mcl_inventory
creative fixes
- Add many comments (I had a really hard time understanding the code) - Add some more type annotations (https://github.com/minetest-toolkit/minetest-lsp-api) - Rename non english variable
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@ -3,20 +3,35 @@ local F = minetest.formspec_escape
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local C = minetest.colorize
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-- Prepare player info table
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---@type table<string, {page: string, filter: string, start_i: integer, inv_size: integer}>
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local players = {}
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-- Containing all the items for each Creative Mode tab
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---@type table<string, string[]>
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local inventory_lists = {}
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--local mod_player = minetest.get_modpath("mcl_player")
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-- Create tables
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local builtin_filter_ids = { "blocks", "deco", "redstone", "rail", "food", "tools", "combat", "mobs", "brew", "matr",
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"misc", "all" }
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---@type string[]
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local builtin_filter_ids = {
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"blocks",
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"deco",
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"redstone",
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"rail",
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"food",
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"tools",
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"combat",
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"mobs",
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"brew",
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"matr",
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"misc",
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"all"
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}
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for _, f in pairs(builtin_filter_ids) do
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inventory_lists[f] = {}
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end
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---@param tbl string[]
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local function replace_enchanted_books(tbl)
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for k, item in ipairs(tbl) do
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if item:find("mcl_enchanting:book_enchanted") == 1 then
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@ -29,21 +44,24 @@ local function replace_enchanted_books(tbl)
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end
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end
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--[[ Populate all the item tables. We only do this once. Note this code must be
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executed after loading all the other mods in order to work. ]]
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-- Populate all the item tables. We only do this once.
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-- Note this code must be executed after loading all the other mods in order to work.
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minetest.register_on_mods_loaded(function()
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and
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def.description ~= "" then
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---@param def mt.ItemDef|mt.NodeDef
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local function is_redstone(def)
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return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or
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def.groups.mesecon_effecor_off
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end
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---@param def mt.ItemDef|mt.NodeDef
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local function is_tool(def)
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return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil)
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end
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---@param def mt.ItemDef|mt.NodeDef
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local function is_weapon_or_armor(def)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or
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(
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@ -120,6 +138,11 @@ minetest.register_on_mods_loaded(function()
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end
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end)
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---@param name string
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---@param description string
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---@param lang mt.LangCode
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---@param filter string
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---@return integer
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local function filter_item(name, description, lang, filter)
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local desc
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if not lang then
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@ -130,6 +153,8 @@ local function filter_item(name, description, lang, filter)
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return string.find(name, filter, nil, true) or string.find(desc, filter, nil, true)
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end
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---@param filter string
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---@param player mt.PlayerObjectRef
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local function set_inv_search(filter, player)
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local playername = player:get_player_name()
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local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername })
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@ -158,6 +183,8 @@ local function set_inv_search(filter, player)
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inv:set_list("main", creative_list)
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end
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---@param page string
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---@param player mt.PlayerObjectRef
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local function set_inv_page(page, player)
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local playername = player:get_player_name()
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local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername })
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@ -171,6 +198,8 @@ local function set_inv_page(page, player)
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inv:set_list("main", creative_list)
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end
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---@param player mt.PlayerObjectRef
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local function init(player)
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local playername = player:get_player_name()
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minetest.create_detached_inventory("creative_" .. playername, {
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@ -208,18 +237,39 @@ local trash = minetest.create_detached_inventory("trash", {
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inv:set_stack(listname, index, "")
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end,
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})
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trash:set_size("main", 1)
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local noffset = {} -- numeric tab offset
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local offset = {} -- string offset:
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local boffset = {} --
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local hoch = {}
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------------------------------
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-- Formspec Precalculations --
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------------------------------
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-- Numeric position of tab background image, indexed by tab name
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---@type table<string, {[0]: number, [1]: number}>
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local noffset = {}
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-- String position of tab button background image, indexed by tab name
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---@type table<string, string>
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local offset = {}
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-- String position of tab button, indexed by tab name
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---@type table<string, string>
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local boffset = {}
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-- Used to determine the tab button background image
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---@type table<string, ""|"_down">
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local button_bg_postfix = {}
