Implement lightning_bolt damage reason
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@ -139,48 +139,42 @@ lightning.strike = function(pos)
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for o=1, #objs do
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local obj = objs[o]
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local lua = obj:get_luaentity()
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if obj:is_player() then
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-- Player damage
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if has_mcl_death_msg then
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-- pig → zombie pigman (no damage)
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if lua and lua.name == "mobs_mc:pig" then
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local rot = obj:get_yaw()
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obj:remove()
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obj = add_entity(pos2, "mobs_mc:pigman")
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obj:set_yaw(rot)
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-- mooshroom: toggle color red/brown (no damage)
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elseif lua and lua.name == "mobs_mc:mooshroom" then
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if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
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lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
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else
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lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
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end
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obj:set_properties({textures = lua.base_texture})
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-- villager → witch (no damage)
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elseif lua and lua.name == "mobs_mc:villager" then
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-- Witches are incomplete, this code is unused
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-- TODO: Enable this code when witches are working.
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--[[
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local rot = obj:get_yaw()
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:witch")
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obj:set_yaw(rot)
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]]
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-- charged creeper
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elseif lua and lua.name == "mobs_mc:creeper" then
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local rot = obj:get_yaw()
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obj:remove()
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obj = add_entity(pos2, "mobs_mc:creeper_charged")
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obj:set_yaw(rot)
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-- Other objects: Just damage
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else
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if obj:is_player() and has_mcl_death_msg then
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mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
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end
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obj:set_hp(obj:get_hp()-5, { type = "punch", from = "mod" })
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-- Mobs
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elseif lua and lua._cmi_is_mob then
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-- pig → zombie pigman (no damage)
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if lua.name == "mobs_mc:pig" then
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local rot = obj:get_yaw()
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obj:remove()
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obj = add_entity(pos2, "mobs_mc:pigman")
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obj:set_yaw(rot)
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-- mooshroom: toggle color red/brown (no damage)
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elseif lua.name == "mobs_mc:mooshroom" then
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if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
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lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
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else
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lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
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end
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obj:set_properties({textures = lua.base_texture})
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-- villager → witch (no damage)
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elseif lua.name == "mobs_mc:villager" then
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-- Witches are incomplete, this code is unused
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-- TODO: Enable this code when witches are working.
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--[[
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local rot = obj:get_yaw()
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:witch")
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obj:set_yaw(rot)
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]]
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-- charged creeper
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elseif lua.name == "mobs_mc:creeper" then
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local rot = obj:get_yaw()
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obj:remove()
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obj = add_entity(pos2, "mobs_mc:creeper_charged")
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obj:set_yaw(rot)
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-- Other mobs: Just damage
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else
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obj:set_hp(obj:get_hp()-5, { type = "punch", from = "mod" })
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end
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mcl_util.deal_damage(obj, 5, {type = "lightning_bolt"})
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end
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end
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