make mob's not switch armor lying on the ground if they are already equiped.
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@ -3327,6 +3327,8 @@ local function check_item_pickup(self)
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end
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if not self.armor_list then
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self.armor_list={helmet="",chestplate="",boots="",leggings=""}
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elseif self.armor_list[armor_type] and self.armor_list[armor_type] ~= "" then
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return
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end
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self.armor_list[armor_type]=ItemStack(l.itemstring):get_name()
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o:remove()
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