Fix burning entity packet spam
- Use upright_sprite for 3rd person flame display, which is both closer to minecraft and allows for client side texture animation - Take care of flame HUD in the MineClone2Client
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@ -67,14 +67,9 @@ function mcl_burning.set_on_fire(obj, burn_time)
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end
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if not storage.burn_time or burn_time >= storage.burn_time then
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if obj:is_player() and not storage.fire_hud_id then
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storage.fire_hud_id = obj:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
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z_index = 1000,
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})
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if obj:is_player() then
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mcl_burning.channels[obj]:send_all(tostring(mcl_burning.animation_frames))
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mcl_burning.channels[obj]:send_all("start")
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end
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storage.burn_time = burn_time
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storage.fire_damage_timer = 0
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@ -95,7 +90,6 @@ function mcl_burning.set_on_fire(obj, burn_time)
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fire_entity:set_properties({visual_size = size})
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fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
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local fire_luaentity = fire_entity:get_luaentity()
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fire_luaentity:update_frame(obj, storage)
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for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
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local other_luaentity = other:get_luaentity()
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@ -111,9 +105,7 @@ function mcl_burning.extinguish(obj)
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if mcl_burning.is_burning(obj) then
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local storage = mcl_burning.get_storage(obj)
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if obj:is_player() then
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if storage.fire_hud_id then
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obj:hud_remove(storage.fire_hud_id)
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end
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mcl_burning.channels[obj]:send_all("stop")
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mcl_burning.storage[obj] = {}
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else
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storage.burn_time = nil
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@ -7,6 +7,7 @@ local get_item_group = minetest.get_item_group
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mcl_burning = {
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storage = {},
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channels = {},
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animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
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}
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@ -54,12 +55,11 @@ minetest.register_on_joinplayer(function(player)
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end
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mcl_burning.storage[player] = storage
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mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name())
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end)
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minetest.register_on_leaveplayer(function(player)
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local storage = mcl_burning.storage[player]
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storage.fire_hud_id = nil
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player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
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player:get_meta():set_string("mcl_burning:data", minetest.serialize(mcl_burning.storage[player]))
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mcl_burning.storage[player] = nil
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end)
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@ -68,27 +68,28 @@ minetest.register_entity("mcl_burning:fire", {
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initial_properties = {
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physical = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "cube",
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visual = "upright_sprite",
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textures = {
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name = "mcl_burning_entity_flame_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.0,
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},
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},
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spritediv = {x = 1, y = mcl_burning.animation_frames},
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pointable = false,
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glow = -1,
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backface_culling = false,
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},
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animation_frame = 0,
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animation_timer = 0,
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on_step = function(self, dtime)
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local parent, storage = self:sanity_check()
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if parent then
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self.animation_timer = self.animation_timer + dtime
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if self.animation_timer >= 0.1 then
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self.animation_timer = 0
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self.animation_frame = self.animation_frame + 1
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if self.animation_frame > mcl_burning.animation_frames - 1 then
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self.animation_frame = 0
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end
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self:update_frame(parent, storage)
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end
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else
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on_activate = function(self)
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self.object:set_sprite({x = 0, y = 0}, mcl_burning.animation_frames, 1.0 / mcl_burning.animation_frames)
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end,
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on_step = function(self)
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if not self:sanity_check() then
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self.object:remove()
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end
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end,
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@ -96,23 +97,15 @@ minetest.register_entity("mcl_burning:fire", {
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local parent = self.object:get_attach()
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if not parent then
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return
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return false
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end
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local storage = mcl_burning.get_storage(parent)
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if not storage or not storage.burn_time then
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return
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return false
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end
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return parent, storage
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end,
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update_frame = function(self, parent, storage)
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local frame_overlay = "^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. self.animation_frame
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local fire_texture = "mcl_burning_entity_flame_animated.png" .. frame_overlay
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self.object:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}})
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if parent:is_player() then
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parent:hud_change(storage.fire_hud_id, "text", "mcl_burning_hud_flame_animated.png" .. frame_overlay)
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end
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return true
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end,
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})
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