Remove water HUD code
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1abd226e07
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@ -3,8 +3,6 @@ mcl_playerplus = {
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is_pressing_jump = {},
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}
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local hud_water = {}
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local get_connected_players = minetest.get_connected_players
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local dir_to_yaw = minetest.dir_to_yaw
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local get_item_group = minetest.get_item_group
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@ -27,26 +25,6 @@ local mcl_playerplus_internal = {}
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local time = 0
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local look_pitch = 0
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local function calculate_water_depth(pos)
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for i=1, 50 do
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if get_item_group(minetest.get_node(vector.new(pos.x,pos.y+i,pos.z)).name, "water") == 0 then
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return i
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end
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end
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return 50
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end
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local function remove_water_hud(player)
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if hud_water[player] then
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mcl_weather.skycolor.update_sky_color()
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for i=1, #hud_water[player] do
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player:hud_remove(hud_water[player][i])
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end
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hud_water[player] = nil
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end
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end
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local function player_collision(player)
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local pos = player:get_pos()
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@ -417,23 +395,8 @@ minetest.register_globalstep(function(dtime)
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set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
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end
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if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then
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if not hud_water[player] or hud_water[player] and calculate_water_depth(player:get_pos()) ~= #hud_water[player] then
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remove_water_hud(player)
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hud_water[player] = {}
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for i=1, calculate_water_depth(player:get_pos()) do
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table.insert(hud_water[player], player:hud_add({
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hud_elem_type = "image",
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text = "mcl_playerplus_water.png",
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position = {x = 0.5, y = 0.5},
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scale = {x = 32, y = 16},
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offset = {x = 0, y = 0},
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z_index = -1002,
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}))
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end
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end
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else
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remove_water_hud(player)
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if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 1 then
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mcl_weather.skycolor.update_sky_color()
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end
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elytra.last_yaw = player:get_look_horizontal()
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@ -643,7 +606,7 @@ minetest.register_globalstep(function(dtime)
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local vi = area:indexp({x=x, y=y, z=z})
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local nodename = get_name_from_content_id(data[vi])
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local light_block_group = minetest.get_item_group(nodename, "light_block")
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local tex
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if nodename == "mcl_core:barrier" then
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tex = "mcl_core_barrier.png"
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