Fixed missed alias uses and added set_node alias.
Two instances of add_node and add_item still used the full minetest call, substitute the alias. Added a set_node alias for several minetest.set_node calls.
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@ -19,6 +19,7 @@ local string = string
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local raycast = minetest.raycast
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local get_node = minetest.get_node
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local set_node = minetest.set_node
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local add_node = minetest.add_node
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local add_item = minetest.add_item
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@ -58,7 +59,7 @@ end
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local function place_liquid(pos, itemstring)
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local fullness = registered_nodes[itemstring].liquid_range
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sound_place(itemstring, pos)
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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add_node(pos, {name=itemstring, param2=fullness})
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end
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local function give_bucket(new_bucket, itemstack, user)
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@ -272,14 +273,14 @@ local function on_place_bucket_empty(itemstack, user, pointed_thing)
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-- FIXME: replace this ugly code by cauldrons API
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if nn == "mcl_cauldrons:cauldron_3" then
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-- Take water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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end
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sound_take("mcl_core:water_source", pointed_thing.under)
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elseif nn == "mcl_cauldrons:cauldron_3r" then
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-- Take river water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_river_water")
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end
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@ -384,13 +385,13 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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collect_liquid = true
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end
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if collect_liquid then
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minetest.set_node(droppos, {name="air"})
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set_node(droppos, {name="air"})
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-- Fill bucket with liquid
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stack = new_bucket
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else
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-- No liquid found: Drop empty bucket
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minetest.add_item(droppos, stack)
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add_item(droppos, stack)
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stack:take_item()
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end
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return stack
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