z = 1 } ,
}
local air_around = true
for a = 1 , # around do
if minetest.get_node ( vector.add ( above , around [ a ] ) ) . name ~= " air " then
air_around = false
break
end
end
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local grown = false
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if node_above.name == " air " and air_around then
local branching = false
local h = 0
for y = 1 , 4 do
local checkpos = { x = pos.x , y = pos.y - y , z = pos.z }
local node = minetest.get_node ( checkpos )
if node.name == " mcl_end:chorus_plant " then
h = y
if not branching then
for a = 1 , # around do
local node_side = minetest.get_node ( vector.add ( checkpos , around [ a ] ) )
if node_side.name == " mcl_end:chorus_plant " then
branching = true
end
end
end
else
break
end
end
local grow_chance
if h <= 1 then
grow_chance = 100
elseif h == 2 and branching == false then
grow_chance = 60
elseif h == 2 and branching == true then
grow_chance = 50
elseif h == 3 and branching == false then
grow_chance = 40
elseif h == 3 and branching == true then
grow_chance = 25
elseif h == 4 and branching == false then
grow_chance = 20
end
if grow_chance then
local new_flowers = { }
local r = math.random ( 1 , 100 )
local age = node.param2
if r <= grow_chance then
table.insert ( new_flowers , above )
else
age = age + 1
local branches
if branching == false then
branches = math.random ( 1 , 4 )
elseif branching == true then
branches = math.random ( 0 , 3 )
end
local branch_grown = false
for b = 1 , branches do
local next_branch = math.random ( 1 , # around )
local branch = vector.add ( pos , around [ next_branch ] )
local below_branch = vector.add ( branch , { x = 0 , y =- 1 , z = 0 } )
if minetest.get_node ( below_branch ) . name == " air " then
table.insert ( new_flowers , branch )
end
end
end
for _ , f in ipairs ( new_flowers ) do
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if age >= MAX_FLOWER_AGE then
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minetest.set_node ( f , { name = " mcl_end:chorus_flower_dead " } )
grown = true
else
minetest.set_node ( f , { name = " mcl_end:chorus_flower " , param2 = age } )
grown = true
end
end
if # new_flowers >= 1 then
minetest.set_node ( pos , { name = " mcl_end:chorus_plant " } )
grown = true
end
end
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end
if not grown then
minetest.set_node ( pos , { name = " mcl_end:chorus_flower_dead " } )
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end
end ,
} )
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--- Craftitems ---
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minetest.register_craftitem ( " mcl_end:chorus_fruit " , {
description = " Chorus Fruit " ,
_doc_items_longdesc = " Chorus fruits are the fruits of the chorus plant which is home to the End. They can be eaten to restore a few hunger points. " ,
wield_image = " mcl_end_chorus_fruit.png " ,
inventory_image = " mcl_end_chorus_fruit.png " ,
-- TODO: Teleport player
on_place = minetest.item_eat ( 4 ) ,
on_secondary_use = minetest.item_eat ( 4 ) ,
groups = { food = 2 , eatable = 4 , can_eat_when_full = 1 } ,
_mcl_saturation = 2.4 ,
stack_max = 64 ,
} )
minetest.register_craftitem ( " mcl_end:chorus_fruit_popped " , {
description = " Popped Chorus Fruit " ,
_doc_items_longdesc = doc.sub . items.temp . craftitem ,
wield_image = " mcl_end_chorus_fruit_popped.png " ,
inventory_image = " mcl_end_chorus_fruit_popped.png " ,
groups = { craftitem = 1 } ,
stack_max = 64 ,
} )
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--- Crafting ---
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minetest.register_craft ( {
type = " cooking " ,
output = " mcl_end:chorus_fruit_popped " ,
recipe = " mcl_end:chorus_fruit " ,
cooktime = 10 ,
} )