Merge kay27_textures branch: more recongizable obsidian texture; better NP texture; Nether particles
@ -70,6 +70,12 @@ function mcl_worlds.has_weather(pos)
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return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
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end
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-- Takes a position and returns true if this position can have Nether dust
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function mcl_worlds.has_dust(pos)
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-- Weather in the Overworld and the high part of the void below
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return pos.y <= mcl_vars.mg_nether_max + 64 and pos.y >= mcl_vars.mg_nether_min - 64
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end
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-- Takes a position (pos) and returns true if compasses are working here
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function mcl_worlds.compass_works(pos)
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-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
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@ -10,6 +10,7 @@ end
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dofile(modpath.."/weather_core.lua")
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dofile(modpath.."/snow.lua")
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dofile(modpath.."/rain.lua")
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dofile(modpath.."/nether_dust.lua")
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if minetest.get_modpath("lightning") ~= nil then
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dofile(modpath.."/thunder.lua")
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39
mods/ENVIRONMENT/mcl_weather/nether_dust.lua
Normal file
@ -0,0 +1,39 @@
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mcl_weather.nether_dust = {}
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mcl_weather.nether_dust.particles_count = 99
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-- calculates coordinates and draw particles for Nether dust
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mcl_weather.nether_dust.add_dust_particles = function(player)
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for i=mcl_weather.nether_dust.particles_count, 1,-1 do
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local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player)
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minetest.add_particle({
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pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz},
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velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01},
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acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02},
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expirationtime = 3,
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size = math.random(6,20)*0.01,
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collisiondetection = false,
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object_collision = false,
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vertical = false,
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glow = math.random(0,minetest.LIGHT_MAX),
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texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png",
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playername = player:get_player_name()
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})
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end
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer >= 0.7 then
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timer = 0
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else
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return
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_dust(player:get_pos())) then
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return false
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end
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mcl_weather.nether_dust.add_dust_particles(player)
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end
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end)
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After Width: | Height: | Size: 99 B |
After Width: | Height: | Size: 99 B |
After Width: | Height: | Size: 101 B |
Before Width: | Height: | Size: 188 B After Width: | Height: | Size: 324 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 561 B |
@ -1,7 +1,44 @@
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import png
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w, h = 64, 256;
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w, h = 16, 128;
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s = [[int(0) for c in range(w)] for c in range(h)]
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def drawpixel(x, y, t):
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if (x >= 0) and (x < w) and (y >= 0) and (y < h):
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if(t == 1):
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s[y][x] = 1
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elif t==2:
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s[y][x] = 1 - s[y][x]
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elif t==3:
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s[y][x] = s[y][x] + 1
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if s[y][x] > 3:
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s[y][x] =s[y][x]-4
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def circle(X1, Y1, R, t):
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x = 0
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y = R
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delta = 1 - 2 * R
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error = 0
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while y >= 0:
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if Y1%w + y < w:
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drawpixel(X1 + x, Y1 + y, t)
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if Y1%w - y >= 0:
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drawpixel(X1 + x, Y1 - y, t)
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if Y1%w + y < w:
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drawpixel(X1 - x, Y1 + y, t)
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if Y1%w - y >= 0:
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drawpixel(X1 - x, Y1 - y, t)
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error = 2 * (delta + y) - 1
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if ((delta < 0) and (error <= 0)):
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x = x + 1
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delta = delta + 2 * x + 1
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elif ((delta > 0) and (error > 0)):
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y = y - 1
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delta = delta - 2 * y + 1
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else:
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x = x + 1
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y = y - 1
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delta = delta + 2 * (x - y)
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def line(y1, x1, y2, x2, v):
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signx = 1
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signy = 1
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@ -19,10 +56,14 @@ def line(y1, x1, y2, x2, v):
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if dx >= dy:
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dir1 = 1
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for i in range(max(dx, dy)+1):
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if v==2:
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s[x1][y1]=1-s[x1][y1]
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else:
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s[x1][y1] = v
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if(v == 1):
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s[x1][y1] = 1
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elif v==2:
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s[x1][y1] = 1 - s[x1][y1]
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elif v==3 or (v==4 and ((x1^y1)&1)) or (v==5 and (((x1|y1)&1)==0)) or (v==7 and ((((x1+1)|y1)&1)==0)) or (v==8 and ((((x1+1)|(y1+1))&1)==0)) or (v==6 and (((x1|(y1+1))&1)==0)):
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s[x1][y1] = s[x1][y1] + 1
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if s[x1][y1] > 3:
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s[x1][y1] = s[x1][y1] - 4
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if dir1 == 1:
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x1 += signx
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offsy += dy
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@ -37,22 +78,37 @@ def line(y1, x1, y2, x2, v):
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offsx -= dy
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# R, G, B, Alpha (0xFF = opaque):
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palette=[(0x00,0x00,0xaf,0xa0), (0x7f,0x0f,0xaf,0xb8)]
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palette=[
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(0x30,0x03,0xaf,0xa4),
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(0x4f,0x1c,0xaf,0xb4),
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(0x7f,0x3d,0xa0,0xc8),
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(0x6d,0x5d,0x99,0xb1)
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]
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for j in range(16):
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i = j * 4
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line(i, 0, 63-i, 63, 2)
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line(63, i, 0, 63-i, 2)
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i+=1
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line(i, 64, 63-i, 127, 2)
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line(63, 64+i, 0, 127-i, 2)
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i+=1
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line(i, 128, 63-i, 191, 2)
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line(63, 128+i, 0, 191-i, 2)
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i+=1
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line(i, 192, 63-i, 255, 2)
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line(63, 192+i, 0, 255-i, 2)
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circles = h//w
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maxr = w//2
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for i in [1,2,3,5,9,10,11,13]:
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for c in range(circles):
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q = ((circles-c-1)+i)%w
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circle(maxr, maxr+c*w, q, 3)
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w = png.Writer(len(s[0]), len(s), palette=palette, bitdepth=1)
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linesperside = 2
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linestarts = round(w / linesperside) # 8
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lineoffset = round(w / linestarts) # 2
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wminus = w - 1
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for j in range(linesperside):
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for k in range(linestarts):
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offset = k * w
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for q in [0,1,3,4]:
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# for q in [1]:
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i = j*linestarts + ((k+q)%linestarts)
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line(i, offset, wminus-i, offset+wminus, 5+(k&3))
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line(wminus, offset+i, 0, offset+wminus-i, 5+(k&3))
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w = png.Writer(len(s[0]), len(s), palette=palette, bitdepth=2)
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f = open('mcl_portals_portal.png', 'wb')
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w.write(f, s)
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25
tools/create_texture__nether_dust.py
Normal file
@ -0,0 +1,25 @@
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import png
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s = [
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[
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'1',
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],
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[
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'11',
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],
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[
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'111',
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'111',
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],
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]
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# R, G, B, Alpha (0xFF = opaque):
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palette=[(0x00,0x00,0x00,0x00), (0x8F,0x69,0x66,0x9F)]
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#palette=[(0x00,0x00,0x00,0x00), (0xF0,0xF0,0xF0,0x80)]
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for i in range(0, len(s)):
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print(str(i)+"/"+str(len(s)))
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q = [[int(c) for c in row] for row in s[i]]
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w = png.Writer(len(q[0]), len(q), palette=palette, bitdepth=1)
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f = open('mcl_particles_nether_dust'+str(i+1)+'.png', 'wb')
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w.write(f, q)
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