Add water bucket sounds from Voxelands
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5e614b4436
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@ -69,4 +69,9 @@ blukotek (CC0 1.0)
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https://www.freesound.org/people/blukotek/sounds/251660/
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default_dig_snappy.ogg
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Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
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mcl_sounds_place_node_water.ogg
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mcl_sounds_dug_water.ogg
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(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
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Tom Peter, Telaron, juskiddink)
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@ -127,6 +127,10 @@ function mcl_sounds.node_sound_water_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_water_footstep", gain = 0.2}
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table.place = table.place or
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{name = "mcl_sounds_place_node_water", gain = 1.0}
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table.dug = table.dug or
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{name = "mcl_sounds_dug_water", gain = 1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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BIN
mods/CORE/mcl_sounds/sounds/mcl_sounds_dug_water.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/mcl_sounds_dug_water.ogg
Normal file
Binary file not shown.
BIN
mods/CORE/mcl_sounds/sounds/mcl_sounds_place_node_water.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/mcl_sounds_place_node_water.ogg
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Binary file not shown.
@ -18,6 +18,21 @@ minetest.register_craft({
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bucket = {}
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bucket.liquids = {}
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-- Sound helper functions for placing and taking liquids
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local sound_place = function(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos})
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end
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end
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local sound_take = function(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos})
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end
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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@ -56,6 +71,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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end
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local place_liquid = function(pos, node, source, flowing, fullness)
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sound_place(source, pos)
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if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
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minetest.add_node(pos, {name=source, param2=fullness})
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return
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@ -83,8 +99,10 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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nn == "mcl_cauldrons:cauldron_2") then
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-- Put water into cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
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sound_place("mcl_core:water_source", pos)
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elseif item == "bucket:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
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-- No-op (just empty the bucket)
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sound_place("mcl_core:water_source", pos)
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elseif minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
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local pns = user:get_player_name()
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@ -116,7 +134,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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-- Handle bucket item and inventory stuff
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if not minetest.setting_getbool("creative_mode") then
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-- Add empty bucket and put it into invntory, if possible.
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-- Add empty bucket and put it into inventory, if possible.
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-- Drop empty bucket otherwise.
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local new_bucket = ItemStack("bucket:bucket_empty")
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if itemstack:get_count() == 1 then
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@ -174,6 +192,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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sound_take(nn, pointed_thing.under)
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if doc.entry_exists("nodes", nn) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn)
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@ -185,6 +204,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
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if not minetest.setting_getbool("creative_mode") then
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new_bucket = ItemStack("bucket:bucket_water")
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end
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sound_take("mcl_core:water_source", pointed_thing.under)
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end
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-- Add liquid bucket and put it into inventory, if possible.
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