Completely rework fishing rod to simulate a much more MC-like behaviour
This commit is contained in:
parent
d4facaf503
commit
379dd847ee
@ -1,4 +1,9 @@
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local S = minetest.get_translator("mcl_fishing")
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local mod_throwing = minetest.get_modpath("mcl_throwing")
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local entity_mapping = {
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["mcl_fishing:bobber"] = "mcl_fishing:bobber_entity",
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}
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local go_fishing = function(itemstack, user, pointed_thing)
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if pointed_thing and pointed_thing.under then
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@ -83,26 +88,308 @@ local go_fishing = function(itemstack, user, pointed_thing)
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return nil
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end
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local bobber_ENTITY={
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physical = false,
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timer=0,
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textures = {"mcl_fishing_bobber.png"},
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visual_size = {x=0.5, y=0.5},
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collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45},
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pointable = false,
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get_staticdata = get_staticdata,
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on_activate = on_activate,
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_lastpos={},
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_dive = false,
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_waittick = nil,
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_tick = 0,
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player=nil,
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_oldy = nil,
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objtype="fishing",
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}
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local fish = function(itemstack, player)
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local pos = player:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 250)
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local num = 0
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local ent = nil
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local noent = true
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--Check for bobber if so handle.
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent then
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if ent.player and ent.objtype=="fishing" then
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if (player:get_player_name() == ent.player) then
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noent = false
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if ent._dive == true then
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local itemname
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local itemcount = 1
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local itemwear = 0
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-- FIXME: Maybe use a better seeding
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local pr = PseudoRandom(os.time() * math.random(1, 100))
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local r = pr:next(1, 100)
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if r <= 85 then
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-- Fish
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items = mcl_loot.get_loot({
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items = {
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{ itemstring = "mcl_fishing:fish_raw", weight = 60 },
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{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
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{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
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{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
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}
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}, pr)
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elseif r <= 95 then
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-- Junk
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items = mcl_loot.get_loot({
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items = {
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{ itemstring = "mcl_core:bowl", weight = 10 },
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{ itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
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{ itemstring = "mcl_mobitems:leather", weight = 10 },
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{ itemstring = "3d_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
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{ itemstring = "mcl_core:stick", weight = 5 },
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{ itemstring = "mcl_mobitems:string", weight = 5 },
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{ itemstring = "mcl_potions:potion_water", weight = 10 },
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{ itemstring = "mcl_mobitems:bone", weight = 10 },
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{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
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{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
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}
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}, pr)
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else
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-- Treasure
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items = mcl_loot.get_loot({
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items = {
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-- TODO: Enchanted Bow
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{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
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-- TODO: Enchanted Book
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{ itemstring = "mcl_books:book" },
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-- TODO: Enchanted Fishing Rod
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{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
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{ itemstring = "mcl_mobs:nametag", },
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{ itemstring = "mcl_mobitems:saddle", },
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{ itemstring = "mcl_flowers:waterlily", },
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}
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}, pr)
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end
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local item
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if #items >= 1 then
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item = ItemStack(items[1])
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else
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item = ItemStack()
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end
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local inv = player:get_inventory()
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if inv:room_for_item("main", item) then
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inv:add_item("main", item)
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end
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if not minetest.settings:get_bool("creative_mode") then
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local idef = itemstack:get_definition()
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itemstack:add_wear(65535/65) -- 65 uses
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player.get_pos(), gain=0.5})
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end
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end
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end
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--Check if object is on land.
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local epos = ent.object:get_pos()
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epos.y = math.floor(epos.y)
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local node = minetest.get_node(epos)
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local def = minetest.registered_nodes[node.name]
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if def.walkable then
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if not minetest.settings:get_bool("creative_mode") then
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local idef = itemstack:get_definition()
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itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC.
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player.get_pos(), gain=0.5})
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end
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end
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end
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--Destroy bobber.
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ent.object:remove()
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return itemstack
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end
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end
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end
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end
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--Check for flying bobber.
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent then
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if ent._thrower and ent.objtype=="fishing" then
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if player:get_player_name() == ent._thrower then
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noent = false
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break
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end
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end
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end
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end
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--If no bobber or flying_bobber exists then throw bobber.
