Fix geode crash
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5ad2a990d4
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@ -7,7 +7,8 @@ local adjacents = {
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vector.new(0,-1,0)
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}
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local function set_node_no_bedrock(pos,node)
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local function set_node_no_bedrock(pos, node)
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if not pos then return end
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local n = minetest.get_node(pos)
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if n.name == "mcl_core:bedrock" then return end
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return minetest.set_node(pos,node)
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@ -21,12 +22,18 @@ local function makegeode(pos,def,pr)
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if calls_remaining ~= 0 then return end
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local calcite = {}
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local nn = minetest.find_nodes_in_area(p1,p2,{"group:material_stone","group:dirt","mcl_core:gravel"})
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if not nn or #nn < 2 then
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minetest.log("action", "Not enough valid space to generate geode at pos: " .. minetest.pos_to_string(pos))
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return
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end
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table.sort(nn,function(a, b)
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return vector.distance(pos, a) < vector.distance(pos, b)
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end)
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if not nn[1] then return end
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--if not nn[1] then return end
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for i=1,pr:next(1,math.max(2,#nn - math.ceil(#nn/5) )) do
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for i=1,pr:next(1, math.max(2, #nn - math.ceil(#nn/5) )) do
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set_node_no_bedrock(nn[i],{name="mcl_amethyst:amethyst_block"})
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end
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