Check if item is a slab or not
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9da07af370
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@ -109,10 +109,8 @@ local function update_stonecutter_slots(meta)
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local name = input:get_name()
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local name = input:get_name()
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local name_stripped = get_item_string_name(input:to_string())
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local name_stripped = get_item_string_name(input:to_string())
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local cuttable_recipes = {}
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local cuttable_recipes = {}
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local new_output = ItemStack(meta:get_string("cut_stone"))
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local new_output = meta:get_string("cut_stone")
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print(name)
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if is_input_in_table(name) then
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if is_input_in_table(name) then
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if name_stripped ~= "" then
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if name_stripped ~= "" then
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local stair = "mcl_stairs:stair_"..name_stripped
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local stair = "mcl_stairs:stair_"..name_stripped
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@ -145,10 +143,14 @@ local function update_stonecutter_slots(meta)
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else
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else
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meta:set_string("formspec", show_stonecutter_formspec(nil))
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meta:set_string("formspec", show_stonecutter_formspec(nil))
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end
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end
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if new_output = '' then
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if new_output then
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cut_item = ItemStack(new_output)
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new_output:set_count(2)
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if string.find(new_output, "mcl_stairs:slab_") then
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inv:set_stack("output", 1, new_output)
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cut_item:set_count(2)
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else
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cut_item:set_count(1)
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end
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inv:set_stack("output", 1, cut_item)
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end
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end
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end
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end
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