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-- Tab caption/tooltip translated string, indexed by tab name
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---@type table<string, string>
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local filtername = {}
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--local bg = {}
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local noffset_x_start = 0.2
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local noffset_x = noffset_x_start
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local noffset_y = -1.34
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---@param id string
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---@param right? boolean
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local function next_noffset(id, right)
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if right then
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noffset[id] = { 11.3, noffset_y }
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@ -254,20 +304,20 @@ for k, v in pairs(noffset) do
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boffset[k] = tostring(v[1] + 0.24) .. "," .. tostring(v[2] + 0.25)
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end
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hoch["blocks"] = ""
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hoch["deco"] = ""
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hoch["redstone"] = ""
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hoch["rail"] = ""
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hoch["brew"] = ""
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hoch["misc"] = ""
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hoch["nix"] = ""
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hoch["default"] = ""
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hoch["food"] = "_down"
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hoch["tools"] = "_down"
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hoch["combat"] = "_down"
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hoch["mobs"] = "_down"
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hoch["matr"] = "_down"
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hoch["inv"] = "_down"
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button_bg_postfix["blocks"] = ""
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button_bg_postfix["deco"] = ""
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button_bg_postfix["redstone"] = ""
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button_bg_postfix["rail"] = ""
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button_bg_postfix["brew"] = ""
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button_bg_postfix["misc"] = ""
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button_bg_postfix["nix"] = ""
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button_bg_postfix["default"] = ""
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button_bg_postfix["food"] = "_down"
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button_bg_postfix["tools"] = "_down"
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button_bg_postfix["combat"] = "_down"
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button_bg_postfix["mobs"] = "_down"
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button_bg_postfix["matr"] = "_down"
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button_bg_postfix["inv"] = "_down"
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filtername["blocks"] = S("Building Blocks")
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filtername["deco"] = S("Decoration Blocks")
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@ -302,6 +352,8 @@ filtername["inv"] = S("Survival Inventory")
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bg["default"] = dark_bg
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end]]
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-- Item name representing a tab, indexed by tab name
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---@type table<string, string>
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local tab_icon = {
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blocks = "mcl_core:brick_block",
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deco = "mcl_flowers:peony",
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@ -318,13 +370,15 @@ local tab_icon = {
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inv = "mcl_chests:chest",
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}
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---@param player ObjectRef
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-- Get the player configured stack size when taking items from creative inventory
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---@param player mt.PlayerObjectRef
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---@return integer
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local function get_stack_size(player)
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return player:get_meta():get_int("mcl_inventory:switch_stack")
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end
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---@param player ObjectRef
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-- Set the player configured stack size when taking items from creative inventory
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---@param player mt.PlayerObjectRef
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---@param n integer
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local function set_stack_size(player, n)
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player:get_meta():set_int("mcl_inventory:switch_stack", n)
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@ -336,6 +390,7 @@ minetest.register_on_joinplayer(function(player)
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end
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end)
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---@param player mt.PlayerObjectRef
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function mcl_inventory.set_creative_formspec(player)
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local playername = player:get_player_name()
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if not players[playername] then return end
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@ -459,12 +514,15 @@ function mcl_inventory.set_creative_formspec(player)
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})
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end
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---@param current_tab string
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---@param this_tab string
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---@return string
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local function tab(current_tab, this_tab)
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local bg_img
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if current_tab == this_tab then
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bg_img = "crafting_creative_active" .. hoch[this_tab] .. ".png"
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bg_img = "crafting_creative_active" .. button_bg_postfix[this_tab] .. ".png"
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else
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bg_img = "crafting_creative_inactive" .. hoch[this_tab] .. ".png"
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bg_img = "crafting_creative_inactive" .. button_bg_postfix[this_tab] .. ".png"
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end
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return table.concat({
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"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
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@ -476,7 +534,7 @@ function mcl_inventory.set_creative_formspec(player)
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local caption = ""
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if name ~= "inv" and filtername[name] then
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caption = "label[0.375,0.375;" .. F(minetest.colorize("#313131", filtername[name])) .. "]"
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caption = "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, filtername[name])) .. "]"
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end
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local formspec = table.concat({
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@ -490,8 +548,7 @@ function mcl_inventory.set_creative_formspec(player)
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"list[current_player;main;0.375,7.375;9,1;]",
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-- Trash
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mcl_formspec.get_itemslot_bg_v4(11.625, 7.375, 1, 1, mcl_formspec.itemslot_border_size,
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"crafting_creative_trash.png"),
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mcl_formspec.get_itemslot_bg_v4(11.625, 7.375, 1, 1, nil, "crafting_creative_trash.png"),
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"list[detached:trash;main;11.625,7.375;1,1;]",
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main_list,
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@ -135,7 +135,7 @@ function mcl_player.player_set_armor(player, texture)
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update_player_textures(player)
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end
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---@param player ObjectRef
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---@param player mt.PlayerObjectRef
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---@param x number
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---@param y number
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---@param w number
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