'fix' beacon beam abm
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@ -158,7 +158,7 @@ local function globalstep_function(pos,player)
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return
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else
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local obstructed = false
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for y=pos.y+1, pos.y+175 do
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for y=pos.y+1, pos.y+100 do
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local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
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if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
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@ -342,7 +342,7 @@ minetest.register_abm{
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if node_below.name == "air" then
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remove_beacon_beam(pos)
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elseif node_above.name == "air" then
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="mcl_beacons:beacon_beam",param2=node_above.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="mcl_beacons:beacon_beam",param2=node_below.param2})
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end
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end,
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}
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