fix more codestyle
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@ -110,7 +110,8 @@ mcl_structures.generate_igloo = function(pos, rotation, pr)
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if r == 1 then
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-- Select basement depth
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local dim = mcl_worlds.pos_to_dimension(pos)
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local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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--local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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local buffer
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if dim == "nether" then
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buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
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elseif dim == "end" then
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@ -219,7 +220,7 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr)
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else
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return
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end
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local size = {x=9,y=5,z=7}
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--local size = {x=9,y=5,z=7}
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 1,
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@ -335,7 +336,7 @@ local function shrine_placement_callback(p1, p2, size, rotation, pr)
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-- Find and setup spawner with silverfish
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local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
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for s=1, #spawners do
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local meta = minetest.get_meta(spawners[s])
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--local meta = minetest.get_meta(spawners[s])
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mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
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end
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@ -411,7 +412,7 @@ end
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mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr)
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local offset = {x=6, y=4, z=6}
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local size = {x=13, y=8, z=13}
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--local size = {x=13, y=8, z=13}
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local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
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@ -471,8 +472,6 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
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{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
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}
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}}, pr)
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local meta = minetest.get_meta(chests[c])
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init_node_construct(chests[c])
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local meta = minetest.get_meta(chests[c])
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local inv = meta:get_inventory()
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@ -498,7 +497,7 @@ mcl_structures.generate_desert_temple = function(pos, rotation, pr)
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-- No Generating for the temple ... Why using it ? No Change
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
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local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
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local size = {x=22, y=24, z=22}
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--local size = {x=22, y=24, z=22}
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if newpos == nil then
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return
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end
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@ -84,7 +84,7 @@ function settlements.create_site_plan(maxp, minp, pr)
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x=math.floor((minp.x+maxp.x)/2),
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y=maxp.y,
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z=math.floor((minp.z+maxp.z)/2)
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}
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}
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-- find center_surface of chunk
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local center_surface , surface_material = settlements.find_surface(center, true)
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local chunks = {}
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