changed API to recognise sitting order, added animations for sitting and idle, dog will no longer walk around while in sit mode
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@ -248,7 +248,7 @@ local set_velocity = function(self, v)
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end
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-- halt mob if it has been ordered to stay
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if self.order == "stand" then
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if self.order == "stand" or self.order == "sit" then
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self.object:set_velocity({x = 0, y = 0, z = 0})
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return
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end
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@ -2392,9 +2392,13 @@ local do_states = function(self, dtime)
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yaw = set_yaw(self, yaw, 8)
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end
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set_velocity(self, 0)
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set_animation(self, "stand")
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if self.order == "sit" then
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set_animation(self, "sit")
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set_velocity(self, 0)
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else
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set_animation(self, "stand")
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set_velocity(self, 0)
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end
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-- npc's ordered to stand stay standing
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if self.type ~= "npc"
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@ -66,6 +66,9 @@ local wolf = {
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ent = dog:get_luaentity()
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ent.owner = clicker:get_player_name()
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ent.tamed = true
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mcl_mobs:set_animation(ent, "sit")
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ent.walk_chance = 0
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ent.jump = false
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-- cornfirm taming
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minetest.sound_play("mobs_mc_wolf_bark", {object=dog, max_hear_distance=16}, true)
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-- Replace wolf
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@ -75,9 +78,10 @@ local wolf = {
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end,
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animation = {
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speed_normal = 50, speed_run = 100,
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stand_start = 40, stand_end = 45,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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stand_start = 0, stand_end = 40,
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walk_start = 40, walk_end = 80,
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run_start = 80, run_end = 120,
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sit_start = 121, sit_end = 140,
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},
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jump = true,
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attacks_monsters = true,
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@ -128,7 +132,8 @@ dog.hp_max = 20
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dog.textures = get_dog_textures("unicolor_red")
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dog.owner = ""
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-- TODO: Start sitting by default
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dog.order = "roam"
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dog.order = "sit"
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dog.state = "stand"
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dog.owner_loyal = true
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dog.follow_velocity = 3.2
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-- Automatically teleport dog to owner
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@ -190,14 +195,18 @@ dog.on_rightclick = function(self, clicker)
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if not self.order or self.order == "" or self.order == "sit" then
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particle = "mobs_mc_wolf_icon_roam.png"
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self.order = "roam"
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self.state = "stand"
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self.walk_chance = default_walk_chance
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self.jump = true
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mcl_mobs:set_animation(self, "stand")
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-- TODO: Add sitting model
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else
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particle = "mobs_mc_wolf_icon_sit.png"
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self.order = "sit"
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self.state = "stand"
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self.walk_chance = 0
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self.jump = false
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mcl_mobs:set_animation(self, "sit")
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end
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-- Display icon to show current order (sit or roam)
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minetest.add_particle({
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