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if noent == true then
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local playerpos = player:get_pos()
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local dir = player:get_look_dir()
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local obj = mcl_throwing.throw("mcl_throwing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15)
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obj:get_luaentity()._thrower = player:get_player_name()
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end
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end
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-- Movement function of bobber
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local bobber_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local epos = self.object:get_pos()
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epos.y = math.floor(epos.y)
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local node = minetest.get_node(epos)
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local def = minetest.registered_nodes[node.name]
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--If we have no player remove self.
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if self.player == nil then
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self.object:remove()
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end
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--Check if player is nearby
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if self._tick % 5 == 0 and self.player ~= nil then
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--Destroy bobber if item not wielded.
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if (minetest.get_player_by_name(self.player):get_wielded_item():get_name() ~= "mcl_fishing:fishing_rod") then
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self.object:remove()
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end
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--Destroy bobber if player is too far away.
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local objpos = self.object:get_pos()
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local playerpos = minetest.get_player_by_name(self.player):get_pos()
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if (((playerpos.y - objpos.y) >= 33) or ((playerpos.y - objpos.y) <= -33)) then
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self.object:remove()
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elseif (((playerpos.x - objpos.x) >= 33) or ((playerpos.x - objpos.x) <= -33)) then
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self.object:remove()
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elseif (((playerpos.z - objpos.z) >= 33) or ((playerpos.z - objpos.z) <= -33)) then
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self.object:remove()
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elseif ((((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) >= 33) or ((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) <= -33) then
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self.object:remove()
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elseif ((((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) >= 33) or ((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) <= -33) then
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self.object:remove()
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elseif ((((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) >= 33) or ((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) <= -33) then
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self.object:remove()
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end
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end
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--if in liquid then bob.
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if def.liquidtype == "source" then
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if self._oldy == nil then
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self.object:set_pos({x=self.object:get_pos().x,y=math.floor(self.object:get_pos().y)+.5,z=self.object:get_pos().z})
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self._oldy = self.object:get_pos().y
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end
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minetest.log(self.object:get_pos().y.." "..self._oldy)
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-- reset to original position after dive.
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if self.object:get_pos().y > self._oldy then
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self.object:set_pos({x=self.object:get_pos().x,y=self._oldy,z=self.object:get_pos().z})
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self.object:set_velocity({x=0,y=0,z=0})
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self.object:set_acceleration({x=0,y=0,z=0})
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end
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if self._dive then
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for i=1,2 do
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--spray bubbles there's a fish.
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minetest.add_particle({
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pos = {x=epos["x"]+math.random(-1,1)*math.random()/2,y=epos["y"]+0.1,z=epos["z"]+math.random(-1,1)*math.random()/2},
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velocity = {x=0, y=4, z=0},
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acceleration = {x=0, y=-5, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_bubble.png",
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})
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end
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if self._tick ~= self._waittick then
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self._tick = self._tick + 1
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else
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self._waittick = nil
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self._tick = 0
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self._dive = false
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end
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else if self._waittick == nil then
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--wait for random number of ticks.
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self._waittick = math.random(50,800)
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else
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if self._tick ~= self._waittick then
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self._tick = self._tick + 1
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else
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--wait time is over time to dive.
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self._dive = true
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self.object:set_velocity({x=0,y=-2,z=0})
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self.object:set_acceleration({x=0,y=5,z=0})
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self._waittick = 30
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self._tick = 0
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end
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end
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end
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end
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-- Destroy when hitting a solid node
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--if self._lastpos.x~=nil then
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-- if (def and def.walkable) or not def then
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--self.object:remove()
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-- return
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-- end
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--end
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--self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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end
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bobber_ENTITY.on_step = bobber_on_step
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minetest.register_entity("mcl_fishing:bobber_entity", bobber_ENTITY)
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--If player leaves area remove bobber.
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minetest.register_on_leaveplayer(function(player)
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local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
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local num = 0
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local ent = nil
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local noent = true
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent then
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if ent.player and ent.objtype=="fishing" then
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ent.object:remove()
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elseif ent._thrower and ent.objtype=="fishing" then
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ent.object:remove()
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end
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end
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end
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end)
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--if player dies remove bobber.
