Make throwable water bottles useful
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13963d00e5
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@ -22,7 +22,7 @@ mobs:register_mob("mobs_mc:blaze", {
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textures = {
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{"mobs_mc_blaze.png"},
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},
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armor = { fleshy = 100, snowball_vulnerable = 100 },
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armor = { fleshy = 100, snowball_vulnerable = 100, water_vulnerable = 100 },
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_blaze_breath",
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@ -520,6 +520,7 @@ mobs:register_mob("mobs_mc:enderman", {
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end
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end
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end,
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armor = { fleshy = 100, water_vulnerable = 100 },
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water_damage = 8,
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view_range = 64,
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fear_height = 4,
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@ -31,6 +31,7 @@ mobs:register_mob("mobs_mc:snowman", {
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fall_damage = 0,
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water_damage = 4,
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rain_damage = 4,
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armor = { fleshy = 100, water_vulnerable = 100 },
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attacks_monsters = true,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.89, 0.35},
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visual = "mesh",
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@ -747,3 +747,29 @@ function mcl_potions.night_vision_func(player, null, duration)
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end
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end
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function mcl_potions._extinguish_nearby_fire(pos)
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local epos = {x=pos.x, y=pos.y+0.5, z=pos.z}
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local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z})
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if minetest.get_item_group(dnode.name, "fire") ~= 0 then
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epos.y = pos.y - 0.5
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end
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local dirs = {
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{x=0,y=0,z=0},
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{x=0,y=0,z=-1},
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{x=0,y=0,z=1},
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{x=-1,y=0,z=0},
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{x=1,y=0,z=0},
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}
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local exting = false
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for d=1, #dirs do
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local tpos = vector.add(epos, dirs[d])
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local node = minetest.get_node(tpos)
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if minetest.get_item_group(node.name, "fire") ~= 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
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minetest.remove_node(tpos)
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exting = true
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end
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end
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return exting
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end
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@ -277,9 +277,38 @@ minetest.register_craftitem("mcl_potions:river_water", {
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})
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-- TODO: Extinguish fire, damage mobs
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mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {tt=S("No effect"), potion_fun=function() end})
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mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {tt=S("No effect"), potion_fun=function() end})
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-- Hurt mobs
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local water_splash = function(obj, damage)
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if not obj then
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return
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end
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if not damage or (damage > 0 and damage < 1) then
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damage = 1
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end
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-- Damage mobs that are vulnerable to water
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local lua = obj:get_luaentity()
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if lua and lua._cmi_is_mob then
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obj:punch(obj, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {water_vulnerable=damage},
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}, nil)
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end
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end
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mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {
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tt=S("Extinguishes fire and hurts some mobs"),
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longdesc=S("A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water."),
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no_effect=true,
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potion_fun=water_splash,
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effect=1
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})
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mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {
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tt=S("Extinguishes fire and hurts some mobs"),
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longdesc=S("A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water."),
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no_effect=true,
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potion_fun=water_splash,
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effect=1
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})
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minetest.register_craftitem("mcl_potions:speckled_melon", {
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description = S("Glistering Melon"),
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@ -10,9 +10,9 @@ end
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local lingering_effect_at = {}
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local function add_lingering_effect(pos, color, def)
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local function add_lingering_effect(pos, color, def, is_water)
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lingering_effect_at[pos] = {color = color, timer = 30, def = def}
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lingering_effect_at[pos] = {color = color, timer = 30, def = def, is_water = is_water}
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end
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@ -46,6 +46,14 @@ minetest.register_globalstep(function(dtime)
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texture = "mcl_potions_sprite.png^[colorize:"..vals.color..":127",
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})
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-- Extingish fire if water bottle
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if vals.is_water then
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if mcl_potions._extinguish_nearby_fire(pos) then
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vals.timer = vals.timer / 2
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end
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end
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-- Affect players and mobs
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do
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local entity = obj:get_luaentity()
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@ -114,13 +122,13 @@ function mcl_potions.register_lingering(name, descr, color, def)
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visual_size = {x=w/2,y=w/2},
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collisionbox = {0,0,0,0,0,0},
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local n = node.name
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local d = 4
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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add_lingering_effect(pos, color, def)
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add_lingering_effect(pos, color, def, name == "water")
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minetest.add_particlespawner({
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amount = 40,
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time = 1,
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@ -138,6 +146,9 @@ function mcl_potions.register_lingering(name, descr, color, def)
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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if name == "water" then
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mcl_potions._extinguish_nearby_fire(pos)
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end
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self.object:remove()
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end
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end,
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@ -56,7 +56,7 @@ function mcl_potions.register_splash(name, descr, color, def)
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visual_size = {x=w/2,y=w/2},
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collisionbox = {0,0,0,0,0,0},
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local n = node.name
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local d = 2
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@ -80,6 +80,10 @@ function mcl_potions.register_splash(name, descr, color, def)
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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if name == "water" then
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mcl_potions._extinguish_nearby_fire(pos)
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end
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self.object:remove()
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for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
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