Pathfinding through door should also check door closest to position so villager can leave current house
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@ -35,11 +35,11 @@ function append_paths (wp1, wp2)
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end
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local function output_enriched (wp_out)
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--mcl_log("Output enriched path")
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mcl_log("Output enriched path")
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local i = 0
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for _,outy in pairs (wp_out) do
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i = i + 1
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--mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
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mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
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local action = outy["action"]
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if action then
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@ -109,76 +109,6 @@ local plane_adjacents = {
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vector.new(0,0,-1),
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}
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-- This function is used to see if we can path. We could use to check a route, rather than making people move.
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local function calculate_path_through_door (p, t, target)
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-- target is the same as t, just 1 square difference. Maybe we don't need target
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mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
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local enriched_path = nil
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local cur_door_pos = nil
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local pos_closest_to_door = nil
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local other_side_of_door = nil
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--Check direct route
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local wp = minetest.find_path(p,t,150,1,4)
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--Path to door first
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if not wp then
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mcl_log("No direct path. Path through door")
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-- This could improve. There could be multiple doors. Check you can path from door to target first.
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-- target could be pos
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local cur_door_pos = minetest.find_node_near(target,16,{"group:door"})
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if cur_door_pos then
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mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
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for _,v in pairs(plane_adjacents) do
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pos_closest_to_door = vector.add(cur_door_pos,v)
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local n = minetest.get_node(pos_closest_to_door)
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if n.name == "air" then
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wp = minetest.find_path(p,pos_closest_to_door,150,1,4)
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if wp then
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mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
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other_side_of_door = vector.add(cur_door_pos,-v)
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mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
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local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
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if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
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table.insert(wp, cur_door_pos)
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append_paths (wp, wp_otherside_door_to_target)
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enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
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mcl_log("We have a path from outside door to target")
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else
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mcl_log("We cannot path from outside door to target")
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end
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break
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else
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mcl_log("This block next to door doesn't work.")
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end
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else
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--mcl_log("Block is not air, it is: ".. n.name)
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end
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end
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else
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mcl_log("No door found")
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end
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else
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mcl_log("We have a direct route")
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end
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-- If not, get door near pos
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--path from pos to door, path from otherside to target
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if wp and not enriched_path then
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enriched_path = generate_enriched_path(wp)
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end
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return enriched_path
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end
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--local gopath_last = os.time()
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function mob_class:ready_to_path()
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@ -191,6 +121,63 @@ function mob_class:ready_to_path()
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end
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end
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-- This function is used to see if we can path. We could use to check a route, rather than making people move.
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local function calculate_path_through_door (p, t, cur_door_pos)
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-- target is the same as t, just 1 square difference. Maybe we don't need target
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mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
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local enriched_path = nil
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--local cur_door_pos = nil
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local pos_closest_to_door = nil
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local other_side_of_door = nil
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local wp
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if cur_door_pos then
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mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
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for _,v in pairs(plane_adjacents) do
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pos_closest_to_door = vector.add(cur_door_pos,v)
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local n = minetest.get_node(pos_closest_to_door)
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if n.name == "air" then
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mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door))
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wp = minetest.find_path(p,pos_closest_to_door,150,1,4)
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if wp then
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mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
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other_side_of_door = vector.add(cur_door_pos,-v)
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mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
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local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
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if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
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table.insert(wp, cur_door_pos)
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append_paths (wp, wp_otherside_door_to_target)
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enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
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mcl_log("We have a path from outside door to target")
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else
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mcl_log("We cannot path from outside door to target")
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end
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break
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else
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mcl_log("This block next to door doesn't work.")
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end
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end
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end
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else
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mcl_log("No door found")
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end
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if wp and not enriched_path then
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mcl_log("Wp but not enriched")
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enriched_path = generate_enriched_path(wp)
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end
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return enriched_path
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end
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function mob_class:gopath(target,callback_arrived)
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if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
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@ -210,7 +197,28 @@ function mob_class:gopath(target,callback_arrived)
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local p = self.object:get_pos()
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local t = vector.offset(target,0,1,0)
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local wp = calculate_path_through_door(p, t, target)
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--Check direct route
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local wp = minetest.find_path(p,t,150,1,4)
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if not wp then
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mcl_log("No direct path. Path through door")
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-- target could be pos
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local cur_door_pos = minetest.find_node_near(target, 16, {"group:door"})
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wp = calculate_path_through_door(p, t, cur_door_pos)
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if not wp then
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mcl_log("No path though door closest to target. Try door closest to origin.")
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cur_door_pos = minetest.find_node_near(p, 16, {"group:door"})
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wp = calculate_path_through_door(p, t, cur_door_pos)
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end
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else
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wp = generate_enriched_path(wp)
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mcl_log("We have a direct route")
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end
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--path from pos to door, path from otherside to target
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if not wp then
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mcl_log("Could not calculate path")
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self._pf_last_failed = os.time()
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