Create node entity
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mods/ENTITIES/vl_node_entity/init.lua
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38
mods/ENTITIES/vl_node_entity/init.lua
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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vl_node_entity = {}
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local mod = vl_node_entity
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local cube_node_entity = {
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initial_properties = {
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hp_max = 1,
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physical = true,
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pointable = false,
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collide_with_objects = true,
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collision_box = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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},
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visual = "wielditem",
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textures = { "mcl_core:dirt_with_grass" },
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}
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function cube_node_entity:on_activate(staticdata, dtime_unloaded)
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local staticdata = minetest.deserialize(staticdata)
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self._staticdata = staticdata
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local props = {
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visual = "wielditem",
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textures = { staticdata.nodename },
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}
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self.object:set_properties(props)
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end
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function cube_node_entity:get_staticdata()
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return minetest.serialize(self._staticdata)
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end
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minetest.register_entity("vl_node_entity:cube_node", cube_node_entity)
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function mod.create_node_entity(pos, nodename)
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local staticdata = {
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nodename = nodename
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}
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return minetest.add_entity(pos, "vl_node_entity:cube_node",minetest.serialize(staticdata))
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end
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4
mods/ENTITIES/vl_node_entity/mod.conf
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4
mods/ENTITIES/vl_node_entity/mod.conf
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name = vl_node_entity
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author = teknomunk
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description = An entity that duplicates a registered node
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depends = mcl_core
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