Beehives only go into inventory in creative when no beehive exists in the inventory
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@ -54,17 +54,19 @@ local dig_hive = function(pos, node, oldmetadata, digger)
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if not is_creative then
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minetest.add_item(pos, "mcl_beehives:beehive")
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if not silk_touch then mcl_util.deal_damage(digger, 10) end
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elseif is_creative and inv:room_for_item("main", "mcl_beehives:beehive") then
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elseif is_creative and inv:room_for_item("main", "mcl_beehives:beehive") and not inv:contains_item("main", "mcl_beehives:beehive") then
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inv:add_item("main", "mcl_beehives:beehive")
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end
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elseif beenest then
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if silk_touch and not is_creative then
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minetest.add_item(pos, "mcl_beehives:bee_nest")
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awards.unlock(digger:get_player_name(), "mcl:total_beelocation")
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elseif is_creative and inv:room_for_item("main", "mcl_beehives:bee_nest") then
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if not is_creative then
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if silk_touch then
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minetest.add_item(pos, "mcl_beehives:bee_nest")
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awards.unlock(digger:get_player_name(), "mcl:total_beelocation")
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else
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mcl_util.deal_damage(digger, 10)
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end
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elseif is_creative and inv:room_for_item("main", "mcl_beehives:bee_nest") and not inv:contains_item("main", "mcl_beehives:bee_nest") then
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inv:add_item("main", "mcl_beehives:bee_nest")
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else
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mcl_util.deal_damage(digger, 10)
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end
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end
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end
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