Added blindness effect
(also improved TT descriptions of some effects)
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@ -369,7 +369,7 @@ mcl_potions.register_effect({
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name = "levitation",
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description = S("Levitation"),
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get_tt = function(factor)
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return S("moves you upwards at @1 nodes/s", factor)
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return S("moves body upwards at @1 nodes/s", factor)
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end,
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on_step = function(dtime, object, factor, duration)
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local vel = object:get_velocity().y
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@ -410,7 +410,7 @@ mcl_potions.register_effect({
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name = "health_boost",
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description = S("Health Boost"),
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get_tt = function(factor)
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return S("increases HP by @1", factor)
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return S("HP increased by @1", factor)
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end,
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res_condition = function(object)
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return (not object:is_player())
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@ -574,6 +574,39 @@ mcl_potions.register_effect({
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end,
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})
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mcl_potions.register_effect({
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name = "blindness",
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description = "Blindness",
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get_tt = function(factor)
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return S("impaired sight")
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end,
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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EF.blindness[object].vignette = object:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -101, y = -101},
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text = "mcl_potions_blindness_hud.png",
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z_index = -401
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})
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mcl_fovapi.apply_modifier(object, "mcl_potions:blindness")
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end,
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on_end = function(object)
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mcl_fovapi.remove_modifier(object, "mcl_potions:blindness")
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if not EF.blindness[object] then return end
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object:hud_remove(EF.blindness[object].vignette)
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end,
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particle_color = "#686868",
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uses_factor = false,
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})
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mcl_fovapi.register_modifier({
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name = "mcl_potions:blindness",
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fov_factor = 0.6,
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time = 1,
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})
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mcl_potions.register_effect({
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name = "food_poisoning",
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description = S("Food Poisoning"),
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BIN
textures/mcl_potions_blindness_hud.png
Normal file
BIN
textures/mcl_potions_blindness_hud.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.4 KiB |
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