Reorder on_step calls
This commit is contained in:
parent
4b9482cb09
commit
39d4434df1
@ -366,8 +366,7 @@ function mob_class:on_step(dtime)
|
||||
if self:outside_limits() then return end
|
||||
|
||||
-- Start: Death/damage processing
|
||||
-- All damage needs to be undertaken at the start.
|
||||
-- We need to exit processing if the mob dies.
|
||||
-- All damage needs to be undertaken at the start. We need to exit processing if the mob dies.
|
||||
if self:check_death_and_slow_mob() then
|
||||
--minetest.log("action", "Mob is dying: ".. tostring(self.name))
|
||||
-- Do we abandon out of here now?
|
||||
@ -378,8 +377,7 @@ function mob_class:on_step(dtime)
|
||||
|
||||
if not self.fire_resistant then
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
-- mcl_burning.tick may remove object immediately
|
||||
if not self.object:get_pos() then return end
|
||||
if not self.object:get_pos() then return end -- mcl_burning.tick may remove object immediately
|
||||
|
||||
if self:check_for_death("fire", {type = "fire"}) then
|
||||
return true
|
||||
@ -394,38 +392,35 @@ function mob_class:on_step(dtime)
|
||||
self:check_water_flow()
|
||||
self:env_danger_movement_checks (dtime)
|
||||
|
||||
if mobs_debug then self:update_tag() end
|
||||
|
||||
self:follow_flop() -- Mob following code.
|
||||
|
||||
self:set_animation_speed() -- set animation speed relitive to velocity
|
||||
self:set_animation_speed() -- set animation speed relative to velocity
|
||||
|
||||
self:check_smooth_rotation(dtime)
|
||||
self:check_head_swivel(dtime)
|
||||
|
||||
if self.jump_sound_cooloff > 0 then
|
||||
self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
|
||||
end
|
||||
if self.jump_sound_cooloff > 0 then self.jump_sound_cooloff = self.jump_sound_cooloff - dtime end
|
||||
self:do_jump()
|
||||
|
||||
self:set_armor_texture()
|
||||
self:check_runaway_from()
|
||||
|
||||
self:monster_attack()
|
||||
self:npc_attack()
|
||||
self:check_breeding()
|
||||
self:check_aggro(dtime)
|
||||
|
||||
-- run custom function (defined in mob lua file)
|
||||
if self.do_custom then
|
||||
if self.do_custom(self, dtime) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
self:check_breeding()
|
||||
|
||||
self:check_item_pickup()
|
||||
self:set_armor_texture()
|
||||
|
||||
if self.do_custom and self.do_custom(self, dtime) == false then return end
|
||||
|
||||
if update_timers(self, dtime) then return end
|
||||
|
||||
self:check_particlespawners(dtime)
|
||||
self:check_item_pickup()
|
||||
|
||||
if self:env_damage (dtime, pos) then return end
|
||||
if self:do_states(dtime) then return end
|
||||
|
||||
if self.opinion_sound_cooloff > 0 then
|
||||
self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
|
||||
@ -437,6 +432,8 @@ function mob_class:on_step(dtime)
|
||||
|
||||
if self:do_states(dtime) then return end
|
||||
|
||||
if mobs_debug then self:update_tag() end
|
||||
|
||||
if not self.object:get_luaentity() then
|
||||
return false
|
||||
end
|
||||
|
@ -239,9 +239,15 @@ function mob_class:is_at_water_danger()
|
||||
return false
|
||||
end
|
||||
local yaw = self.object:get_yaw()
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if not yaw or not pos then
|
||||
return
|
||||
end
|
||||
|
||||
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local ypos = pos.y + self.collisionbox[2] -- just above floor
|
||||
|
||||
local free_fall, blocker = minetest.line_of_sight(
|
||||
|
Loading…
Reference in New Issue
Block a user