structure-api: add check for solid ground
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@ -14,16 +14,8 @@ mcl_structures.register_structure("nether_outpost",{
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},
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flags = "all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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on_place = function(pos,def,pr)
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local sidelen = 15
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local node = minetest.get_node(vector.offset(pos,1,1,0))
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local solid = minetest.find_nodes_in_area(vector.offset(pos,-sidelen/2,-1,-sidelen/2),vector.offset(pos,sidelen/2,-1,sidelen/2),{"group:solid"})
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local air = minetest.find_nodes_in_area(vector.offset(pos,-sidelen/2,1,-sidelen/2),vector.offset(pos,sidelen/2,4,sidelen/2),{"air"})
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if #solid < ( sidelen * sidelen ) or
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#air < (sidelen * sidelen ) then return false end
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minetest.bulk_set_node(solid,node)
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return true
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end,
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sidelen = 15,
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solid_ground = true,
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y_min = mcl_vars.mg_lava_nether_max,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = { modpath.."/schematics/nether_outpost.mts" },
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@ -9,6 +9,19 @@ function mcl_structures.place_structure(pos, def, pr)
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elseif def.y_offset then
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y_offset = def.y_offset
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end
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if def.solid_ground and def.sidelen then
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local node = minetest.get_node(vector.offset(pos,1,1,0))
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local solid = minetest.find_nodes_in_area(vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2),vector.offset(pos,def.sidelen/2,-1,def.sidelen/2),{"group:solid"})
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local air = minetest.find_nodes_in_area(vector.offset(pos,-def.sidelen/2,1,-def.sidelen/2),vector.offset(pos,def.sidelen/2,4,def.sidelen/2),{"air"})
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if #solid < ( def.sidelen * def.sidelen ) or
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#air < (def.sidelen * def.sidelen ) then
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if logging then
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minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pos).." not placed. No solid ground.")
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end
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return false
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end
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--minetest.bulk_set_node(solid,node)
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end
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if def.on_place and not def.on_place(pos,def,pr) then
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if logging then
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minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pos).." not placed. Conditions not satisfied.")
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