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minetest.register_on_dieplayer(function(player)
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local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
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local num = 0
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local ent = nil
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local noent = true
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent then
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if ent.player and ent.objtype=="fishing" then
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ent.object:remove()
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elseif ent._thrower and ent.objtype=="fishing" then
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ent.object:remove()
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end
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end
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end
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end)
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-- Fishing Rod
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minetest.register_tool("mcl_fishing:fishing_rod", {
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description = S("Fishing Rod"),
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_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
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_doc_items_usagehelp = S("Rightclick a water source to try to go fishing. Who knows what you're going to catch?"),
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_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
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-- This item is incomplete, hide it from creative inventory
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groups = { tool=1, not_in_creative_inventory=1 },
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groups = { tool=1},
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inventory_image = "mcl_fishing_fishing_rod.png",
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stack_max = 1,
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liquids_pointable = true,
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on_place = go_fishing,
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on_place = fish,
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on_secondary_use = fish,
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sound = { breaks = "default_tool_breaks" },
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})
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--[[
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Temporarily removed from crafting as the fishing rod is massively overpowered atm.
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TODO: Re-enable crafting when fishing rod has been improved.
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--Make fishing rods craftable again.
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minetest.register_craft({
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output = "mcl_fishing:fishing_rod",
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recipe = {
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@ -119,8 +406,6 @@ minetest.register_craft({
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{'mcl_mobitems:string','','mcl_core:stick'},
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}
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})
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]]
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_fishing:fishing_rod",
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BIN
mods/ITEMS/mcl_fishing/textures/mcl_fishing_bobber.png
Normal file
BIN
mods/ITEMS/mcl_fishing/textures/mcl_fishing_bobber.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
Binary file not shown.
Before Width: | Height: | Size: 299 B After Width: | Height: | Size: 2.3 KiB |
@ -2,6 +2,7 @@ mcl_throwing = {}
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local S = minetest.get_translator("mcl_throwing")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local mod_fishing = minetest.get_modpath("mcl_fishing")
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--
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-- Snowballs and other throwable items
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@ -10,12 +11,14 @@ local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
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local entity_mapping = {
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["mcl_throwing:flying_bobber"] = "mcl_throwing:flying_bobber_entity",
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["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity",
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["mcl_throwing:egg"] = "mcl_throwing:egg_entity",
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["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity",
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}
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local velocities = {
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["mcl_throwing:flying_bobber_entity"] = 5,
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["mcl_throwing:snowball_entity"] = 22,
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["mcl_throwing:egg_entity"] = 22,
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["mcl_throwing:ender_pearl_entity"] = 22,
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@ -117,6 +120,22 @@ local pearl_ENTITY={
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_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
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}
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local flying_bobber_ENTITY={
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physical = false,
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timer=0,
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textures = {"mcl_fishing_bobber.png"}, --FIXME: Replace with correct texture.
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visual_size = {x=0.5, y=0.5},
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collisionbox = {0,0,0,0,0,0},
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pointable = false,
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get_staticdata = get_staticdata,
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on_activate = on_activate,
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_lastpos={},
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_thrower = nil,
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objtype="fishing",
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}
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-- Snowball on_step()--> called when snowball is moving.
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local snowball_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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@ -284,13 +303,39 @@ local pearl_on_step = function(self, dtime)
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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end
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-- Movement function of flying bobber
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local flying_bobber_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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--local player = minetest.get_player_by_name(self._thrower)
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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if (def and (def.walkable or def.liquidtype == "flowing" or def.liquidtype == "source")) or not def then
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local make_child= function(object)
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local ent = object:get_luaentity()
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ent.player = self._thrower
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ent.child = true
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end
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make_child(minetest.add_entity(self._lastpos, "mcl_fishing:bobber_entity"))
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self.object:remove()
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return
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end
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end
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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end
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snowball_ENTITY.on_step = snowball_on_step
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egg_ENTITY.on_step = egg_on_step
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pearl_ENTITY.on_step = pearl_on_step
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flying_bobber_ENTITY.on_step = flying_bobber_on_step
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|
||||
minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:flying_bobber_entity", flying_bobber_ENTITY)
|
||||
|
||||
local how_to_throw = S("Use the punch key to throw.")
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user