Mapgen rework: Dead bush, sugarcane, cactus, tall grass
All those now use decorations
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@ -259,31 +259,94 @@ minetest.register_ore({
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y_max = -50,
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})
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function mcl_mapgen_core.make_reeds(pos, size)
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for y=0,size-1 do
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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local nn = minetest.get_node(p).name
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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minetest.set_node(p, {name="mcl_core:reeds"})
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else
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return
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end
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end
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local function register_mgv6_decorations()
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minetest.clear_registered_decorations()
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-- Sugar canes
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.3,
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scale = 0.7,
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spread = {x = 100, y = 100, z = 100},
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seed = 2,
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octaves = 3,
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persist = 0.7
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},
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y_min = 1,
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y_max = 1,
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decoration = "mcl_core:reeds",
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height = 2,
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height_max = 4,
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spawn_by = "mcl_core:water_source",
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num_spawn_by = 1,
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})
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-- Cacti
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:sand", "mcl_core:redsand"},
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sidelen = 16,
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noise_params = {
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offset = -0.012,
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scale = 0.024,
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spread = {x = 100, y = 100, z = 100},
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seed = 257,
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octaves = 3,
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persist = 0.6
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},
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y_min = 3,
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y_max = 30,
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decoration = "mcl_core:cactus",
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height = 1,
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height_max = 3,
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})
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-- Tall grasses
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 8,
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noise_params = {
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offset = 0,
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scale = 0.05,
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spread = {x = 50, y = 50, z = 50},
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seed = 420,
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octaves = 2,
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persist = 0.6
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},
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y_min = 1,
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y_max = 30,
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decoration = "mcl_core:tallgrass",
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})
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-- Dead bushes
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:sand", "mcl_core:redsand", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_colorblocks:hardened_clay"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.035,
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spread = {x = 100, y = 100, z = 100},
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seed = 1972,
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octaves = 3,
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persist = 0.6
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},
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y_min = 3,
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y_max = 50,
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decoration = "mcl_core:deadbush",
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})
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end
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function mcl_mapgen_core.make_cactus(pos, size)
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for y=0,size-1 do
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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local nn = minetest.get_node(p).name
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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minetest.set_node(p, {name="mcl_core:cactus"})
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else
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return
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end
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end
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end
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register_mgv6_decorations()
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minetest.register_on_generated(function(minp, maxp, seed)
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@ -341,10 +404,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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for i=0,reeds_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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if minetest.get_node({x=x,y=1,z=z}).name == "mcl_core:dirt_with_grass" and
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minetest.find_node_near({x=x,y=1,z=z}, 1, "mcl_core:water_source") then
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mcl_mapgen_core.make_reeds({x=x,y=2,z=z}, pr:next(2, 4))
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end
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local p = {x=x,y=1,z=z}
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if minetest.get_node(p).name == "mcl_core:sand" then
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if math.random(0,1000) == 1 then -- 0,12000
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@ -356,39 +415,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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-- Generate cactuses
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local perlin1 = minetest.get_perlin(230, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 16
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine cactus amount from perlin noise
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local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
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-- Find random positions for cactus based on this random
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local pr = PseudoRandom(seed+1)
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for i=0,cactus_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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-- Find ground level (0...15)
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local ground_y = nil
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for y=30,0,-1 do
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if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
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ground_y = y
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break
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end
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end
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-- If sand, make cactus
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if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "mcl_core:sand" then
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mcl_mapgen_core.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
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end
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end
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end
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end
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-- Generate grass
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local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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@ -423,13 +449,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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nn = minetest.get_node({x=x,y=ground_y,z=z}).name
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-- If sand, add dry shrub
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if nn == "mcl_core:sand" then
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minetest.set_node(p,{name="mcl_core:deadbush"})
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-- If dirt with grass, add grass
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elseif nn == "mcl_core:dirt_with_grass" then
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minetest.set_node(p,{name="mcl_core:tallgrass"})
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if nn == "mcl_core:dirt_with_grass" then
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if math.random(0,12000) == 1 then
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-- TODO: Re-enable random_struct
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--random_struct.call_struct(p,1)
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@ -442,9 +462,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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-- Generate nyan cats
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--generate_nyancats(seed, minp, maxp)
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end)
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local function replace(old, new, min, max)
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