Nerf group spawning until group spawn is based on pack size, not per spawn attempt
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1dc7cab6be
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4482068211
@ -40,8 +40,8 @@ local cod = {
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xp_max = 3,
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armor = 100,
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rotate = 180,
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spawn_in_group_min = 3,
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spawn_in_group = 8,
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spawn_in_group_min = 2, -- was 3
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spawn_in_group = 4, -- was 8 nerfed until we can cap them properly locally. this is a group size, not a per spawn attempt
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tilt_swim = true,
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
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visual = "mesh",
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@ -14,7 +14,7 @@ local cow_def = {
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xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
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spawn_in_group = 4,
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spawn_in_group_min = 3,
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spawn_in_group_min = 2,
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visual = "mesh",
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mesh = "mobs_mc_cow.b3d",
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textures = { {
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@ -93,8 +93,8 @@ mcl_mobs.register_mob("mobs_mc:cow", cow_def)
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-- Mooshroom
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local mooshroom_def = table.copy(cow_def)
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mooshroom_def.description = S("Mooshroom")
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mooshroom_def.spawn_in_group_min = 4
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mooshroom_def.spawn_in_group = 8
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mooshroom_def.spawn_in_group_min = 2
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mooshroom_def.spawn_in_group = 4
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mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
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mooshroom_def.on_rightclick = function(self, clicker)
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if self:feed_tame(clicker, 1, true, false) then return end
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@ -42,8 +42,8 @@ local dolphin = {
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walk_chance = 100,
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breath_max = 120,
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rotate = 180,
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spawn_in_group_min = 3,
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spawn_in_group = 5,
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spawn_in_group_min = 2, -- was 3
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spawn_in_group = 4, -- was 4. nerfed until water has own cap, and it represents max pack size rather than per spawn attempt
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tilt_swim = true,
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
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visual = "mesh",
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@ -125,7 +125,7 @@ local horse = {
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type = "animal",
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spawn_class = "passive",
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spawn_in_group_min = 2,
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spawn_in_group = 6,
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spawn_in_group = 4, -- was 6. nerfed until group size is a cap rather than per spawn cycle
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visual = "mesh",
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mesh = "mobs_mc_horse.b3d",
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visual_size = {x=3.0, y=3.0},
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@ -56,8 +56,8 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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shoot_interval = 5.5,
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arrow = "mobs_mc:llamaspit",
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shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
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spawn_in_group_min = 4,
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spawn_in_group = 6,
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spawn_in_group_min = 2, -- was 4
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spawn_in_group = 4, -- was 6 nerfed until we can cap them properly locally. this is a group size, not a per spawn attempt
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head_swivel = "head.control",
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bone_eye_height = 11,
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@ -67,7 +67,7 @@ local tropical_fish = {
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xp_min = 1,
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xp_max = 3,
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armor = 100,
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spawn_in_group = 9,
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spawn_in_group = 4, -- was 9. nerfed until aquatics use own cap rather than animal, and it represents pack size, not per spawn attempt
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tilt_swim = true,
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collisionbox = {-0.2, 0.0, -0.2, 0.2, 0.1, 0.2},
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visual = "mesh",
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