Use color for named items
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@ -2,6 +2,7 @@ local MAX_NAME_LENGTH = 30
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local MAX_WEAR = 65535
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local MAX_WEAR = 65535
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local SAME_TOOL_REPAIR_BOOST = math.ceil(MAX_WEAR * 0.12) -- 12%
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local SAME_TOOL_REPAIR_BOOST = math.ceil(MAX_WEAR * 0.12) -- 12%
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local MATERIAL_TOOL_REPAIR_BOOST = math.ceil(MAX_WEAR * 0.25) -- 25%
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local MATERIAL_TOOL_REPAIR_BOOST = math.ceil(MAX_WEAR * 0.25) -- 25%
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local NAME_COLOR = "#FFFF4C"
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local function get_anvil_formspec(set_name)
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local function get_anvil_formspec(set_name)
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if not set_name then
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if not set_name then
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@ -129,14 +130,19 @@ local function update_anvil_slots(meta)
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-- Don't rename if names are identical
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-- Don't rename if names are identical
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if new_name ~= old_name then
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if new_name ~= old_name then
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-- Rename item
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-- Rename item
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if new_name == "" and name_item:get_definition()._mcl_generate_description then
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if new_name == "" then
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-- _mcl_generate_description(itemstack): If defined, set custom item description of itemstack.
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-- Empty name
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-- This function should be defined for items with an advanced description.
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if name_item:get_definition()._mcl_generate_description then
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-- See mcl_banners for an example.
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-- _mcl_generate_description(itemstack): If defined, set custom item description of itemstack.
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name_item:get_definition()._mcl_generate_description(name_item)
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name_item:get_definition()._mcl_generate_description(name_item)
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else
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-- Otherwise, just clear description
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meta:set_string("description", "")
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end
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else
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else
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-- Set description
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-- Custom name set. Colorize it!
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meta:set_string("description", new_name)
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-- This makes the name visually different from unnamed items
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meta:set_string("description", core.colorize(NAME_COLOR, new_name))
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end
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end
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-- Save the raw name internally, too
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-- Save the raw name internally, too
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meta:set_string("name", new_name)
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meta:set_string("name", new_name)
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@ -279,6 +279,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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local mname = imeta:get_string("name")
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local mname = imeta:get_string("name")
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if mname ~= nil and mname ~= "" then
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if mname ~= nil and mname ~= "" then
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banner:get_luaentity()._item_name = mname
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banner:get_luaentity()._item_name = mname
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banner:get_luaentity()._item_description = imeta:get_string("description")
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end
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end
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-- Set rotation
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-- Set rotation
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@ -386,7 +387,7 @@ local entity_standing = {
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local meta = banner:get_meta()
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local meta = banner:get_meta()
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meta:set_string("layers", minetest.serialize(self._layers))
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meta:set_string("layers", minetest.serialize(self._layers))
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if self._item_name ~= nil and self._item_name ~= "" then
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if self._item_name ~= nil and self._item_name ~= "" then
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meta:set_string("description", self._item_name)
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meta:set_string("description", self._item_description)
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meta:set_string("name", self._item_name)
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meta:set_string("name", self._item_name)
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else
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else
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meta:set_string("description", mcl_banners.make_advanced_banner_description(banner:get_definition().description, self._layers))
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meta:set_string("description", mcl_banners.make_advanced_banner_description(banner:get_definition().description, self._layers))
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@ -471,7 +471,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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local description = mcl_banners.make_advanced_banner_description(odesc, layers)
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local description = mcl_banners.make_advanced_banner_description(odesc, layers)
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imeta:set_string("description", description)
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imeta:set_string("description", description)
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else
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else
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imeta:set_string("description", mname)
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imeta:set_string("description", ometa:get_string("description"))
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imeta:set_string("name", mname)
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imeta:set_string("name", mname)
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end
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end
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return itemstack
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return itemstack
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