Fix code caching errors, and remove unused variables from init.
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87327abfb9
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@ -14,9 +14,9 @@ local node_sound = mcl_sounds.node_sound_wood_defaults()
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local DOUBLE_DROP_CHANCE = 8
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local DOUBLE_DROP_CHANCE = 8
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local DEBUG = false
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local DEBUG = false
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local strlen = string.len()
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local strlen = string.len
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local substr = string.sub()
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local substr = string.sub
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local rand = math.random()
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local rand = math.random
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-- basic bamboo nodes.
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-- basic bamboo nodes.
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local bamboo_def = {
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local bamboo_def = {
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@ -9,9 +9,9 @@ local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local bamboo = "mcl_bamboo:bamboo"
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local DEBUG = false
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local DEBUG = false
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local strlen = string.len()
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local strlen = string.len
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local substr = string.sub()
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local substr = string.sub
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local rand = math.random()
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local rand = math.random
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--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
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--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
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mcl_bamboo.bamboo_dirt_nodes = {
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mcl_bamboo.bamboo_dirt_nodes = {
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@ -7,7 +7,6 @@
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-- LOCALS
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-- LOCALS
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local bamboo = "mcl_bamboo:bamboo"
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mcl_bamboo = {}
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mcl_bamboo = {}
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