Walk back to bed instead of teleporting
This commit is contained in:
parent
46dbf8c0ab
commit
3774044f86
@ -924,6 +924,31 @@ minetest.register_on_joinplayer(function(player)
|
|||||||
inv:set_size("offered", 1)
|
inv:set_size("offered", 1)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
local function set_velocity(self, v)
|
||||||
|
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
||||||
|
self.object:set_velocity({
|
||||||
|
x = (math.sin(yaw) * -v),
|
||||||
|
y = self.object:get_velocity().y,
|
||||||
|
z = (math.cos(yaw) * v),
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function go_home(entity)
|
||||||
|
local b=entity.bed
|
||||||
|
local s=entity.object:get_pos()
|
||||||
|
if not b then return end
|
||||||
|
local v = { x = b.x - s.x, z = b.z - s.z }
|
||||||
|
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
|
||||||
|
if b.x > s.x then yaw = yaw + math.pi end
|
||||||
|
entity.object:set_yaw(yaw)
|
||||||
|
set_velocity(entity,entity.follow_velocity)
|
||||||
|
entity.state = "go_home"
|
||||||
|
if vector.distance(b,s) < 10 then
|
||||||
|
entity.state = "stand"
|
||||||
|
set_velocity(entity,0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
|
--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:villager", {
|
mobs:register_mob("mobs_mc:villager", {
|
||||||
@ -1029,8 +1054,8 @@ mobs:register_mob("mobs_mc:villager", {
|
|||||||
_player_scan_timer = 0,
|
_player_scan_timer = 0,
|
||||||
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
|
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
if self.bed and vector.distance(self.object:get_pos(),self.bed) > 50 then
|
if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
|
||||||
self.object:set_pos(self.bed)
|
go_home(self)
|
||||||
end
|
end
|
||||||
-- Stand still if player is nearby.
|
-- Stand still if player is nearby.
|
||||||
if not self._player_scan_timer then
|
if not self._player_scan_timer then
|
||||||
|
Loading…
Reference in New Issue
Block a user