The food is now oriented the right direction when on the cooking on the campfire, and food entities are removed when the campfire is destroyed, still doesn't drop items though
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@ -8,31 +8,22 @@ local drop_inventory = mcl_util.drop_items_from_meta_container("main")
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local function drop_items(pos, node, oldmeta)
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local meta = minetest.get_meta(pos)
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drop_inventory(pos, node, oldmeta)
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for i = 1, 4 do
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local food_entity = nil
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local food_x = tonumber(meta:get_string("food_x_"..tostring(i)))
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local food_y = tonumber(meta:get_string("food_y_"..tostring(i)))
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local food_z = tonumber(meta:get_string("food_z_"..tostring(i)))
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if food_x and food_y and food_z then
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local entites = minetest.get_objects_inside_radius({x = food_x, y = food_y, z = food_z}, 1)
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minetest.chat_send_all("found entity")
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if entites then
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for _, food_entity in ipairs(entites) do
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if food_entity then
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if food_entity:get_luaentity().name == "mcl_campfires:food_entity" then
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food_entity = entity
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end
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local entites = minetest.get_objects_inside_radius(pos, 0.5)
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minetest.chat_send_all("found entity")
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if entites then
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for _, food_entity in ipairs(entites) do
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if food_entity then
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if food_entity:get_luaentity().name == "mcl_campfires:food_entity" then
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minetest.chat_send_all("removed entity")
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food_entity:remove()
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for i = 1, 4 do
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meta:set_string("food_x_"..tostring(i), nil)
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meta:set_string("food_y_"..tostring(i), nil)
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meta:set_string("food_z_"..tostring(i), nil)
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end
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end
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end
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end
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if food_entity then
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minetest.chat_send_all("removed entity")
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food_entity:remove()
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meta:set_string("food_x_"..tostring(i), nil)
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meta:set_string("food_y_"..tostring(i), nil)
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meta:set_string("food_z_"..tostring(i), nil)
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end
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end
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end
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@ -56,7 +47,6 @@ function mcl_campfires.take_item(pos, node, player, itemstack)
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vector.new( 0.25, -0.04, 0.25),
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vector.new(-0.25, -0.04, 0.25),
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}
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minetest.chat_send_all("food added: pos = "..tostring(pos))
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local food_entity = {nil,nil,nil,nil}
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local is_creative = minetest.is_creative_enabled(player:get_player_name())
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local inv = player:get_inventory()
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@ -53,6 +53,6 @@ minetest.register_entity("mcl_campfires:food_entity", {
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pointable = false,
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},
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on_activate = function(self, staticdata)
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self.object:set_rotation({x = math.pi / 2, y = 0, z = 0})
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self.object:set_rotation({x = math.pi / -2, y = 0, z = 0})
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end,
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})
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