Something secret :P
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@ -283,6 +283,33 @@ local get_velocity = function(self)
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return 0
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end
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local function update_roll(self)
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local is_Fleckenstein = self.nametag == "Fleckenstein"
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local was_Fleckenstein = false
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local rot = self.object:get_rotation()
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rot.z = is_Fleckenstein and pi or 0
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self.object:set_rotation(rot)
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local cbox = table.copy(self.collisionbox)
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local acbox = self.object:get_properties().collisionbox
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if math.abs(cbox[2] - acbox[2]) > 0.1 then
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was_Fleckenstein = true
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end
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if is_Fleckenstein ~= was_Fleckenstein then
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local pos = self.object:get_pos()
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pos.y = pos.y + (acbox[2] + acbox[5])
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self.object:set_pos(pos)
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end
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if is_Fleckenstein then
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cbox[2], cbox[5] = -cbox[5], -cbox[2]
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end
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self.object:set_properties({collisionbox = cbox})
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end
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-- set and return valid yaw
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local set_yaw = function(self, yaw, delay, dtime)
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@ -298,6 +325,7 @@ local set_yaw = function(self, yaw, delay, dtime)
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yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
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end
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self.object:set_yaw(yaw)
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update_roll(self)
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return yaw
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end
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@ -645,9 +673,9 @@ local update_tag = function(self)
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nametag = tag,
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})
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update_roll(self)
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end
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-- drop items
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local item_drop = function(self, cooked, looting_level)
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@ -3487,6 +3515,7 @@ local mob_step = function(self, dtime)
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yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
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end
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self.object:set_yaw(yaw)
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update_roll(self)
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end
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-- end rotation
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@ -25,6 +25,19 @@ local colors = {
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unicolor_black = { mobs_mc.items.wool_black, "#000000D0" },
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}
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local rainbow_colors = {
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"unicolor_light_red",
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"unicolor_red",
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"unicolor_orange",
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"unicolor_yellow",
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"unicolor_green",
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"unicolor_dark_green",
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"unicolor_light_blue",
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"unicolor_blue",
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"unicolor_violet",
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"unicolor_red_violet"
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}
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if minetest.get_modpath("mcl_wool") ~= nil then
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colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" }
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end
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@ -112,7 +125,7 @@ mobs:register_mob("mobs_mc:sheep", {
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end,
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-- Set random color on spawn
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do_custom = function(self)
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do_custom = function(self, dtime)
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if not self.initial_color_set then
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local r = math.random(0,100000)
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local textures
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@ -149,8 +162,35 @@ mobs:register_mob("mobs_mc:sheep", {
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}
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self.initial_color_set = true
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end
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local is_kay27 = self.nametag == "kay27"
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if self.color_change_timer then
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local old_color = self.color
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if is_kay27 then
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self.color_change_timer = self.color_change_timer - dtime
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if self.color_change_timer < 0 then
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self.color_change_timer = 0.5
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self.color_index = (self.color_index + 1) % #rainbow_colors
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self.color = rainbow_colors[self.color_index + 1]
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end
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else
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self.color_change_timer = nil
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self.color_index = nil
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self.color = self.initial_color
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end
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if old_color ~= self.color then
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self.base_texture = sheep_texture(self.color)
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self.object:set_properties({textures = self.base_texture})
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end
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elseif is_kay27 then
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self.initial_color = self.color
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self.color_change_timer = 0
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self.color_index = -1
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end
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end,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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