Check for damager
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@ -137,6 +137,10 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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damager = entity._shooter
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end
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if not damager then
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return
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end
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if vector.dot(obj:get_look_dir(), vector.subtract(damager:get_pos(), obj:get_pos())) < 0 then
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return
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end
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