Fix some bad variables in mcl_mapgen_core
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@ -1019,9 +1019,9 @@ local function generate_clay(minp, maxp, seed, voxelmanip_data, voxelmanip_area,
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local cz = minp.z + math.floor((divz+0.5)*divlen) + math.random(-1,1)
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local water_pos = voxelmanip_area:index(cx, y+1, cz)
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waternode = voxelmanip_data[water_pos]
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local waternode = voxelmanip_data[water_pos]
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local surface_pos = voxelmanip_area:index(cx, y, cz)
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surfacenode = voxelmanip_data[surface_pos]
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local surfacenode = voxelmanip_data[surface_pos]
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local genrnd = math.random(1, 20)
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if genrnd == 1 and perlin_clay:get3d({x=cx,y=y,z=cz}) > 0 and waternode == c_water and
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@ -1171,6 +1171,7 @@ local function generate_structures(minp, maxp, seed, biomemap)
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if here_be_witches and math.random(1, prob) == 1 then
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local r = tostring(math.random(0, 3) * 90) -- "0", "90", "180" or 270"
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local p1 = {x=p.x-1, y=WITCH_HUT_HEIGHT+2, z=p.z-1}
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local size
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if r == "0" or r == "180" then
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size = {x=10, y=4, z=8}
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else
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@ -1299,7 +1300,7 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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local jungle = minetest.get_biome_id("jungle")
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local jungle_shore = minetest.get_biome_id("jungle_shore")
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local jungle_m = minetest.get_biome_id("jungle_m")
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local jungle_shore_m = minetest.get_biome_id("jungle_m_shore")
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local jungle_m_shore = minetest.get_biome_id("jungle_m_shore")
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local jungle_edge = minetest.get_biome_id("jungle_edge")
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local jungle_edge_shore = minetest.get_biome_id("jungle_edge_shore")
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@ -1341,7 +1342,7 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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local pos, treepos, dir
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local cocoachange = 40
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local cocoachance = 40
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if dense_vegetation then
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cocoachance = 32
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end
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@ -1558,8 +1559,6 @@ local generate_nether_decorations = function(minp, maxp, seed)
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end
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local GEN_MAX = mcl_vars.mg_lava_overworld_max or mcl_vars.mg_overworld_max
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-- Below the bedrock, generate air/void
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minetest.register_on_generated(function(minp, maxp, seed)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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@ -1750,6 +1749,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- * Replace water with end stone or air (depending on height).
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-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
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elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
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local nodes
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if mg_name == "v6" then
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nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
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else
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