fix crash when achievements are disabled and /awards is being used
This commit fixes https://git.minetest.land/MineClone2/MineClone2/issues/2164, which crashes the game whenever /awards is called with arguments other than enable
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a27abae045
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@ -21,9 +21,13 @@ minetest.register_chatcommand("awards", {
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description = S("Show, clear, disable or enable your achievements"),
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description = S("Show, clear, disable or enable your achievements"),
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func = function(name, param)
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func = function(name, param)
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if param == "clear" then
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if param == "clear" then
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awards.clear_player(name)
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if awards.player(name).disabled ~= nil then
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minetest.chat_send_player(name,
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minetest.chat_send_player(name, S("Awards are disabled, enable them first by using /awards enable!"))
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S("All your awards and statistics have been cleared. You can now start again."))
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else
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awards.clear_player(name)
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minetest.chat_send_player(name,
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S("All your awards and statistics have been cleared. You can now start again."))
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end
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elseif param == "disable" then
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elseif param == "disable" then
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awards.disable(name)
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awards.disable(name)
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minetest.chat_send_player(name, S("You have disabled your achievements."))
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minetest.chat_send_player(name, S("You have disabled your achievements."))
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@ -31,9 +35,17 @@ minetest.register_chatcommand("awards", {
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awards.enable(name)
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awards.enable(name)
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minetest.chat_send_player(name, S("You have enabled your achievements."))
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minetest.chat_send_player(name, S("You have enabled your achievements."))
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elseif param == "c" then
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elseif param == "c" then
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awards.show_to(name, name, nil, true)
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if awards.player(name).disabled ~= nil then
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minetest.chat_send_player(name, S("Awards are disabled, enable them first by using /awards enable!"))
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else
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awards.show_to(name, name, nil, true)
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end
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else
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else
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awards.show_to(name, name, nil, false)
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if awards.player(name).disabled ~= nil then
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minetest.chat_send_player(name, S("Awards are disabled, enable them first by using /awards enable!"))
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else
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awards.show_to(name, name, nil, false)
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end
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end
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end
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end
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end
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})
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})
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