2019-12-15 01:50:17 +03:00
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Screwdriver API
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---------------
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The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
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NOTE: This API is compatible with Minetest Game 5.1.0, but has some extensions.
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To use it, add the `on_rotate` function to the node definition.
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`on_rotate(pos, node, user, mode, new_param2)`
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* `pos`: Position of the node that the screwdriver is being used on
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* `node`: that node
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* `user`: The player who used the screwdriver
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* `mode`: `screwdriver.ROTATE_FACE` or `screwdriver.ROTATE_AXIS`
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* `new_param2` the new value of `param2` that would have been set if `on_rotate` wasn't there
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* return value: false to disallow rotation, nil to keep default behaviour, true to allow
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it but to indicate that changed have already been made (so the screwdriver will wear out)
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* use `on_rotate = false` to always disallow rotation
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* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
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* use `on_rotate = screwdriver.rotate_3way` (MineClone 2 extension) for pillar-like nodes that should only have 3 possible orientations)
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2020-08-19 17:27:56 +03:00
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`after_rotate(pos)` (MineClone 2 extension)
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Called after the rotation has been completed
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* `pos`: Position of the node that the screwdriver was used on
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