v6: Add otherwise ungettable saplings into chests
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@ -2,11 +2,12 @@
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-- TODO: Add monster spawner
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local pr = PseudoRandom(os.time())
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-- Get loot for dungeon chests
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local get_loot = function()
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local items = mcl_loot.get_multi_loot({
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local loottable = {
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{
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stacks_min = 1,
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stacks_max = 3,
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@ -50,7 +51,22 @@ local get_loot = function()
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
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},
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}}, pr)
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}
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}
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-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
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if mg_name == "v6" then
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table.insert(loottable, {
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "", weight = 11 },
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},
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})
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end
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local items = mcl_loot.get_multi_loot(loottable, pr)
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return items
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end
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@ -41,10 +41,12 @@ function tsm_railcorridors.on_construct_spawner(pos)
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mcl_mobspawners.setup_spawner(pos, "mobs_mc:cave_spider")
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end
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- MineClone 2's treasure function. Gets all treasures for a single chest.
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-- Based on information from Minecraft Wiki.
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function tsm_railcorridors.get_treasures(pr)
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local items = mcl_loot.get_multi_loot({
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local loottable = {
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{
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stacks_min = 1,
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stacks_max = 1,
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@ -54,7 +56,7 @@ function tsm_railcorridors.get_treasures(pr)
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{ itemstring = "mcl_books:book", weight = 10 }, -- TODO: Enchanted Book
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{ itemstring = "", weight = 5},
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{ itemstring = "mcl_core:pick_iron", weight = 5 },
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{ itemstring = "mcl:core:apple_gold", weight = 1 }, -- TODO: Enchanted Golden Apple
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{ itemstring = "mcl_core:apple_gold", weight = 1 }, -- TODO: Enchanted Golden Apple
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}
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},
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{
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@ -83,7 +85,22 @@ function tsm_railcorridors.get_treasures(pr)
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{ itemstring = "mcl_minecarts:detector_rail", weight = 5, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_minecarts:golden_rail", weight = 5, amount_min = 1, amount_max = 4 },
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}
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}}, pr)
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}
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}
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-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
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if mg_name == "v6" then
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table.insert(loottable, {
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_core:darksapling", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "", weight = 14 },
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},
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})
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end
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local items = mcl_loot.get_multi_loot(loottable, pr)
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return items
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end
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