Update mobs_mc
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@ -103,7 +103,7 @@ end
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minetest.register_entity("mobs_mc:arrow_entity", THROWING_ARROW_ENTITY)
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arrows = {
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local arrows = {
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{"mobs_mc:arrow", "mobs_mc:arrow_entity" },
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}
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@ -188,7 +188,7 @@ if c("egg") then
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"mobs_chicken_egg.png"},
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velocity = egg_velocity,
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velocity = egg_VELOCITY,
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hit_player = function(self, player)
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player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
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@ -56,8 +56,8 @@ mobs:register_mob("mobs_mc:creeper", {
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local wdef = item:get_definition()
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item:add_wear(1000)
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-- Tool break sound
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
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if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = clicker:getpos(), gain = 0.5})
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end
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clicker:set_wielded_item(item)
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end
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@ -133,9 +133,9 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
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minetest.set_node(pos, {name="air"})
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if math.random(1,2)==1 then
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dx = math.random(-1,1)
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dy = math.random(-1,1)
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dz = math.random(-1,1)
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local dx = math.random(-1,1)
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local dy = math.random(-1,1)
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local dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.set_node(p, {name="air"})
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end
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@ -152,7 +152,7 @@ mobs:register_arrow(":mobs_mc:fireball2", {
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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minetest.sound_play("tnt_explode", {pos = player:getpos(), gain = 1.5, max_hear_distance = 2*64})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 6},
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@ -160,9 +160,9 @@ mobs:register_arrow(":mobs_mc:fireball2", {
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end,
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hit_mob = function(self, player)
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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player:punch(self.object, 1.0, {
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hit_mob = function(self, mob)
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minetest.sound_play("tnt_explode", {pos = mob:getpos(), gain = 1.5, max_hear_distance = 2*64})
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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}, nil)
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@ -149,7 +149,9 @@ mobs:register_mob("mobs_mc:enderman", {
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--spawn on solid blocks
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mobs:register_spawn("mobs_mc:enderman", mobs_mc.spawn.desert, 7, 0, 9000, -31000, 31000)
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mobs:register_spawn("mobs_mc:enderman", mobs_mc.end_city, minetest.LIGHT_MAX+1, 0, 9000, -31000, -5000)
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--mobs:register_spawn("mobs_mc:enderman", mobs_mc.end_city, minetest.LIGHT_MAX+1, 0, 9000, -31000, -5000)
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mobs:spawn_specific("mobs_mc:enderman", "mcl_end:end_stone", {"air"}, 0, minetest.LIGHT_MAX+1, 5, 20, 2, -31000, -5000)
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mobs:spawn_specific("mobs_mc:enderman", "mcl_end:end_stone", {"mcl_portals:void"}, 0, minetest.LIGHT_MAX+1, 5, 20, 2, -31000, -5000)
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-- spawn eggs
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mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
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@ -112,9 +112,9 @@ local spawn = {
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local spawn_desert = table.copy(spawn)
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spawn_desert.nodes = mobs_mc.spawn.desert
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on_spawn = function(self, pos)
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local on_spawn = function(self, pos)
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local ent = self:get_luaentity()
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texture = "mobs_mc_rabbit_gold.png"
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local texture = "mobs_mc_rabbit_gold.png"
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ent.base_texture = { "mobs_mc_rabbit_gold.png" }
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self:set_properties({textures = ent.base_texture})
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end
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@ -83,7 +83,9 @@ mobs:register_arrow("mobs_mc:shulkerbullet", {
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mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
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mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, 0, minetest.LIGHT_MAX+1, 5, 3, 1, -31000, -5000)
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--mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, 0, minetest.LIGHT_MAX+1, 5, 3, 1, -31000, -5000)
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mobs:spawn_specific("mobs_mc:shulker", "mcl_end:purpur_block", {"air"}, 0, minetest.LIGHT_MAX+1, 5, 20, 2, -31000, -5000)
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mobs:spawn_specific("mobs_mc:shulker", "mcl_end:purpur_block", {"mcl_portals:void"}, 0, minetest.LIGHT_MAX+1, 5, 20, 2, -31000, -5000)
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@ -75,6 +75,7 @@ local skeleton = {
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shoot_end = 90,
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punch_start = 70,
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punch_end = 90,
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-- TODO: Implement and fix death animation
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--die_start = 120,
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--die_end = 130,
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--die_loop = false,
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@ -70,6 +70,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
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shoot_end = 90,
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punch_start = 70,
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punch_end = 90,
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-- TODO: Implement and fix death animation
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--die_start = 120,
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--die_end = 130,
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--die_loop = false,
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@ -45,9 +45,9 @@ mobs:register_mob("mobs_mc:snowman", {
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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--die_start = 40,
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--die_end = 50,
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--die_loop = false,
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die_start = 40,
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die_end = 50,
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die_loop = false,
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},
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blood_amount = 0,
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do_custom = function(self, dtime)
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@ -77,6 +77,7 @@ mobs:register_mob("mobs_mc:evoker", {
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walk_end = 40,
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shoot_start = 60,
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shoot_end = 80,
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-- TODO: Implement and fix death animation
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--die_start = 80,
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--die_end = 130,
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--die_loop = false,
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@ -34,6 +34,7 @@ mobs:register_mob("mobs_mc:illusioner", {
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walk_end = 40,
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shoot_start = 90,
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shoot_end = 110,
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-- TODO: Implement and fix death animation
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--die_start = 110,
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--die_end = 130,
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--die_loop = false,
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@ -58,6 +58,7 @@ mobs:register_mob("mobs_mc:vindicator", {
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walk_end = 40,
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punch_start = 90,
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punch_end = 110,
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-- TODO: Implement and fix death animation
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--die_start = 110,
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--die_end = 130,
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--die_loop = false,
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@ -109,8 +109,8 @@ mobs:register_arrow(":mobs:potion_arrow", {
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end
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})
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--KEEP
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mobs:spawn_specific("mobs_mc:witch", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, 1, 30)
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-- TODO: Spawn when witch works properly
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--mobs:spawn_specific("mobs_mc:witch", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, 1, 30)
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-- spawn eggs
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mobs:register_egg("mobs_mc:witch", S("Witch"), "mobs_mc_spawn_icon_witch.png", 0)
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@ -146,10 +146,8 @@ mobs:register_arrow(":mobs_mc:fireball", {
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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-- FIXME: Deprecated, switch to mobs:boom instead
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mobs:explosion(pos, 3, 0, 1)
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--from tnt
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 16})
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end
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})
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--Spawn egg
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