Change to conversion table
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@ -84,6 +84,9 @@ local pallete_order = {
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pane_magenta_flat = 16,
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pane_magenta_flat = 16,
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pane_magenta = 16
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pane_magenta = 16
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}
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}
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local EFFECT_CONVERSIONS = {
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strenght = "strength"
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}
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local function get_beacon_beam(glass_nodename)
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local function get_beacon_beam(glass_nodename)
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if glass_nodename == "air" then return 0 end
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if glass_nodename == "air" then return 0 end
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@ -218,8 +221,9 @@ local function apply_effects_to_all_players(pos)
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local power_level = beacon_blockcheck(pos)
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local power_level = beacon_blockcheck(pos)
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if effect_string == "strenght" then
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local new_effect_string = EFFECT_CONVERSION[effect_string]
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effect_string = "strength"
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if new_effect_string then
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effect_string = new_effect_string
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meta:set_string("effect", effect_string)
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meta:set_string("effect", effect_string)
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end
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end
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