Fix #1293
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33c589369f
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0805431231
@ -1047,8 +1047,10 @@ local do_env_damage = function(self)
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end
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end
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local sunlight = minetest.get_natural_light(pos, self.time_of_day)
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-- bright light harms mob
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if self.light_damage ~= 0 and (minetest.get_node_light(pos) or 0) > 12 then
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if self.light_damage ~= 0 and (sunlight or 0) > 12 then
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if deal_light_damage(self, pos, self.light_damage) then
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return true
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end
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@ -1057,7 +1059,7 @@ local do_env_damage = function(self)
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if mod_worlds then
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_, dim = mcl_worlds.y_to_layer(pos.y)
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end
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if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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if self.ignited_by_sunlight then
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mcl_burning.set_on_fire(self.object, 10)
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else
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