[heads] implement 16 directional head node
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parent
3ff9ed4419
commit
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@ -11,6 +11,9 @@ end
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mcl_heads = {}
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-- rotations of head nodes within a quadrant (0° ≤ θ ≤ 90°)
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mcl_heads.FLOOR_DEGREES = { [0]='', '22_5', '45', '67_5', }
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-- box of head nodes
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mcl_heads.FLOOR_BOX = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }
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@ -50,6 +53,38 @@ mcl_heads.deftemplate_floor = {
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on_secondary_use = equip_armor,
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}
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mcl_heads.deftemplate_floor_angled = {
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drawtype = "mesh",
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selection_box = {
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type = "fixed",
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fixed = mcl_heads.FLOOR_BOX,
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},
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collision_box = {
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type = "fixed",
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fixed = mcl_heads.FLOOR_BOX,
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},
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groups = {
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handy = 1,
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head = 1,
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deco_block = 1,
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dig_by_piston = 1,
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not_in_creative_inventory = 1,
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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sunlight_propagates = true,
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sounds = mcl_sounds.node_sound_defaults{
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footstep = {name="default_hard_footstep", gain=0.3},
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},
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is_ground_content = false,
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_doc_items_create_entry = false,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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}
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function mcl_heads.deftemplate_floor.on_rotate(pos, node, user, mode, new_param2)
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if mode == screwdriver.ROTATE_AXIS then
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node.name = node.name .. "_wall"
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@ -80,16 +115,30 @@ function mcl_heads.deftemplate_floor.on_place(itemstack, placer, pointed_thing)
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local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
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local wdir = minetest.dir_to_wallmounted(dir)
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-- place floor mob head
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if wdir == 0 or wdir == 1 then
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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-- place wall mob head
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local itemstring = itemstack:get_name()
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local placestack = ItemStack(itemstack)
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-- place wall head node (elsewhere)
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if wdir ~= 0 and wdir ~= 1 then
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placestack:set_name(itemstring .."_wall")
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itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir)
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-- place floor head node (floor and ceiling)
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else
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local fdir = minetest.dir_to_facedir(dir)
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-- determine the head node rotation based on player's yaw (in cw direction from North/Z+)
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local yaw = math.pi*2 - placer:get_look_horizontal()
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local rotation_level = math.min(math.max(math.round((yaw / (math.pi*2)) * 16), 0), 15)
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placestack:set_name(itemstring ..mcl_heads.FLOOR_DEGREES[rotation_level % 4])
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-- determine the head node face direction based on rotation level
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fdir = math.floor(rotation_level / 4)
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itemstack = minetest.item_place(placestack, placer, pointed_thing, fdir)
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end
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-- restore item from angled and wall head nodes
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itemstack:set_name(itemstring)
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return itemstack
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end
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@ -174,6 +223,15 @@ function mcl_heads.register_head(head_def)
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_mcl_armor_texture = head_def.armor_texture
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}))
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-- register the angled floor head nodes
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for i, d in ipairs(mcl_heads.FLOOR_DEGREES) do
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minetest.register_node(name ..d, table.update(table.copy(mcl_heads.deftemplate_floor_angled), {
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mesh = "mcl_heads_floor" ..d ..".obj",
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tiles = { head_def.armor_texture },
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drop = name,
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}))
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end
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-- register the wall head node
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minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), {
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-- The head textures are based off the textures of an actual mob.
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mods/ITEMS/mcl_heads/models/mcl_heads_floor22_5.obj
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mods/ITEMS/mcl_heads/models/mcl_heads_floor22_5.obj
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@ -0,0 +1,42 @@
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# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
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# www.blender.org
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mtllib mcl_heads_floor22_5.mtl
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o Cube.001
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v -0.326641 -0.500000 0.135299
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usemtl Material.001
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mods/ITEMS/mcl_heads/models/mcl_heads_floor45.obj
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mods/ITEMS/mcl_heads/models/mcl_heads_floor45.obj
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@ -0,0 +1,42 @@
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# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
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# www.blender.org
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mtllib mcl_heads_floor45.mtl
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o Cube.002
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v -0.353553 -0.500000 0.000000
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usemtl Material.002
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mods/ITEMS/mcl_heads/models/mcl_heads_floor67_5.obj
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mods/ITEMS/mcl_heads/models/mcl_heads_floor67_5.obj
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@ -0,0 +1,42 @@
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# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
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# www.blender.org
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mtllib mcl_heads_floor67_5.mtl
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o Cube.003
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v -0.326641 -0.500000 -0.135299
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v -0.326641 0.000000 -0.135299
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f 8/5/6 4/3/6 2/15/6 6/16/6
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