Make redstone be dug by water
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dd5c8ddd23
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@ -10,7 +10,7 @@ minetest.register_node("mesecons:mesecon_off", {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
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},
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groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
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groups = {dig_immediate=3, mesecon=1, dig_by_water=1, mesecon_conductor_craftable=1},
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description="Redstone",
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mesecons = {conductor={
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state = mesecon.state.off,
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@ -28,7 +28,7 @@ minetest.register_node("mesecons:mesecon_on", {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
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},
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groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
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groups = {dig_immediate=3, dig_by_water = 1, not_in_creaive_inventory=1, mesecon=1},
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drop = '"mesecons:mesecon_off" 1',
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light_source = LIGHT_MAX-11,
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mesecons = {conductor={
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@ -34,10 +34,10 @@ for zmy=0, 1 do
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tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
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if nodeid == "00000000" then
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groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attach_node = 1}
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groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attach_node = 1, dig_by_water = 1}
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wiredesc = "Redstone"
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else
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groups = {dig_immediate = 3, not_in_creative_inventory = 1, attach_node = 1}
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groups = {dig_immediate = 3, not_in_creative_inventory = 1, attach_node = 1, dig_by_water = 1}
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wiredesc = "Redstone Trail (ID: "..nodeid..")"
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end
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@ -145,7 +145,7 @@ for zmy=0, 1 do
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type = "fixed",
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fixed = nodebox
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},
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groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1},
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groups = {dig_immediate = 3, mesecon = 2, dig_by_water = 1, not_in_creative_inventory = 1},
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walkable = false,
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stack_max = 64,
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drop = "mesecons:wire_00000000_off",
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